#121
Posted 06 February 2013 - 01:33 PM
I want my mech back faster than the slowest reader/afk person decides to exit out.
#122
Posted 06 February 2013 - 01:42 PM
Need to (re-)add the highlight for yourself to make you easier to find at a glance.
Seems to take forever to load the intro/outro screens though.
And Mechs seem to stay "in a match" for an eternity between drops. That may be a function of the new matchmaking, though.
#123
Posted 06 February 2013 - 01:45 PM
I'm finding it hard to work out which is me.
Having my name in say red would help.
Also on the Death Screen. It tells you how you died. e.g. XL Engine exploded. But It doesn't say what weapon I was hit with that caused the engine to explode.
Is this able to be implemented ?
Thanks again.
#124
Posted 06 February 2013 - 01:55 PM
#125
Posted 06 February 2013 - 01:55 PM
Thontor, on 06 February 2013 - 01:53 PM, said:
It does show what weapon killed you, but its not very clear
Right in the middle is a list of the last few things you took damage from... I believe the bottom is the most recent and therefore the thing that killed you.
Ah if that be the case. I agree it's not very clear.
#126
Posted 06 February 2013 - 02:23 PM
Things that need to go:
- Fade-in / fade-out mid match - total waste of my time and causes a moment of adjustment for your brain to re-track in on the actual text.
- The big text that says I have been destroyed when I die - superfluous.
- Auto-focusing text entry - it causes issues if you have universal keybinds.
- Connection status - piggyback it over their ping would likely be the graphically simplest way, just have it tell me disconnected instead of their ping.
- Scrollable chat log - simple yet very handy.
- Sort names by alive/dead and sub-sort by kills on the mid match window - this allows me to tell at a glance who / how many / and how effective the forces left alive are.
- Actual damage numbers on the combat log telling me how I died.
- Highlight my name on the match finish screen - it's a small but nice touch.
- Weapon accuracy on player stats screen - several different parses I would like to see of weapon accuracy:
1. Per weapon accuracy - IE: for all my medium lasers I had % number of hits for my number of trigger pulls.
2. Per weapon damage accuracy - IE: I fired 8 medium lasers 2 times each but only did 72 damage, that's a total damage potential of 80 (8 lasers * 2 shots * 5 damage per laser) so 72/80 * 100 = per weapon damage accuracy. (this number would always be low as weapon falloff damage is a large part of many peoples' damage total I believe, but it would still be nice to know)
3. Total weapon accuracy - IE: for all my weapons I had % number of hits for my number of trigger pulls.
4. Total weapon damage accuracy - see number 2 but put all your weapons together.
- An indicator as to what my teammates' load outs are - easiest would likely be BRW / FST / SCT for brawler / fire support / scout respectively with another optional FNK tag for flankers or support brawlers. This should be something each player can set on their mechs individually in the mechlab as each player has a different style for their fit.
Edited by Chauneko, 06 February 2013 - 04:37 PM.
#127
Posted 06 February 2013 - 02:56 PM
The death screen is half and half, I like option to stay there and watch over my burning corpse and review my stats, but the stats that are shown are not so helpful. For example if i'm killed by someone it always reads Engine destroyed. Duh! And it also says right arm destroyed, M laser destroyed, right torso destroyed, srm4 destroyed, center torso destroy. Again DUH! I know all those things got blown up or the engine would not have gotten blown up. Who did it? What did they do it with? Those are the things that I want to know. Add in, Joe blow destroyed your right arm with an lrm, or even better a scrolling list so that I can back up and see all the damage I took and from who and what for the entire match. Now that would make the death screen really awsome.
End game screen is nice. I Agree that a highlight on my own record would make it easier to read.
Also if you allowed us to select a column to sort the data by it would be very nice. I can see who had the most damage and who the most exp. Who got the best combat score. (nice addition by the way). then we can sit around and see who did what. You would have to add back in different colors for each teams line so that we can tell where we ranked over all or with in our team.
Also noted that there are no points awarded at all for capturing bases. Only for dmg. Even in conquest mode? That really hurts. I run about capping bases and don't get any points for it. And then at the end of the match where we won because of my capping, I'm in the last place, lowest score?!? That is not role warfare. I should be first. We won because of my work. Everyone else died, I survived and kept the caps going vs 5 of the other team to win. But I'm the worst player? Ouch.
#128
Posted 06 February 2013 - 03:11 PM
The only thing I would say: the screen that comes up when pressing Tab in-game is now too difficult to read. Smaller text size, and more info, makes taking in the information a lot harder.
#129
Posted 06 February 2013 - 03:59 PM
Pros:
1. Looks a lot more polished and professional.
2. Thank you for the ability to type after the game ends.
3. Thank you for the mech information on your team.
4. The combat score is nice, but I'd like more information on how it was calculated.
Cons:
1. Both before and during the game it's hard to quickly scan to find important information, as has been mentioned previously in this thread.
2. Now that the end of match screen displays longer, it takes longer for your mech to be ready to launch for the next match. Is there a way to speed that process up so we can keep playing without waiting for everyone to exit the game? (Not a huge deal, but it would be nice).
Requests:
1. At the game start, can you sort the list by mech class and type, from assault at the top to lights at the bottom? It's hard to quickly parse that information.
2. Can you highlight our name in the list so we can quickly check our stats?
3. Ditto the comments on chat implementation that others have mentioned.
Thanks for the update though, I think things are definitely moving in the right direction!
#130
Posted 06 February 2013 - 08:25 PM
You took PPC damage
You took PPC damage
You took PPC damage
You took PPC damage
You took PPC damage
You have died
Xiang
#131
Posted 06 February 2013 - 11:35 PM
Damage 0-1300 points
*everything else* 0-20something points?!?!?!?
It makes running anything but a brawler very suboptimal for scoring your team contributions.
#132
Posted 07 February 2013 - 01:18 AM
#133
Posted 07 February 2013 - 02:09 AM
#134
Posted 07 February 2013 - 02:38 AM
But the font is to big and to many different colors - it's not friendly to my eyes!
Please make it smaller again and use less and decent colors... :-)
#135
Posted 07 February 2013 - 02:51 AM
- We can see now which weapons hit us but it's still hard to see what actually killed us. I'd suggest that the screen also shows the total damage with the weapons that are listed (or things like fall damage)
- The mech needs more time to be ready after a battle now. Please, could you guys reduce the time by at least 10 seconds?
- Is there a chance that you could implement a replay of the last 5 seconds before the death right after we died? We could learn a lot from just see what exactly went wrong in the last seconds or what exactly hit us where. That would be awesome
#136
Posted 07 February 2013 - 04:17 AM
#137
Posted 07 February 2013 - 05:16 AM
A few things might be improved, like text size, and quick lisibility.
Start of round :
- Highlight player name
- Enhance visibility of your team's mech
- Add the weight Category (Assault, Heavy...) so that you can figure out quickly what your team is made of, and what to expect from opfor.
Killed screen :
- *I* have not been destroyed, My mech has.
- 72p text police is not exactly needed for this title.=> reducing it will permit detailing info
- last 6 sources of damage : I would like more infos (20 last damage received) with the following addons:
- Timestamp
- Quantity of damage received
- Location of damage
- Armor/Internal damage differenciation
- Source of damage (Friend, Foe, environement).
- I would like also the ability to switch to display the damage I did, with the same breakdown.
- Display the mech config (weapons) of the mech that got the kill shot.
End of round :
- get rid of the fade in.
- Add a "Damage received" info. It might help judge if you actually soaked well, or if you just exposed your Ct to opfor.
- Possibility to add a rough map with team movement routes?
#138
Posted 07 February 2013 - 06:02 AM
#139
Posted 07 February 2013 - 06:52 AM
#140
Posted 07 February 2013 - 07:00 AM
Two suggestions:
1. Put the number of kills (and maybe even add kill assists and damage done) to the in-match Tab scoreboard
2. Lose the spinning view of a destroyed mech at the end of the game. Too trippy, at least when trying to review the end-of-game stats in detail.
Most of HRR Mary's suggestions are also very good, but at minimum I'd like to see these two things happen ASAP.
Thanks!
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