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Your Pretty Baby Loadout...


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#81 BertyBargo

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Posted 23 February 2013 - 07:20 AM

If you look at the PB's engine ratings and how thin its profile is, I personally believe that it was meant to be a brawler. I have two great builds. The ELO has made brawling in the Pretty Baby a lot more difficult, (because now your average opponent knows to shoulder crit a fast PB) but this is still a tremendous build:

http://mwo.smurfy-ne...07661235dc0b8ed
For a slightly longer short range brawl.

and

http://mwo.smurfy-ne...1d8684a6546af11
For an absolutely face melting all up in your grill damage fest.

I bought artemis and I miss my pulses...

"Derp shmerp BUT ITS JUST A 4SP." Maybe, but 3 srm6s are serious business, coupled with the fact that it can fit a humongous engine and LOADS of heat sinks. As far as brawling goes, PB > 4SP.

Edited by BertyBargo, 23 February 2013 - 07:22 AM.


#82 Tremendous Upside

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Posted 23 February 2013 - 08:06 AM

View PostBertyBargo, on 23 February 2013 - 07:20 AM, said:

If you look at the PB's engine ratings and how thin its profile is, I personally believe that it was meant to be a brawler. I have two great builds. The ELO has made brawling in the Pretty Baby a lot more difficult, (because now your average opponent knows to shoulder crit a fast PB) but this is still a tremendous build:

http://mwo.smurfy-ne...07661235dc0b8ed
For a slightly longer short range brawl.

and

http://mwo.smurfy-ne...1d8684a6546af11
For an absolutely face melting all up in your grill damage fest.

I bought artemis and I miss my pulses...

"Derp shmerp BUT ITS JUST A 4SP." Maybe, but 3 srm6s are serious business, coupled with the fact that it can fit a humongous engine and LOADS of heat sinks. As far as brawling goes, PB > 4SP.


I'd disagree with PB > 4SP. It's more like PB >>>> 4SP. It's not even close...

#83 NRP

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Posted 23 February 2013 - 09:11 AM

I too changed up my PB build a bit (I wish I could view smurfy's site on my smartphone):

XL400
ERPPC (I cold stole this from Banky)
2 MLs
3 SRM6s (3T)
DHS
Endo

I think the HE is around 1.29, but it's manageable. I fire the PPC a lot from range before moving in. This build has always been good, but it's a chart topper with the new ELO system. This build works well on Alpine as well as the other maps.

Regarding PB vs Hunchback, I've heard haters make that comparison before but I never really understood it if they meant it as a criticism. The Hunchback is pretty universally regarded as an excellent mech that punches well above its weight. Not a bad mech to be compared to imo. Hater fail?

#84 Hatepriest

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Posted 23 February 2013 - 09:49 PM

I initially just bought the Pretty Baby to put the engine in one of my Dragons :) But I have been mucking with this config and found it to be pretty effective.

300 STD
2xLRM15(Art)
ER LL (4t Ammo)
3x ML
1x SRM2 Streak (1t Ammo)
DHS
Endo

Usually find that I LRM boat early and run out of ammo then go in and brawl. Comming in late to brawl I pick on the already damaged and usually do well even without the big hitting AC/Gauss etc. And the STD engine means im still kicking after taking a serious licking. Mind you it does takle a while to get in the battle. :P

#85 liku

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Posted 24 February 2013 - 04:36 AM

If you get accustomed to convergence issue you can try my favorite PeaksBaby, designed especially for Alpine:
DHS
ENDO
XL 385 (from my 9M)
2 ERPPC
LRM15
2x LRM5
Tag
Target Decay and Advanced Sensor
Have at least 1.23 Heat efficiency (you balance the ammo and DHS to your convenience ) that way can chain fire the ERPPC without overheating
Full armor swapped some rear to the front to lessen the side torso risk.

85pkh with speedtweak.


I noticed that i do few damage with the LRM, but due to the hard point that's the only way to be annoying from long range. I would have loved a 4 ERPP setting :lol:
One tips for shutdown mech: over 180 meter to 350 meter... dont bother locking, if the mech is tanding still or shutdown just fire the full volley he will take it all :rolleyes:

dont forget you dont pack that much armor..and usually you'l die mostly by your side torso with pristine armor on the arms, so time to get more skill and learn to torso twist and aim faster (that's why i chose ERPPC over LLas or ERLLas) You shoot, you twist.

#86 Cold Cash

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Posted 03 March 2013 - 11:20 PM

wow cheers guys pb is my 1st hero mech and mc purchase, took out the LL and lrm added srm6x2 and a lpl. wooh been pub stomping like a champ with this basic build 400+ minimum. ty very fun running as a med/short range pummeler.

so far kept the ppc as a way to engage from range.

Ty for the tips.

#87 The Slippery Gypsy

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Posted 04 March 2013 - 04:51 AM

Ive been loving the PB lately, and have tried a few different variations. I have fully mastered it and have about 20k exp on top. First various combos er-ppcs and srms with both standard and xl engines. Played around with artemis etc. But now have been using the L-pulse laser / srms, creeping up in engine sizes.

Currently my combo is (i think)
xl380,
19 DHs,
endo,
2 L-pulse
1 med laser
3 srm6.

Its a good combo, and the general theme is very succesful, and variable depending on personal prefference. Im actually planning on dropping back to say a xl365 and then increasing ammo, armour and adding a med pulse in place of a med laser.

#88 Phoenix182

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Posted 04 March 2013 - 07:12 AM

I prefer to use missile tubes at or under capacity whenever possible...just easier to aim and use for me. That made loading srm6's unworkable.

My PB:
XL370
17 DHs
Endo
2 L-Pulse
1 LRM15 (2 tons)
2 Streaks (1 ton)
TAG
BAP

Not a brawler by any means, but lets me soften targets with LRMs before closing (somewhere over 82kph w/tweak I think), then carve em up with the pulses and crit em with streaks. Also lets me deal with lights easier than I was with SRM4s. Not a lot of ammo, but 24 launches with the lrms, and 25 with the streaks gets me through most fights. Armors pretty high (448ish). Didn't bother with Artemis, since only 1 weapon would benefit from it. Doesn't seem like it should do that well, but it's actually been quite fun.

#89 NRP

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Posted 05 March 2013 - 09:22 PM

Thought I'd share a new PB build I've been having some success with:

XL380
2 LLs
1 ML
3 SRM6s + Artemis (4T)
18 DHS (HE =1.34)
Endo (432 armor)

68 alpha. I seem to do well with the LLs, and the heat is very manageable. I used to run an ERPPC, but it just got too hot when the crap hit the fan.

I also tried this build, but the results weren't as good:

XL370
2 LPLs
1 ML
3 SRM6 + Artemis (3T)
17 DHS (HE = 1.29)
Endo (432 armor)

Has a 70 pt alpha, but the LPLs just feel weak for some reason. Hard to finish victims, and it runs a bit too hot. I don't know what it is, but I used to love LPLs. Now I can't do crap with them. LLs feel much better to me.

#90 Hex Pallett

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Posted 05 March 2013 - 10:07 PM

I've finally settled down with XL380, 14DHS, Endo, 1xALRM15(2ton), TAG, 2xASRM4(2ton), 2xLL. Oh and AMS.

And that is my solution for Alpine.

#91 NRP

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Posted 05 March 2013 - 10:25 PM

Yeah, LLs seem to work really well on the PB. Excellent range, damage, and heat and they're also easy to aim. Likewise, Artemis makes the SRM salvos fly in a pretty tight group so it's easier to get them on target at range. Without Artemis, I used to have a hard time hitting lights with SRMs, but now those a-holes are eating just about all my rockets. This build just feels right.

#92 N0ni

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Posted 06 March 2013 - 12:07 AM

XL 400
DHS/Endo/Ferro
2 ER PPC
3 SSRM (4 tons ammo) 16 Double Heat Sinks
or 3 SRM4 (3 tons ammo with 15 Double Heat Sinks)

I've found these builds to not only run cool enough to handle, but works well up close.

For an LRM boat:
XL340
DHS/Endo/Artemis
Tag
2 Medium Pulse
2 LRM15
1 LRM 20
9 Tons of LRM ammo

Best suited for long range (clearly), 2 medium pulses aren't enough to defend yourself... but then again the enemy shouldn't be getting that close. Works best for Caustic/Alpine.

#93 Uspez

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Posted 06 March 2013 - 04:34 PM

I wouldn't like playing my PB without SRM6's. Running and gunning is so nice with them since it's such fast damage delivery along with my ER PPC.

The 400xl is all part of the fun of having a PB: the speed and extra heat sink make it hugely worth it.

Here's my build on smurfy.

http://mwo.smurfy-ne...e9f02ebea81ef39

Edited by Uspez, 06 March 2013 - 04:35 PM.


#94 DukeRustfield

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Posted 07 March 2013 - 09:56 AM

This is a tough pill, but the Big Baby/Peanut Butter isn't the best mech. What you need to ask yourself at each mech is "what can this thing do that other mechs can't?" The PB can stick a 400 in there. That's it. If you don't want a super fast Assault, there is almost certainly a better, cheaper mech for you.

I'm using:

400XL
2 ERPPC
3 SSRM
2 ammo
extended structure
dbl hs
rest heat sinks
full armor

He's fast support. He can keep up with Mediums/Heavies and back-up lights and when he gets there he's an assault mech with assault armor. The ERPPC are good at any range and I like them because I can pop ppl at a distance. SSRM vs. SRM, if you're going Speak Tweak, you're moving nearly 90. It's hard to use SRM at that speed, especially if you're fighting lights. and it's my opinion the PB should never stop moving, because he's so slow to stop and takes it a bit to get back up. So you need to be running in circles like a smaller mech.

This makes the SSRM valuable and some mechs will take off once you see you have them. On my Atlas, I use SRM, because he's chugging along and I want to get in people's faces. I don't want to get in ppl's faces with my PB, he wants to be dancing as best he can. If it's just a single light/med then probably not. But you moving around makes it difficult for multiple enemies to hit you.

You're not going to be doing the dmg of a Cat/Atlas/Stalker. You're not going to take the punishment of an Atlas. But you can be about 50% faster than them that can take and lay down a lot of heat.

#95 NRP

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Posted 07 March 2013 - 12:32 PM

Artemis makes it easier to hit fast movers with SRMs. It also allows you to shoot from farther away and still have most of your missiles hit.

#96 Sasha Volkova

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Posted 07 March 2013 - 12:44 PM

1 top or shirt with 1 bra underneath.
1 skirt or a some pants, depending on the weather outside that day aswell as panties underneath.
Always 2 socks, sometimes long and striped sometime short and labeled with a bear or some other wierd animals.
When she goes outside she normally wear some sort of footwear.

That is my pretty baby's build and current config.

#97 Sasha Volkova

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Posted 07 March 2013 - 12:48 PM

I guess a better layout would be:

Engine : Standard human heart.
Weapons : 2 flat hands for melee.
Structure : standard slim edition.
Heatsinks : she seems to be running hot when indoor, so I am guessing only internal engine heatsinks, and all standard.
Armor : Not so much, she breaks down when being attacked by a spider...

#98 toxx1790

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Posted 07 March 2013 - 01:50 PM

View PostThe Slippery Gypsy, on 04 March 2013 - 04:51 AM, said:

Currently my combo is (i think)
xl380,
19 DHs,
endo,
2 L-pulse
1 med laser
3 srm6.

Its a good combo, and the general theme is very succesful, and variable depending on personal prefference.


A friend and I run very similar load out to this one. You can melt faces with it.

I don't think the XL 400 is worth the extra tonnage over the XL 380.

Here's a mechlab link: PRETTY BABY

#99 liku

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Posted 08 March 2013 - 04:55 AM

I tunned it a bit..added bap especially flr alpine and longer range locking.
After getting tired of the covergence i swapped erppc for large laser (i nerver put er llas because each time i have them i get stuck in the dead loop never getting others map than rivercity night frozen colony blizzard...)

The i swapped the lrm15 for lrm20

Kice working boat with decent speed i think i removed the ams to fit it.

#100 GreenpuptheWrecker

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Posted 08 March 2013 - 07:19 AM

I've had success with using a std300 in the following build:

http://mwo.smurfy-ne...1ec44ebf6658961

I use this to support lrm boats or atlai...basically the same role I like to fill when I play in a hunchie.

Still, there's something fun about having an xl400 and never, never, slowing down. Feel like the Ultimate Warrior, one with the universe energy from space rage moon bucket. Something like that.





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