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Ammo Explosion With Guass Rounds.

v1.2.182

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#61 sycocys

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Posted 17 February 2013 - 09:28 AM

View PostLord of All, on 17 February 2013 - 09:13 AM, said:

I thought Gauss Ammo was inert?

Yes the rifle blows up and shows as an ammo explosion in the report because that is the mechanic it is using.

#62 Stingz

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Posted 17 February 2013 - 09:29 AM

Case only keeps the explosion from spreading, if it isn't an Clan XL(2 slots torso) you will die.

#63 BulletProofPanda

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Posted 17 February 2013 - 09:43 AM

Hmmm OK, thanks for the feedback, time to modify the build slightly :D

#64 Tarl Cabot

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Posted 17 February 2013 - 09:44 AM

And case was useful when Repair and Rearm was active since case prevented explosions from traveling to other parts of the body, especially actual ammo explosions since that was alot of potential damage there.

Now, the question though should be concerning how the 20 pts of critical damage applied. Is that 20 points applied the "health" points of a component? In TT each piece of armor, internal structure and each filled critical slot was counted as 1 point of damage but with MWO and component health points, is the gauss explosion spread out, affecting the health of each component but not necessarily taking it out completely?

How many health points does each engine critical slot worth?

Edited by Tarl Cabot, 17 February 2013 - 09:45 AM.


#65 BulletProofPanda

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Posted 17 February 2013 - 10:31 AM

Oh, another thing, the gauss rifle blowing up doesn't always kill me, its pretty random.

#66 DerHuhnTeufel

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Posted 17 February 2013 - 11:51 AM

View PostDavid PeachHill, on 17 February 2013 - 10:31 AM, said:

Oh, another thing, the gauss rifle blowing up doesn't always kill me, its pretty random.


You probably have more armor/internal health left at some points than you do at others.

In either case, if you move your CASE to the same location as your gauss rifle, the damage won't transfer over.

#67 Krzysztof z Bagien

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Posted 17 February 2013 - 06:26 PM

Engine criticals do nothing. If engine health drops to 0 nothing happens (at least for now). You will only die if a SECTION CONTAINING ENGINE is destroyed (or both legs or head, but it doesn't matter in this case). So if you have standard engine you die when you lose CT and if you have XL engine you die if either part of the torso is gone. This means that when ammo or Gauss explodes but explosion doesn't destroy left/right torso you will still live even if you have XL.

Edited by Krzysztof z Bagien, 18 February 2013 - 05:13 AM.


#68 Kmieciu

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Posted 17 February 2013 - 11:48 PM

View PostKrzysztof z Bagien, on 17 February 2013 - 06:26 PM, said:

Engine criticals do nothing. If engine health drops to 0 nothing happens (at least for now). You will only die if a SECTION CONTAINING ENGINE is destroyed (or both legs or head, but it doesn't matter in this case). So if you have standard engine you die when you lose CT and if you have XL engine you die if either part of the torso is gone. This means thet when ammo or Gauss explodes but explosion doesn't destroy left/right torso you will still live even if you have XL.

For example the CPLT-K2 has 30 internal points in the side torso, and I`ve seen lots of Gausspults who lost both their guns, had red internals but were still alive, despite XL engine.

#69 Ironclaw1

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Posted 18 February 2013 - 08:18 AM

The (internal) health on the gauss was dropped from 10 to 3 a patch or two ago, making the gauss more likely to explode if it takes a hit. CASE will limit the 20 points of explosion damage to that section of your mech. However, that damage will often cause that internal section to fail - and with an XL engine - you die.

Your now a Gauss (glass) cannon. Pilot well my friend, and 'circle of death' to the opposite side of that cannon.





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