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Gauss rifles


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#1 RealSoladrin

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Posted 27 May 2012 - 02:26 AM

I was just wondering, of the currently available mechs, which one would be the fastest one capable of mounting one of these weapons? I love Gauss weaponry so with the lack of a Hollander I'm wondering how I should I go about putting one of these things in. :D

#2 Oderint dum Metuant

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Posted 27 May 2012 - 02:27 AM

Fastest? Probably looking at the Dragon or Centurion

#3 LordDeathStrike

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Posted 27 May 2012 - 02:28 AM

atlas. the stock current gauss rifle is 10 crits 15 tons. torso mounted only. that disqualifies the cent and the dragons arm mounts, and i believe its more crit space then the hunchbacks shoulder mount can handle.

so for now, the atlas right torso is the only place we can put a G rifle.

#4 Alfred VonGunn

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Posted 27 May 2012 - 02:32 AM

I just hope they move away from teh TT bs and make it so Gauss RIfle ammo DOES NOT EXPLODE... There is no reason that is should since it has no gun powder and no other explosive in it.. A ammo hit to Gauss rifle should just destroy the feed and disable the gun.. nothing else...

#5 RealSoladrin

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Posted 27 May 2012 - 02:34 AM

View PostLordDeathStrike, on 27 May 2012 - 02:28 AM, said:

atlas. the stock current gauss rifle is 10 crits 15 tons. torso mounted only. that disqualifies the cent and the dragons arm mounts, and i believe its more crit space then the hunchbacks shoulder mount can handle.

so for now, the atlas right torso is the only place we can put a G rifle.


Well that's... lame :D I want my hollander now... I love coil/rail guns in any form or shape. xD

#6 Nik Van Rhijn

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Posted 27 May 2012 - 02:35 AM

A Gauss Rifle will fit in an arm with 1 crit to spare or in a torso with 4 or 5 crits to spare. Hunchback makes a good "Hollander" with more armour and ammo, you can even have an ML as backup. Should be no minimum range for GR either. Expect to see a number of these, the alternative of course is the 2 PPC Hunchback.
Gauss Rifle ammo does not explode - the rifle does but for only 20 damage.

Edited by Nik Van Rhijn, 27 May 2012 - 02:36 AM.


#7 RealSoladrin

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Posted 27 May 2012 - 02:36 AM

Energy weapons are for pansies. That's my motto. xD Though PPC's are fun. Lasers... not so much.

#8 Kanatta Jing

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Posted 27 May 2012 - 02:40 AM

Also the Hunchback, it's about as fast as the Centurion.

But the actual and true fastest mech that can carry the Gauss is the Cicada CDA-3M, Removing all other weapon and all but 1.5 tons of armor you can have a top speed of 129 KpH.

The main problem would be that you would only have 8 rounds and only one weapon.

#9 Deathz Jester

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Posted 27 May 2012 - 02:42 AM

Battlemech Time Table - Not all of the dates are listed, some are listed when reading the actual description of the mech.

http://www.sarna.net...eMech_Timetable


Battlemech Categories

http://www.sarna.net...ttleMech_Portal


I believe the Hollander did not exist until after 3049, which is when the game starts.


CTRL + F then type the name of the mech, and you should see it scroll to it. (when browsing the timetable.)

#10 LordDeathStrike

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Posted 27 May 2012 - 02:46 AM

View PostAlfred VonGunn, on 27 May 2012 - 02:32 AM, said:

I just hope they move away from teh TT bs and make it so Gauss RIfle ammo DOES NOT EXPLODE... There is no reason that is should since it has no gun powder and no other explosive in it.. A ammo hit to Gauss rifle should just destroy the feed and disable the gun.. nothing else...

G rifle capacitors explode, the ammo does not. case still keeps it from taking out other things.

#11 RealSoladrin

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Posted 27 May 2012 - 02:48 AM

View PostIron Harlequin, on 27 May 2012 - 02:42 AM, said:

Battlemech Time Table - Not all of the dates are listed, some are listed when reading the actual description of the mech.

http://www.sarna.net...eMech_Timetable


Battlemech Categories

http://www.sarna.net...ttleMech_Portal


I believe the Hollander did not exist until after 3049, which is when the game starts.


CTRL + F then type the name of the mech, and you should see it scroll to it. (when browsing the timetable.)


There's no year mentioned on it. :D

#12 Kanatta Jing

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Posted 27 May 2012 - 02:51 AM

View PostRealSoladrin, on 27 May 2012 - 02:48 AM, said:


There's no year mentioned on it. :D

Sarna is sucky like that sometimes

The 35 ton Hollander enters into production in 3054

#13 RealSoladrin

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Posted 27 May 2012 - 02:55 AM

Damnit! Mhm... Light gauss rifles in 3056.. so I guess those won't be available either.

#14 Sesambrot

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Posted 27 May 2012 - 02:56 AM

going off of this screenshot, you should very well be able to mount a gauss in the hunchbacks sidetorso...

so basically a hunchlander :D

#15 Lanc3rz3r0

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Posted 27 May 2012 - 02:59 AM

being that the Hollander is a 35 ton mech, any mech of the same weight should be able to mount a GR, having said that, the critical space needed (as mentioned) prevents the lights from mounting one, i believe. Because Inner Sphere mechs has specific hardpoints available to them on specific designs (which is why, if you played MW4 the mechs has the red/yellow/green boxes on the equip screen) and it was not until omni mechs were first "discovered" by IS engineers that the IS mechs started to use the omni-technology. now, why the IS never looked into omni tech is beyond me... seems to me, building a modular design for one system (IE ballistic weapons, or energy or missile) it seems only natural that you would, in the interest of decreasing overall maint. cost and difficulty make all your weapons use the same modular system, meaning no more square, triangular, or round pegs/holes, only round holes/pegs for everything, only makes too much sense. but hey, what do I know, right? lol

My understanding was that mechs with a specific loadout (IE every single mech except omni's) had to have the same loadout unless it was a specific variant, which had been produced for specifically those and no other weapons. so no matter what unless it was a variant, your hunchback had to have that AC in the shoulder, and nothing else and nowhere else. some of that was, in my eyes, an agent of the "fall of man" after the starleague, and how nobody knew how to change things and the rest was to keep the visually striking silhouettes so targeting comps and sensors and eyes and everything could tell a mech apart from 1-2 km away by look alone.

#16 chaz706

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Posted 27 May 2012 - 02:59 AM

For those looking for a Hollander: sorry... Please wait until time advances to allow it's creation. It just doesn't exist yet.

BUT you can get the Hunchback and have secondaries! Just strip the AC20 and slap that bad boy in.

#17 RealSoladrin

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Posted 27 May 2012 - 03:02 AM

So, make a somewhat heavier and slower hollander II I guess? :D

#18 Cruxshadow

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Posted 27 May 2012 - 03:02 AM

View PostAlfred VonGunn, on 27 May 2012 - 02:32 AM, said:

I just hope they move away from teh TT bs and make it so Gauss RIfle ammo DOES NOT EXPLODE... There is no reason that is should since it has no gun powder and no other explosive in it.. A ammo hit to Gauss rifle should just destroy the feed and disable the gun.. nothing else...


It not the ammo that explodes it is the power feedback / overload that causes the damage with Gauss weapons. At least that is the way they explain it.

#19 Adridos

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Posted 27 May 2012 - 03:07 AM

There is a variant for a Cataphract vielding gauss rifle. :P

But it is made later, so it may not be possible to put a gauss on it with tech available to us. :D

#20 Alfred VonGunn

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Posted 27 May 2012 - 03:08 AM

View PostCruxshadow, on 27 May 2012 - 03:02 AM, said:

It not the ammo that explodes it is the power feedback / overload that causes the damage with Gauss weapons. At least that is the way they explain it.


WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?





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