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Hc Statistic


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Poll: Your HC stat (521 member(s) have cast votes)

Where you at?

  1. 0 to 1 (63 votes [12.91%])

    Percentage of vote: 12.91%

  2. 1-2 (85 votes [17.42%])

    Percentage of vote: 17.42%

  3. 2-4 (100 votes [20.49%])

    Percentage of vote: 20.49%

  4. 4-8 (81 votes [16.60%])

    Percentage of vote: 16.60%

  5. 8-16 (61 votes [12.50%])

    Percentage of vote: 12.50%

  6. 16-32 (48 votes [9.84%])

    Percentage of vote: 9.84%

  7. 32-64 (34 votes [6.97%])

    Percentage of vote: 6.97%

  8. 64+ (16 votes [3.28%])

    Percentage of vote: 3.28%

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#1 HC Harlequin

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Posted 04 February 2013 - 03:53 AM

Take your total number of kills
Multiply by your KDR
divide by your total losses.

Someone was asking about a possible bell curve so here it is.

If people are relatively sober about this poll we might get some usable data.

Also, if you are wondering about the dispersion.. This stat multiplies a number by itself. Even though it's 2 seperate numbers that represent 2 seperate sets of data. Even with 2 divisors to develop a qualitative data it is still an exponential increase.

Edited by HC Harlequin, 15 February 2013 - 06:38 AM.


#2 L1f3H4ck

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Posted 04 February 2013 - 03:59 AM

4.61

KDR 2.2
1170 Kills
558 Losses

Not quite sure what that really says though.

#3 OpCentar

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Posted 04 February 2013 - 04:07 AM

3.03

100% Lone wolf, 100% ECM free.

#4 Asseri

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Posted 04 February 2013 - 04:16 AM

4,5. Mostly lone wolf, piloting mainly medium+ brawlers/skirmishers.

#5 Zylo

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Posted 04 February 2013 - 04:19 AM

I'm curious if there is any link to HC score and the most often played mech. I suspect the snipers and high alpha brawlers have the highest HC scores while medium pilots and possibly some light pilots have the lowest HC scores.

#6 Taurick

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Posted 04 February 2013 - 04:25 AM

I was the guy asking about the bell curve

2.665 was what I got

That's based off 1,110 / 964 W/L (2,074 total games with 1,626 / 1,030 K/D)

I hope this dispels the myth that premades score high, as for me probably 1 in 10 games is a PUG, all others premades between 2-4. I would be lucky to play 1 8man per 100 games

#7 Uzi Foo

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Posted 04 February 2013 - 04:27 AM

1256x4.46/193=28.96

Play front line brawlers, always first into the fight.

Edited by Uzi Foo, 05 February 2013 - 09:26 AM.


#8 Merrik Starchaser

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Posted 04 February 2013 - 04:28 AM

In order to provide you the Latest and Greatest in meaningless statistics!
I give you the...

MValue!

100% guaranteed to be a more accurate predictor of... well your greatness levels... Mvalue is derived by the extremely simple following equation

((Kills + Wins) * ((WinlossRatio + KilldeathRatio)/2)) / (Losses + Deaths) = MV

My MValue is 6.53!

In all actuality though this works better because it encompass wins and kills

#9 shabowie

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Posted 04 February 2013 - 04:30 AM

25.68

Not sure what it means though, would be interesting to hear the logic behind it. If you are dropping in a four man the number of your losses is going to go down lots even if your KDR only increases very modestly for example. I could imagine my number going up like 30-40% without any solo drops.

Edited by shabowie, 04 February 2013 - 04:42 AM.


#10 Wittyname Terribad

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Posted 04 February 2013 - 04:31 AM

3.26

283 kills
1.89 KDR
164 losses

1 Phract, 3 Hunchies, 2 Pults so far. I mostly brawl, but did the UAC5 thing on the Phract (4x) and Pult (K2)

#11 lonewolfsx

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Posted 04 February 2013 - 04:33 AM

20.04 HC

KDR: 4.33
Kills: 273 (I haven't been around in a while)
Losses: 59

Interesting statistic. I can't imaging anyone having much higher than 60 something, but I suppose some of the bigger 8-man groups might have stats like that from before they forced them to match against other 8-man groups. I usually play in a team of 2, it's an advantage but not drastically. Most of my stats are from some variant of an ER Large Laser Catapult. I love me some ERLL's.

Edited by lonewolfsx, 04 February 2013 - 04:37 AM.


#12 Chavette

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Posted 04 February 2013 - 04:33 AM

I'm the only one 256+? Damn.

#13 Taurick

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Posted 04 February 2013 - 04:36 AM

I don't particularly know why it's happening. But these guys with low match counts are scoring crazy high with this system

I think it's too susceptible to 'luck factor' below a certain match threshold (1k games maybe?)

#14 lonewolfsx

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Posted 04 February 2013 - 04:40 AM

View PostTaurich, on 04 February 2013 - 04:36 AM, said:

I don't particularly know why it's happening. But these guys with low match counts are scoring crazy high with this system

I think it's too susceptible to 'luck factor' below a certain match threshold (1k games maybe?)


I think it's just this game that makes it easy to skew. Mechs have a pretty long time to kill, so most good players can survive the round by simply ducking out when they are damaged, and if they did their job their team will win. I do this, I barely have more deaths than I do losses because I rarely die in a game my team wins because I skip out when it gets too hot for me, like I would in real life to save my life and my multi-million mech. When I get into the next match, my mech is brand new again.

Edited by lonewolfsx, 04 February 2013 - 04:40 AM.


#15 Moonsavage

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Posted 04 February 2013 - 04:50 AM

0.516
530 x 0.73 / 750

I attribute this to:
1. I play any kind of mech, so get fewer kill hits than I could due to not piloting cheese / assaults all the time.
(I also don't killwhore, if there's a more strategic target)
2. KDR is rising steadily now I play more Assaults but I think since I only PuG it won't get much higher.
3. Again, as I'm often last man down, I'm not too worried about doing my part.

Don't be jerks and tell me I'm a bad, or should uninstall, or lie about only playing PuG games and having a win rate of 2:1
I imagine many players have stats like mine, and should show them to let you guys know

Oh last point - this game is pretty broken atm, with regards to ECM lights being able to sit behind you, shooting you in the arse and never overheating or suffering from collision, whilst you have to deal extra damage to their fubar hitboxes, juggle heat from your larger weapons and unsupportive teammates. My Atlas RS vs a Raven 3l? The Raven wins every time.

#16 HC Harlequin

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Posted 04 February 2013 - 04:55 AM

View PostTaurich, on 04 February 2013 - 04:36 AM, said:

I don't particularly know why it's happening. But these guys with low match counts are scoring crazy high with this system

I think it's too susceptible to 'luck factor' below a certain match threshold (1k games maybe?)

Well, one characteristic of this statistic is that generally people with a certain amount of skill will get more than 1 kill per match and if they do so they will generally not lose which causes the statistic to increase even more. These two compositions of individual skill are imbedded in this statistic which will cause quality players to have quite a large advantage in this stat.

#17 Jabali

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Posted 04 February 2013 - 05:07 AM

13.34

Kills 2248
KDR 3.49
Losses 588

I just play for my team to win. I don't play to maximize my personal statistics or survival. I don't mind dying if it is useful for my team.

However, I would like PGI to develop more sophisticated statistics, I find them very interesting.

#18 HC Harlequin

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Posted 04 February 2013 - 05:09 AM

Made a change

#19 HC Harlequin

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Posted 04 February 2013 - 05:26 AM

Starting to develop a characteristic bell curve.

#20 mekabuser

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Posted 04 February 2013 - 06:07 AM

322x.82 divided by 422= .625

the lowest number ive seen . iF you set up matchmaker according to this number i would be king in my bracket in one week flat.
100% pug/
I would say i average 4 assists a match.

I can tell you one thing, due to a number of reasons, my stats post wipe will be another animal





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