Gauss rifles
#1
Posted 27 May 2012 - 02:26 AM
#2
Posted 27 May 2012 - 02:27 AM
#3
Posted 27 May 2012 - 02:28 AM
so for now, the atlas right torso is the only place we can put a G rifle.
#4
Posted 27 May 2012 - 02:32 AM
#5
Posted 27 May 2012 - 02:34 AM
LordDeathStrike, on 27 May 2012 - 02:28 AM, said:
so for now, the atlas right torso is the only place we can put a G rifle.
Well that's... lame I want my hollander now... I love coil/rail guns in any form or shape. xD
#6
Posted 27 May 2012 - 02:35 AM
Gauss Rifle ammo does not explode - the rifle does but for only 20 damage.
Edited by Nik Van Rhijn, 27 May 2012 - 02:36 AM.
#7
Posted 27 May 2012 - 02:36 AM
#8
Posted 27 May 2012 - 02:40 AM
But the actual and true fastest mech that can carry the Gauss is the Cicada CDA-3M, Removing all other weapon and all but 1.5 tons of armor you can have a top speed of 129 KpH.
The main problem would be that you would only have 8 rounds and only one weapon.
#9
Posted 27 May 2012 - 02:42 AM
http://www.sarna.net...eMech_Timetable
Battlemech Categories
http://www.sarna.net...ttleMech_Portal
I believe the Hollander did not exist until after 3049, which is when the game starts.
CTRL + F then type the name of the mech, and you should see it scroll to it. (when browsing the timetable.)
#10
Posted 27 May 2012 - 02:46 AM
Alfred VonGunn, on 27 May 2012 - 02:32 AM, said:
G rifle capacitors explode, the ammo does not. case still keeps it from taking out other things.
#11
Posted 27 May 2012 - 02:48 AM
Iron Harlequin, on 27 May 2012 - 02:42 AM, said:
http://www.sarna.net...eMech_Timetable
Battlemech Categories
http://www.sarna.net...ttleMech_Portal
I believe the Hollander did not exist until after 3049, which is when the game starts.
CTRL + F then type the name of the mech, and you should see it scroll to it. (when browsing the timetable.)
There's no year mentioned on it.
#13
Posted 27 May 2012 - 02:55 AM
#14
Posted 27 May 2012 - 02:56 AM
so basically a hunchlander
#15
Posted 27 May 2012 - 02:59 AM
My understanding was that mechs with a specific loadout (IE every single mech except omni's) had to have the same loadout unless it was a specific variant, which had been produced for specifically those and no other weapons. so no matter what unless it was a variant, your hunchback had to have that AC in the shoulder, and nothing else and nowhere else. some of that was, in my eyes, an agent of the "fall of man" after the starleague, and how nobody knew how to change things and the rest was to keep the visually striking silhouettes so targeting comps and sensors and eyes and everything could tell a mech apart from 1-2 km away by look alone.
#16
Posted 27 May 2012 - 02:59 AM
BUT you can get the Hunchback and have secondaries! Just strip the AC20 and slap that bad boy in.
#17
Posted 27 May 2012 - 03:02 AM
#18
Posted 27 May 2012 - 03:02 AM
Alfred VonGunn, on 27 May 2012 - 02:32 AM, said:
It not the ammo that explodes it is the power feedback / overload that causes the damage with Gauss weapons. At least that is the way they explain it.
#19
Posted 27 May 2012 - 03:07 AM
But it is made later, so it may not be possible to put a gauss on it with tech available to us.
#20
Posted 27 May 2012 - 03:08 AM
Cruxshadow, on 27 May 2012 - 03:02 AM, said:
WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?
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