Gauss rifles
#1
Posted 27 May 2012 - 02:27 AM
#2
Posted 27 May 2012 - 02:28 AM
so for now, the atlas right torso is the only place we can put a G rifle.
#3
Posted 27 May 2012 - 02:32 AM
#4
Posted 27 May 2012 - 02:35 AM
Gauss Rifle ammo does not explode - the rifle does but for only 20 damage.
Edited by Nik Van Rhijn, 27 May 2012 - 02:36 AM.
#5
Posted 27 May 2012 - 02:40 AM
But the actual and true fastest mech that can carry the Gauss is the Cicada CDA-3M, Removing all other weapon and all but 1.5 tons of armor you can have a top speed of 129 KpH.
The main problem would be that you would only have 8 rounds and only one weapon.
#6
Posted 27 May 2012 - 02:42 AM
http://www.sarna.net...eMech_Timetable
Battlemech Categories
http://www.sarna.net...ttleMech_Portal
I believe the Hollander did not exist until after 3049, which is when the game starts.
CTRL + F then type the name of the mech, and you should see it scroll to it. (when browsing the timetable.)
#7
Posted 27 May 2012 - 02:46 AM
Alfred VonGunn, on 27 May 2012 - 02:32 AM, said:
G rifle capacitors explode, the ammo does not. case still keeps it from taking out other things.
#9
Posted 27 May 2012 - 02:56 AM
so basically a hunchlander
#10
Posted 27 May 2012 - 02:59 AM
My understanding was that mechs with a specific loadout (IE every single mech except omni's) had to have the same loadout unless it was a specific variant, which had been produced for specifically those and no other weapons. so no matter what unless it was a variant, your hunchback had to have that AC in the shoulder, and nothing else and nowhere else. some of that was, in my eyes, an agent of the "fall of man" after the starleague, and how nobody knew how to change things and the rest was to keep the visually striking silhouettes so targeting comps and sensors and eyes and everything could tell a mech apart from 1-2 km away by look alone.
#11
Posted 27 May 2012 - 02:59 AM
BUT you can get the Hunchback and have secondaries! Just strip the AC20 and slap that bad boy in.
#12
Posted 27 May 2012 - 03:02 AM
Alfred VonGunn, on 27 May 2012 - 02:32 AM, said:
It not the ammo that explodes it is the power feedback / overload that causes the damage with Gauss weapons. At least that is the way they explain it.
#13
Posted 27 May 2012 - 03:07 AM
But it is made later, so it may not be possible to put a gauss on it with tech available to us.
#14
Posted 27 May 2012 - 03:08 AM
Cruxshadow, on 27 May 2012 - 03:02 AM, said:
WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?
#15
Posted 27 May 2012 - 03:11 AM
Alfred VonGunn, on 27 May 2012 - 03:08 AM, said:
WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?
Because Gauss Rifles are finicky new tech compared to Lasers and PPCs. But the more important reason is because game-balance wise it's ridiculous to make Gauss Rifles the only ballistic that doesn't have this drawback. As if it wasn't good enough already.
#16
Posted 27 May 2012 - 03:11 AM
Alexander Johannisburg, on 27 May 2012 - 02:59 AM, said:
My understanding was that mechs with a specific loadout (IE every single mech except omni's) had to have the same loadout unless it was a specific variant, which had been produced for specifically those and no other weapons. so no matter what unless it was a variant, your hunchback had to have that AC in the shoulder, and nothing else and nowhere else. some of that was, in my eyes, an agent of the "fall of man" after the starleague, and how nobody knew how to change things and the rest was to keep the visually striking silhouettes so targeting comps and sensors and eyes and everything could tell a mech apart from 1-2 km away by look alone.
The thing your forgetting in the WHY of this is that.. If you know a certian Regiment has X number of Hunchbacks and Y number of Ravens ect.. You also know EXACTLY what they will need for ammo and parts... Toss in customized mechs and Omni-mechs and you have created an logistical nightmare... since you now have to have a LOT more different things shiped to that unit just in case..
#17
Posted 27 May 2012 - 03:13 AM
Alfred VonGunn, on 27 May 2012 - 03:08 AM, said:
I'm not sure about Lasers and PPC, but the GaussRifle uses very big capacitors to provide the enormous amount of energy required when firing. Those capacitors, when hit, may overload and explode... Exploding capacitors are nasty!!!
#19
Posted 27 May 2012 - 03:18 AM
Alfred VonGunn, on 27 May 2012 - 03:08 AM, said:
WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?
Supposedly Gauss weapons require large banks of capacitors that lasers and PPCs don't require. It has to do with energy to heat ratio.
#20
Posted 27 May 2012 - 03:21 AM
Alexander Johannisburg, on 27 May 2012 - 02:59 AM, said:
Depends on how much you want to go into "actual mechanics" Think of it this way. Different size lasers require different power couplings, power requirments, and coolant leads. A small laser may only require a single coupling while a large laser may require far more to adequately power the sytsem. Most producers of mechs did not want to put all the spare parts in. An ammo feed for a 50 Cal gun is going to be huge while the ammo feed for a 22 is much smaller, combine that with the requirements of a Guass ammo feed system you are going to have a nightmare for the IS who is currently slowing beating themselves back to the stone age.
Also as a side history note the 2750 (tech manual) Mercury IS an "omni" design, the mounted laser was designed to be swaped out with other lasers of a certain style, however it was only designed to work with a laser system and was mainly in place for easy field maintainence.
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