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What Keeps Me From Spending Money On This Game...


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#21 BigJim

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Posted 05 February 2013 - 05:10 AM

Lied to. Deceived. Bait & switch.
Over a fu**ing pixelated zoom.
Wow. Real dramatic stuff here.

#22 Apoc1138

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Posted 05 February 2013 - 05:11 AM

View PostMegachromulent, on 05 February 2013 - 05:00 AM, said:


I am not trolling, and they are not doctored. I have a FOV of 90, you appear to have one set higher (or lower who knows) And therefore you seem to think you are getting some kind of benefit, but what is happening is your zoom 3x just blows chunks.

Add a user.cfg to your game folder, and put this in it. You will see what I see then.
cl_fov = 90



done
Posted Image
Uploaded with ImageShack.us

a: FOV 90 looks 'kin ugly, I don't know how you can play like that
b: still looks about 25% larger to me... 3 to 4, 25% increase...

the moral of this particular story seems to be that if you want the full benefit of the zoom module, don't go making undocumented unsupported changes to game files

but sure, play with stuff and then moan and insult the devs when you yourself break something, great plan

Edited by Apoc1138, 05 February 2013 - 05:20 AM.


#23 Megacromulent

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Posted 05 February 2013 - 05:31 AM

View PostApoc1138, on 05 February 2013 - 05:11 AM, said:


done

Uploaded with ImageShack.us

a: FOV 90 looks 'kin ugly, I don't know how you can play like that
b: still looks about 25% larger to me... 3 to 4, 25% increase...

the moral of this particular story seems to be that if you want the full benefit of the zoom module, don't go making undocumented unsupported changes to game files

but sure, play with stuff and then moan and insult the devs when you yourself break something, great plan


I am accused of over reacting, when you didn't even read my original post: (to quote myself)

"I can't try anything out before I buy it.... haven't even found a single official explanation on what any of the stats of the weapons or BAP, or anything is, so we have to guess and hope it's something we want when we buy it.... I would love to engage more with this game and company, but you are making it hard to do so. "


Your screen shot (below) proves my point, who would buy this if they could try it out first?

Posted Image

Edited by Megachromulent, 05 February 2013 - 05:31 AM.


#24 Joseph Mallan

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Posted 05 February 2013 - 05:39 AM

i would. i can still pick out arms, legs, torsos and have a bigger image to put hairs on! I use my Zoom a bunch. If we had clear perfect zoom we would have a forum full of tears because players like me who would be putting atlas eyes out at 1000 m+

#25 Megacromulent

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Posted 05 February 2013 - 05:48 AM

View PostJoseph Mallan, on 05 February 2013 - 05:39 AM, said:

i would. i can still pick out arms, legs, torsos and have a bigger image to put hairs on! I use my Zoom a bunch. If we had clear perfect zoom we would have a forum full of tears because players like me who would be putting atlas eyes out at 1000 m+


This again sums up a problem I mention in my original post, there is no official descriptions about what anything does, or what we can expect it to do. If the game is _designed_ to not have good zoom, I am FINE with that. Then just state it, but to just let us waste our time working towards crap with a pretty label, without any way to test it, or know what we are getting into, not cool. And this is why I haven't been able to put money into this, and this latest experience proves my concerns are valid.

#26 Megacromulent

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Posted 05 February 2013 - 06:00 AM

View PostApoc1138, on 05 February 2013 - 05:11 AM, said:

but sure, play with stuff and then moan and insult the devs when you yourself break something, great plan


I got this config from these forums, sactioned by the devs themselves. They can override any setting in the configs.

http://mwomercs.com/...sys-spec-files/

#27 Bguk

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Posted 05 February 2013 - 06:05 AM

View PostMegachromulent, on 05 February 2013 - 05:48 AM, said:

This again sums up a problem I mention in my original post, there is no official descriptions about what anything does, or what we can expect it to do. If the game is _designed_ to not have good zoom, I am FINE with that. Then just state it, but to just let us waste our time working towards crap with a pretty label, without any way to test it, or know what we are getting into, not cool. And this is why I haven't been able to put money into this, and this latest experience proves my concerns are valid.


If you are a programmer, then you know what the term beta implies in a production cycle. No matter what each of us believes in the proper use of word Beta, obviously they are using it for continued development so anything can change on a _dime_. I think most of the issue people have is how it's worded, the whole drama queen part of the post.

#28 CypherHalo

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Posted 05 February 2013 - 06:15 AM

Eh, what keeps me from spending money is the insane MC prices. I'm finally starting to come around to the idea that since I have a job and a family, I simply don't have the time to dedicate to these F2P games so I might as well buy. Problem is, if I drop $50-$60, which is a full price game, I want to get good value for my money. In MWO, that much money might get me a lot of light mechs but would get me very few assaults, so I'm not really too motivated. I would like to get a nice mix of 8-12 mechs plus weapons and other parts for that much money. That would make it feel worthwhile. No, not everything b/c I understand this is an F2P game and unfortunately $60 can't get you the whole game, but I would want a nice hefty stable and parts to play around with for that much money.

Have the devs given any thought to making variants cheaper once you have one mech in the series? The current model is just a bit crazy IMO.

#29 Mongoose Trueborn

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Posted 05 February 2013 - 06:17 AM

View PostApoc1138, on 05 February 2013 - 02:54 AM, said:

as a programmer...



look at the area around the scope when he zooms in and out... NOT picture in picture zoom, the whole screen zooms at the same rate

so "as a programmer" you apparently don't have very good eyesight or understand what picture in picture zoom actually is

as a programmer I know that I have just enough knowledge to know that I know nothing about game development other than it must be an absolute ****** to test everything

ask me anything you want about enterprise scale SQL implementations, but I wouldn't know a DX11 ShaderTrace interface from a hole in the ground



Are you daft? That's exactly what the OP said was a simple fix. The problem is PIP so get rid of it. Simple fix.

I've posted multiple times saying the same thing but could never get a response. Thank you OP for taking the time to make a much more developed post than what I had time for. Hopefully the right eyes will see it this time as it is such a simple fix that it could be done near instantly.

#30 Vassago Rain

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Posted 05 February 2013 - 06:23 AM

View PostBguk, on 05 February 2013 - 06:05 AM, said:


If you are a programmer, then you know what the term beta implies in a production cycle. No matter what each of us believes in the proper use of word Beta, obviously they are using it for continued development so anything can change on a _dime_. I think most of the issue people have is how it's worded, the whole drama queen part of the post.


This isn't beta.

#31 Joseph Mallan

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Posted 05 February 2013 - 06:27 AM

View PostMegachromulent, on 05 February 2013 - 05:48 AM, said:


This again sums up a problem I mention in my original post, there is no official descriptions about what anything does, or what we can expect it to do. If the game is _designed_ to not have good zoom, I am FINE with that. Then just state it, but to just let us waste our time working towards crap with a pretty label, without any way to test it, or know what we are getting into, not cool. And this is why I haven't been able to put money into this, and this latest experience proves my concerns are valid.

I heard it was crap on the forum. I saw the pictures right after it came out. I bought it. It's a long grind. And in this age there is no excuse to not visit the games forum to find info on the game. I go find the game forums of each game I have for my XBox and Now for my Computer games.

#32 Thorn Hallis

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Posted 05 February 2013 - 06:33 AM

I thought this topic was about money and not about a months-old placeholder.

#33 Apoc1138

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Posted 05 February 2013 - 06:43 AM

View PostMongoose Trueborn, on 05 February 2013 - 06:17 AM, said:

Are you daft? That's exactly what the OP said was a simple fix. The problem is PIP so get rid of it. Simple fix.

I've posted multiple times saying the same thing but could never get a response. Thank you OP for taking the time to make a much more developed post than what I had time for. Hopefully the right eyes will see it this time as it is such a simple fix that it could be done near instantly.


the OP said that "as a programmer" he KNEW that CryEngine supported PIP and posted screenshots of Sniper 2 as an example of CryEngine supporting PIP... my response that you quoted there is directly to show that Sniper (and CryEngine) DOESN'T support PIP

but sure, call ME daft for pointing out the truth

the OP opened this thread with insults and calling the Dev's liars
the OP was actually factually incorrect on half his claims, and failed to disclose that he'd modded the game resulting in a minor loss of functionality to something, before then posting up insulting the devs for breaking something that is actually broken as a result of his own tinkering

but sure, carry on slinging insults and lies about instead of politely suggesting something be changed as an interim measure while they work out how to properly support PIP :lol:

the core of the OP's final actual message (change the module to be a full screen x4 zoom instead of PIP) I actually support... but it didn't need to be wrapped up in insults, false claims, and screenshots derived from modding the game and then monkeying with them in photoshop to display a worst case scenario

the devs won't read this thread because it starts out with insults and lies, which is a shame as the core idea (minus the histrionics) was a good one, but poorly delivered

Edited by Apoc1138, 05 February 2013 - 06:48 AM.


#34 BerryChunks

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Posted 05 February 2013 - 06:45 AM

how come mechwarrior 3 could do it just fine?

View PostApoc1138, on 05 February 2013 - 06:43 AM, said:


the OP said that "as a programmer" he KNEW that CryEngine supported PIP and posted screenshots of Sniper 2 as an example of CryEngine supporting PIP... my response that you quoted there is directly to show that Sniper (and CryEngine) DOESN'T support PIP

but sure, call ME daft for pointing out the truth

the OP opened this thread with insults and calling the Dev's liars
the OP was actually factually incorrect on half his claims, and failed to disclose that he'd modded the game resulting in a minor loss of functionality to something, before then posting up insulting the devs for breaking something that is actually broken as a result of his own tinkering

but sure, carry on slinging insults and lies about instead of politely suggesting something be changed as an interim measure while they work out how to properly support PIP :lol:


but you're wrong, so you're invalid.

#35 Thorn Hallis

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Posted 05 February 2013 - 06:46 AM

View PostBerryChunks, on 05 February 2013 - 06:45 AM, said:

how come mechwarrior 3 could do it just fine?


Because it didn't used CryEngine? And before you ask: No, Mechwarrior 2 didn't used CryEngine either.

Edited by Thorn Hallis, 05 February 2013 - 06:46 AM.


#36 BerryChunks

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Posted 05 February 2013 - 06:48 AM

View PostThorn Hallis, on 05 February 2013 - 06:46 AM, said:


Because it didn't used CryEngine? And before you ask: No, Mechwarrior 2 didn't used CryEngine either.


so they chose to use an inferior engine?

#37 Thorn Hallis

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Posted 05 February 2013 - 06:50 AM

View PostBerryChunks, on 05 February 2013 - 06:48 AM, said:

so they chose to use an inferior engine?


Well, outside of museums there are nearly no PCs left that could run the Mechwarrior 3 engine.

#38 BerryChunks

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Posted 05 February 2013 - 06:55 AM

View PostThorn Hallis, on 05 February 2013 - 06:50 AM, said:


Well, outside of museums there are nearly no PCs left that could run the Mechwarrior 3 engine.


mine runs it just fine. If it's an OS conflict, theres always VMware.

Edited by BerryChunks, 05 February 2013 - 06:55 AM.


#39 Apoc1138

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Posted 05 February 2013 - 06:57 AM

View PostMegachromulent, on 05 February 2013 - 06:00 AM, said:


sactioned by the devs themselves



wut? where in that thread is there any post by a dev in support of people playing with their config files?

in actual fact, the devs have repeatedly asked people NOT to play with config files each time they release a new patch, because they want feedback on what the game is like without tinkering - they don't care what happens if you play with config files and they won't support you if you do

#40 Mercules

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Posted 05 February 2013 - 06:58 AM

View PostBerryChunks, on 05 February 2013 - 06:48 AM, said:


so they chose to use an inferior engine?


No, they chose to use an Engine that has different features than some others. In some ways it is better, in others it is worse. They probably didn't encounter the "Won't do a PiP without re-rendering everything again" limitation of this engine until it actually came up.

This would be how our "totally customizable" system we signed a 3 year contract for to use for a ticketing system worked out for us. "Oh, you want to customize THAT? That is one of the few things you can't change. We never thought anyone would want to change that."





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