#61
Posted 06 February 2013 - 07:50 AM
#62
Posted 06 February 2013 - 11:05 AM
first one is the persistence of the target corner edges and the basic info like ECM etc. once you move your camera away from it and it normaly goes off your screen (but not radar), well this isn't the case here, sometimes it just stays on screen like you still have a target in sight, but it doesn't move etc.
the second one is if you press TAB repeatedly to show the scoreboard in a short period of time, you sometimes don't get the normal targeting and sensor UI back until you press TAB again.
the third is that in some rare cases when entering a game your map (the one where it shows your visual range and leg vectors and hostiles/allied players) just isn't there, only the leg and view range are there and they don't move.
#63
Posted 06 February 2013 - 12:16 PM
- The new screens
- The new colors
- The performance increase!
#64
Posted 06 February 2013 - 12:28 PM
No, it's not.
The match ended half a minute ago.
Could I launch, please?
Pretty pretty please with sugar on top?
#65
Posted 06 February 2013 - 05:28 PM
New Bugs:
1) Red enemy target box sometimes stuck in center of HUD regardless of where u turn your torso
2) Advanced Zoom is extremely screwed with target boxes and red/blue target triangles. If u are looking at several targets in normal mode and then advanced zoom, the target boxes do not zoom accordingly with the mechs
3) Got a new bug that i experienced which is, the HUD/map loads up correctly, but no target boxes or triangles, making it very hard to tell friend or foe. Pressing the "friendly mech info" key (forgot the appropriate name) doesnt help. In the past, it used to be the HUD doesnt load up at all, with the no targeting friend/foe info. Doesnt happen often though, probably like 1 in 20 games.
4) Entered a match whereby the lag goes way out of hand in mid-game. U see mechs legs moving, but still stays on the same spot. Shooting on enemy mech doesnt damage it. The ping of 1 person goes up to around 2000ms. Standing on enemy base doesnt reduce the base hp. Hasnt happened to me before this patch, but this is probably 1 in 100 games.
Feedback:
I appreciate the new summary screens, pre-battle screens. They are a very pleasant change. Only 1 thing i dislike is the new blue hue for friendly mechs makes it harder to see on the minimap/B map
Suggestions:
Maybe its time u add an option to play some bgm theme tracks in the game. Implement it like a CD player in the cockpit, where the pilot can choose to play it or not. Different Houses might have different theme music. Good BGM can be a great morale booster & makes the game more memorable. Examples of BGMs that made such an impact in their games: Starcraft Terran, Heroes of Might & Magic 4, Diablo3 I am Justice
#66
Posted 06 February 2013 - 05:59 PM
The new blue also is problematic for team chat. It has poorer contrast/readability on most of the levels' backgrounds compared to the old color.
#67
Posted 06 February 2013 - 06:24 PM
2 X CTD
1 X crash to mechlab when loading map
1 X black screen when loading map
2 X enemy triangle icon persists at the same spot on monitor when enemy no longer there i.e. ducked behind cover
1 X weird new screen bug that makes it look like you're seeing through a sheet of white gauze and ghost images (will be sending screenshots to support)
Social chat bug still there, deleting in-game text chat requires hitting backspace for each letter & space.
Like the start, end screens especially ability to chat post match
Lurve the heat nerf on PPC, haven't tested other lasers yet
Haven't noticed any significant fps change but still testing.
Ping higher than normal but this seems to be par for the course after every patch release since about 2 patches back.
Overheat shutdown bug appears to have been fixed.
#68
Posted 06 February 2013 - 08:00 PM
When spectating, every time you go to a new view, you get the start up dialog.
Ghost target images on the HUD.
Heat on ERPPCs seems better. I havent run the other tweaked weapons yet.
The amount of time your mech stays in the after match screen seems a bit too long.
Not sure if these all have their own threads already, but thought I would add my thoughts. If I find the individual threads, i will add my thoughts there too.
Thanks PGI!
Xiang
#69
Posted 06 February 2013 - 08:28 PM
The biggest problem i've mentioned so far is that i die much much faster. Not only I mentioned that, my friend as well. We both play on Cataphracts and we die much faster now =\ I use XL engine and he's got STD but we die both quite fast.
Also is it normal that i exploded after using Ovveride twice in a row? (got dead exactly after i used it the second time, though i wasn't damaged).
And about Matchmaking - sometimes my team is really wierd, no assault mechs but 3-5 light mechs =\
And the MOST annoying this - I must wait a minute after a match before i can go to mechlab or launch a new game! Fix it please, or atleast cut down the waiting time, PLEASE!
Edited by MeetTheKiller, 06 February 2013 - 08:37 PM.
#70
Posted 06 February 2013 - 10:00 PM
About 10%.
However, it was pointed out that turning off HUD
makes a dramatic improvement and it does.
Goes from 45 to 55 which is 20% improvement.
So yeah, HUD needs some love!
Everything looks more finished.
I am digging the death screen, however, I think we should have the death count per player
before end of game screen... Like before.
Blue: NO! I think switching to blue was a bad idea.
PPC: Excellent!
ECM: Excellent as well! Not perfect but a great way there.
Rogue target square: It appears where the last
position of that enemy was on screen before looking away.
I noticed that when a target move behind something while looking away,
it is much more likely to happen.
Pretty Baby: Looked at the mount points and I will pass.
To weird a setup. Also price.
Overall a great experience, in fit and finish!
This is more of a leap in the right direction!
Cheers!
#71
Posted 06 February 2013 - 10:29 PM
Notes:
Blue color is difficult to see on the minimap of some maps
#72
Posted 06 February 2013 - 11:05 PM
Elfman, on 06 February 2013 - 07:42 AM, said:
Same here. Reinstall didn't work.
That's ridiculous. I get lower FPS with every single patch. The game had the best performance in closed beta for me.
1650x1050 ATI HD4890, Phenom II X4 3.55GHz, 4GB RAM, Win 8 x64 (two weeks before: Win 7 x64)
#73
Posted 06 February 2013 - 11:30 PM
#74
Posted 06 February 2013 - 11:38 PM
#75
Posted 07 February 2013 - 01:18 AM
#76
Posted 07 February 2013 - 06:15 AM
A missile killed me by destroying my left torso. And I'm using STD engine and not an XL one - for sure. My armor wasn't red there as well, it was yellow and my mech was not really damaged. I hope that this problem will be fixed.
#78
Posted 07 February 2013 - 09:53 AM
For one, thanks for fixing two gamebreaking glitches that I had.(MWO crashes computer, and no buildings).
Also, the new UI is sick as hell.
I only have a few problems/questions.
Question: Is the map in the Feb Creative update in-game yet? I know the Treb isn't.
Question: Is it me, or do medium lasers do massively less damage?
Problem: I died twice from ammo explosions on my SDR-5V. That's not supposed to happen.
Problem: On Caustic Valley, running damages my legs in my SDR-5V. That's weird.
Question: Are the "AUTO-DETECT" screen things in the cockpit going to have something on them eventually?
Thanks!
#79
Posted 07 February 2013 - 10:19 AM
#80
Posted 07 February 2013 - 10:31 AM
Next patch. My chassis is ready. xD
Question: Is it me, or do medium lasers do massively less damage?
All lasers were doing more damage than they should have in some places due to hitbox issues. If I remember correctly there was overlap allowing the lasers to hit more than one section at once, especially in the rear.
Problem: I died twice from ammo explosions on my SDR-5V. That's not supposed to happen.
This is interesting. I have heard others mention this as well. I have only been using my dual ppc CN9-AL but will take the A out when I get home and see for myself. Smurfy.net says the damage from ammo explosions equals the damage of being hit by one round. I'm not sure if that is per ton or per unit of ammo. My guess is that we were having no ammo explosions, just like we had invincible BAP and ECM.
Until we know for sure, the only thing I can recommend is CASE.
Problem: On Caustic Valley, running damages my legs in my SDR-5V. That's weird.
I don't have a spider so I can't really comment on that. Does it happen everywhere? Just in the caldera?
Question: Are the "AUTO-DETECT" screen things in the cockpit going to have something on them eventually?
Yes, eventually. In fact, depending on your mech, they already have things like kill count, maybe not so useful, but cool; available vs total heat sinks, useful if you run a mech stuffed with heat sinks and want to check if you have lost any; and ammo left, redundant for now, but I hope they will eventually have location given so that I can check if I've used all the ammo in my arm before I use it as a shield.
Right now there is a bug where even if it does show information, the "AUTO-DETECT" screen is superimposed over the data.
Hope this helps,
Hobie
Edited by Hobietime, 07 February 2013 - 10:32 AM.
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