Grimlox, on 05 February 2013 - 07:19 PM, said:
Here's my humble suggestion. Use kills done over total games played by taking kills and dividing by sum of wins and losses.
Is the guy that rides his teams coattails for 2 easy kills each match and rarely dies for like a 20:1 kdr really that much better than the solo pug that gets the only 2 kills on his team before getting focused down by the other 6 mechs? He has a 2:1 kdr and your stat puts them in a whole different range by leaps and bounds. Using kills per game played is way more accurate. The team player still has a big advantage because he lives for the whole match 90% of the time so he has more opportunity for kills, but he has to compete against the other good players on his team for those kills per match.
Let me know if that makes more sense to you as well. Seems a no brainer to me.
I already covered this possibility in a previous post. Kills per match is really a pointless comparison in my opinion.























