#21
Posted 05 February 2013 - 03:15 PM
Performance improvements are very tangible and appreciated.
Permanent paint options will go a long way to making me feel like I "own" my mechs.
New heat balancing feels just about perfect.
Pre and post match screens go a long way to making the game feel polished.
Good work!
#22
Posted 05 February 2013 - 03:24 PM
I like how new end game screen and scoreboard look but they really lack the clarity of the previous ones.
New IFF colour for friendlies makes it hard to see them on the minimap.
With recent heat changes PPCs and ERPPCs feel really good.
There are some new bugs (like with targeting boxes) and the old ones are still here.
Overall this patch is not bad, but it's far from good either. You really need to test patches before release, or maybe set up a public test server so we could do it.
#23
Posted 05 February 2013 - 03:25 PM
#24
Posted 05 February 2013 - 03:59 PM
The white for "all" text is good.
I find the new blue used for team text is very hard to read. It requires more time looking at it to read it effectively. It is more difficult to read than the previous colour.
I also find the blue friendly markers on the mini-map harder to see than previously. In particular, the minimap is hard to read using peripheral vision while the previous blue stood out better.
The blue used for marking friendly mechs on the screen is sufficient to the purpose though also hard to read if you mouse over it.
#25
Posted 05 February 2013 - 04:01 PM
Betty also likes to repeat the start-up sequence whenever I change my viewpoint while spectating. Never happened before this patch.
#26
Posted 05 February 2013 - 04:18 PM
Just wanted to say thank you to the devs for the brilliant patch, really like the start/end game info now.
... the previous patch was very nice aswell, with the mech start voice. Classic
Keep up the good work and will support as much as I can MC Credits since it definitely deserves it.
#27
Posted 05 February 2013 - 04:39 PM
I noticed some "ghost" targeted mech brackets appearing on my HUD. They said a mech was in front of me, but as I moved, the bracket stayed in the same place on my screen. The actual mech was located behind me someplace and only intermittently showed up in the correct place (actually around the mech).
EDIT: Also, while spectating a live teammate, switching from one player to another plays the startup sequence audio clip.
EDIT2: I noticed that holding the arrow keys, while in the chat window, does not scroll the insert doohickey. I have to press the arrow key every time I want the insert thingy to move in the chat box (for example, while editing something I typed before pressing enter).
Edited by Syncline, 05 February 2013 - 05:09 PM.
#28
Posted 05 February 2013 - 04:45 PM
That's kinda annoying. xD
#29
Posted 05 February 2013 - 05:00 PM
Any help would be greatly appreciated!
#30
Posted 05 February 2013 - 05:25 PM
2. still getting torso twist fps drop, though not as often
3. like MALICE said, blue color IFF sucks @$$
4. still getting texture bug, now MORE often
5. still cannot bind mouse wheelup/down. you EVER gonna fix this?
6. get rid of stupid start up sequence, let me modify weapon groups instead
7. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^, let me see pre match info longer
8. did not get reimbursed for the one mech i camo'ed, ticket submitted.
9. have yet to see fps bug after 15+ games, usually get it by then
10. i could still use more info for end of battle report. lrms fired/hit; dmg by weapon type,
dmg by location (my/enemy mech/s) etc; etc
11. maps seem less grainy, colors more vivid
12. still cannot see my TAG on frozen city, ticket was submitted and forwarded long ago.
the list goes on, but those issues were not addressed in this patch.
all in all, this patch was a plus for me, all previous open beta patches were negative. for once, a SMALL step in the right direction. still a long way to go in my book as far as functionality goes. still opposed to more cosmetic/new mechs over functioality. functionality should be the PRIMARY concern.
Edited by Immelmann, 05 February 2013 - 05:27 PM.
#31
Posted 05 February 2013 - 07:59 PM
SixStringSamurai, on 05 February 2013 - 01:49 PM, said:
Some stuff snipped (sorry)
^This, this and this. Oh, so very frustrating when you see the heat scale dropping esp. in Frozen City and you just shutdown and that momentary power up when you spam 'P' shows the heat below 50%, 40 % even and you shut down again and that/those pesky enemy mech(s) is/are doing that Circle of Death dance all over your 'Mech.
Please. Look. Into. This. Thank you.
It's not all bad news. The opening and endings are fantastic.
We may get used to it, but I miss the Green Team colors.
I also have had the 'ghost' bracket occur.
Overall a very cool patch, though.
Edited by Rustybuckets, 05 February 2013 - 08:03 PM.
#32
Posted 05 February 2013 - 08:13 PM
Edited by jay35, 05 February 2013 - 08:19 PM.
#33
Posted 05 February 2013 - 08:26 PM
Much smoother gameplay.
New Camo colors are very nice.
I really like the end of screen stats. Great job there.
weapons such as the PPC now seem more effective. Im a ballistic guy and with the improvement in frame rate they work better as far as targeting.
Over all great job PGI
CK
#34
Posted 05 February 2013 - 08:36 PM
Edited by jay35, 05 February 2013 - 09:08 PM.
#35
Posted 05 February 2013 - 08:40 PM
Mech colors are WAY overpriced - I can buy a full expansion to a game for the price of ONE color scheme? Colors now cost more than Mech bays???
IFF colors - friends are impossible to see on mini-map, and names of friends impossible to read on most areas of every map.
Ghost enemies are targeted and remain visible on HUD even when no enemies are around, making it tough to tell what is a real enemy and what is not.
Enemy mechs targeted and visible on HUD, do not appear on mini-map???
Weapon bay doors indicator lights are impossible to see again.
Checking score during game, takes WAY too long, blocking your screen during fights (need to check score to see how many friends/foes are still alive during capture the flag).
Stats on my Awesomes were reduced.
And my number one complaint.... this is a BETA... yet a BETA that you are charging people real money for half-completed features?
I loved the previous patch, you guys fixed a lot of really good stuff. But this patch just took the game back about 4 steps. I mean, really, it is now cheaper to buy a mech than a paint scheme?
#36
Posted 05 February 2013 - 09:42 PM
#37
Posted 05 February 2013 - 09:44 PM
The game looks great.
Overall it looks a lot more polished. Get the home screen and mech customization screen to be full screen instead of windowed, and the interface will be great.
I'll complain when it is warranted, but I think it is important to compliment when it is warranted as well.
#38
Posted 05 February 2013 - 09:51 PM
The same 4 maps with night versions is getting really old. As is the same game modes.
#39
Posted 05 February 2013 - 09:52 PM
#40
Posted 05 February 2013 - 09:56 PM
The maximum that you have two weeks were able to do is to change the colors of the game.
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