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Your Pretty Baby Loadout...


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#101 Lucky Noob

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Posted 08 March 2013 - 08:00 AM

http://mwo.smurfy-ne...39247351b2ab41f

i realy like that Loadout .

#102 Dredhawk

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Posted 08 March 2013 - 08:37 AM

I run mine with
3 Medium Laser
3 SRM 6
21 DHS
STD Engine 300

Its save my butt quit few time not having XL engine...

Edited by Dredhawk, 08 March 2013 - 08:38 AM.


#103 Hedonism Robot

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Posted 08 March 2013 - 08:54 AM

The pretty betty is actually deceptively strong. Initially it feels like the hard points are limited and not that impressive. After using it though you can really pack a punch and take a hit too.

http://mwo.smurfy-ne...88364d6ba84c4c4

The hard part of using the awesome is torso twisting to spread out the damage. The mech has incredibly fast torso twist speed and range so an XL engine is a really good choice. Moving at 90 kph and packing a nasty alpha that could make a splatcat cringe is an amazing experience.

edit: I also recommend using 360 target module it helps you not lose your target while twisitng.

Edited by Hedonism Robot, 08 March 2013 - 08:55 AM.


#104 NRP

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Posted 09 March 2013 - 06:22 PM

I've been fooling with my PB a bit because I feel like I've hit a rut with it (translation: I've been getting destroyed). I tried all kinds of things amidst the LRM fest that MWO seems to have become, and I realized a few things. STD engines don't make any difference for me personally. What modest increase in survivability they provided (and really this isn't much in practice) was completely nullified by the fact that you can't run as many DHS as you can with an XL. I tried everything from a STD315 to a STD350, with my preferred weapons loadouts. I always had heat issues.

I also realized that you really need range, given the direction the game seems to be going with large, LRM-friendly maps. It is imperative to be able to strike your opponent from long range. However, brawling is in my blood. Therefore, in choosing a loadout appropriate for the new reality, I decided I must have the following things:

PPCs
SRM6s
As many DHS as possible
As much speed as possible after the above requirements are satisfied

So given all that philosophizing, here is what I'm going to try:

XL350 (78 kph)
2 ERPPCs
3 SRM6s (3T)
21 DHS
432 standard armor (no Endo - need the slots for DHS)

65 pt alpha with 20 pt burst pinpoint damage. No longer terribly fast or maneuverable, but it's a trade off I'm going to have to make it seems. I really wish ERPPCs had 10 heat instead of 11. I could go with regular PPCs, but I like to brawl so they don't seem like a good fit. Now I just need to learn to aim.

#105 JohnnyRico85

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Posted 09 May 2013 - 11:19 PM

I like playing a support/skirmisher/flanker role. With my current build I consistently get top scores more often than not:

XL340+speedtweak= 75kph
Artemis
BAP
TAG
LRM20
LRM15x2
2MLs
AMS
Adv. target decay
Target info gathering

Its not a build I would recommend to amateurs, it is limited but fun and a challenge. It is really vulnerable if you let anyone close so positioning is vital as well as having backup from teammates so lights wont eat you alive LOL. I tend to target slower mechs and get as close to them as possible while behind cover or with cover close by. Being able to outrun most mechs is great, especially when they think they can chase you when you lure them out into open ground and fade while unloading a nonstop stream of missiles on them. Most mechs go down rather quick. Mastering torso twisting and evasive maneuvers to spread damage is a must.

Edited by JohnnyRico85, 09 May 2013 - 11:24 PM.


#106 NRP

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Posted 10 May 2013 - 06:30 AM

LOL, there are quite a few Awesome build threads it seems. I had forgotten about this one. Anyway, here is my current favorite Pretty Baby build. It's a flanker/skirmisher/late game brawler. It takes full advantage of the PB's one unique attribute: speed.

XL400
LL
LPL
ML
SRM6
2 SRM4s
DHS, Endo, FF

Three weapon groups: LL on mouse 2, LPL+ML on mouse 1, SRMs on mouse 3. The LL gives it a bit of range (use ERLL if you need more), and the LPL, ML, and SRM ranges overlap nicely for close encounters <300m. The SRM nerf made it somewhat less effective, but if you're careful and choose your fights wisely, you can still wreak some havok. Getting behind Stalkers and ripping them apart is something this particular mech excels at.

Edited by NRP, 10 May 2013 - 06:39 AM.


#107 Liquid Leopard

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Posted 15 May 2013 - 09:59 AM

View PostDredhawk, on 08 March 2013 - 08:37 AM, said:

I run mine with
3 Medium Laser
3 SRM 6
21 DHS
STD Engine 300

Its save my butt quit few time not having XL engine...


I developed "XL phobia" the first day I had my PB. I got the side torsos blown off pretty regularly, so when I was going to replace the engine, there was no question it had to be a std engine. 325 std, at the moment.

I really want to like my Pretty Baby (especially since I paid real-world money for it). My Catapults have all their elite unlocks, so right now I'm fixated on getting my PB to suck less.

I tried this combination for a while:
325 std
2 x ER-PPC
2 x SRM-4 (2 tons of ammo)
ML
AMS
19 DHS
It ran hot, but with this many heat sinks I'd hear the heat warning and have a second to take my finger off the fire button.
(With 18 DHS, and one SRM6 instead of an SRM4, I'd hear the warning after it shut down.)
I was happy with it, and most matches I'd do over 200 pts of damage before I'd die (that's a lot for me). Then, this past weekend I started failing with it. (Matches with 70 pts of damage, or less :( )

I'm doing better with most of my other mechs, so I thought that surely my technique didn't suddenly suck for no reason. Maybe it has something to do with the latest patch. Regardless, I decided I had to change it around.

I reduced the armor in the legs, and everything else is maxed out, with 14 tons of armor. Sure enough, it hasn't been legged. So, I started storing ammo in the legs and removed the CASE I'd been using.

Current build:
325 std (still)
2 x LL
ML
2 x SRM-4 on the Left Arm.
SRM-6
4 tons of SRM ammo, in the legs
AMS
AMS ammo in the Right Torso
18 DHS

I miss the range of the PPCs. Still, with this many SRMs, it seems like I should be doing more damage when (not "if") the enemy gets up close and personal. I'm still having matches with 70 or so points of damage.

I took an interest in Koniving's YouTube videos, and he has some where he kicks a$$ with a PB in the default configuration. I can tell that's from a patch before I started playing, so missiles hadn't been nerfed yet.

I know most of the players on this thread are "uber", whereas I suffer from chronic noobetism. I'm looking for ways to un-f*** myself and my PB, knowing that I have to compensate for a lack of skilz.

#108 NRP

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Posted 15 May 2013 - 11:01 AM

With the AWS 9M and PB, the mantra is: "Out gun what you can't run, and out run what you can't out gun". So I think running a STD engine is a mistake, because you're forfeiting the one advantage these variants have: speed.

Beyond that, you need to somehow avoid being hit. There are several ways to go about it: torso twist, always flank, use teammates (i.e. other Assaults/Heavies) as meat shields, don't engage other mechs head on, stick with a group, use terrain for approach/retreat, always have escape routes, know when to run away, etc.

#109 Hayashi

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Posted 25 May 2013 - 12:56 PM

moving to Assault subforums.

#110 Voivode

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Posted 11 June 2013 - 08:49 AM

XL400, 3xSSRM2, BAP, 2xLRGPLS, 3 tons ammo with SSRMs, endo steel, strip some leg armor (not too much), all else into double heat sinks, which you can fit 6 of inside the XL400 in addition to its normal compliment. Ended up with a heat efficiency of something like 1.42. Goes 89.1 KPH.It's not about having a strong alpha strike, it's about using your speed offensively when you can, defensively when you need to, and being able to continuously fire those streaks and large pulse lasers. And as always, torso twist that Awesome if you like being alive!

Edited by Voivode, 11 June 2013 - 09:00 AM.


#111 Col Jaime Wolf

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Posted 12 June 2013 - 10:31 PM

for conquest i like 2erppc and 3lrm 5 or 3 streak 2's with an XL400,

for assault i like 2LPL or LL with 1 ML/MPL and 3X SRM6 or LRM 15 in the R torso (tag instead of ML in the head) with 2x srm 4 or streaks in the left arm.

i do wish there were more weapons as you are mostly choosing between 2x ER/PPC ER/LL or LPL and your choice of missles, whether you like to engange closer or farther. generally i find my longer range builds fair better. baby is pretty fast and a very nice lrm boat becuse it can reposition faster then most any lrm boat and it doesnt need to fear lrms if it has good cover bc of its speed.

i find a good balance overall for just fun play and good balance at all ranges. an erppc in the right arm, a large laser in the left torso, a tag in the head, an lrm15 and 2 srm 4's or streak 2's

Edited by Mellifluer, 12 June 2013 - 10:58 PM.


#112 Liquid Leopard

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Posted 15 June 2013 - 10:07 AM

After the May 21st Missilocalypse I decided to shuffle things around and try to get an appreciable LRM load on it.

http://mwo.smurfy-ne...99594887339665b

25 LRMs at once seems to work for me. (Compared to my stats a month ago, my PBs kill ratio is up slightly.)
I mounted the heat sinks externally to the engine on purpose, and it seemed like a good idea at the time. I think I wanted to try having them as crit buffers. I haven't come to any conclusions one way or the other about whether I like that. I tend to lose the whole CT before I notice the loss of heat sinks.

I realize this is a pretty conservative build, and these things get cored out more often than they get the sides blown off (most days...My 9M had "death by XL" 4 matches in a row, one day.) I'm saving up for a 350XL, but I can also buy my next Cataphract for that many C-Bills...

#113 mad kat

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Posted 16 October 2014 - 02:02 AM

Bit of thread resurection here.

This is a build that I'm gonna try tonight. Seeing as Awesome's don't get on that well with XL's and can actually take decent punishment. I actually prove to be quite successful brawling in my 8Q and 8V so why not give this a try:

http://mwo.smurfy-ne...803d39db3239457

Yes you can upgrade the 345 engine to the 350 gaining more internal heat sinks by dropping some srm ammo or you can ditch the Artemis and a bit of ammo in favour of alarge laser in the LT but i like my SRM's.

(Slightly more heat efficient at the expense of accuracy).

http://mwo.smurfy-ne...e9e5aca01630340

*Edit* needs some more tweaking thinking that if the engine is bigger the faster the mech is and therefore the more time it will take to slow down. It didn't work too well in confined spaces.

Think this may be the next attempt:

http://mwo.smurfy-ne...9362df5bde2b1b9

Edited by mad kat, 17 October 2014 - 12:40 AM.


#114 Aleski

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Posted 17 October 2014 - 12:35 AM

I'm running something like this :

http://mwo.smurfy-ne...3302e53dfc6e8c7

It's pretty much heat efficient with the recent quirks. But this is going to change after the new IS quirks!

So wait and see for further builds after the nerf :ph34r:

#115 Pendraco

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Posted 17 October 2014 - 07:19 AM

So far I've been running mine as Med. - Long range support.....Having TAG in the head is nice for peek shooting LRM's. However, with only 2 ER Large Lasers if lights pounce, your in trouble.

XL340
(2) ER Large Lasers
LRM20 +Artemis
LRM10 +Artemis
TAG
DHS
5 Tons LRM ammo

Anyone think the Awesome will see a geometry pass any time soon?

#116 mad kat

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Posted 17 October 2014 - 11:27 AM

View PostPendraco, on 17 October 2014 - 07:19 AM, said:

So far I've been running mine as Med. - Long range support.....Having TAG in the head is nice for peek shooting LRM's. However, with only 2 ER Large Lasers if lights pounce, your in trouble.

XL340
(2) ER Large Lasers
LRM20 +Artemis
LRM10 +Artemis
TAG
DHS
5 Tons LRM ammo

Anyone think the Awesome will see a geometry pass any time soon?


Don't think it'll get a geometry pass. Russ has stated that hes slightly boosting internal structure hit points. The PB could really do with having that deceleration handicap seriously lessened though.

#117 Elizander

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Posted 29 October 2014 - 04:11 AM

New Pretty Baby Quirks

Awesome Pretty Baby - Tier 5 Skirmisher

Additional Structure CT +20
Additional Structure LT +10
Structure Strength RT +10
Large Laser Cooldown +25%
Energy Weapon Cooldown +25%
Large Laser Range +12.5%
Energy Weapon Range +12.5%
Large Laser Heat Gen -12.5%
Energy Weapon Heat Gen -12.5%
Missile Weapon Cooldown +15%
Movement:
  • Torso yaw speed +10%
  • Torso pitch speed +10%
  • Turn rate +5%
Thinking of 2 LL, 3 SSRM2 with BAP and AMS along with 400xl

PRETTY BABY

What about you guys?

#118 Sergey Kosinskiy

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Posted 29 October 2014 - 11:19 AM

After some twiks to my base 1LPL 2Medium, probably this
Pretty Baby

#119 MadMaxMKII

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Posted 29 October 2014 - 11:22 AM

I can't wait for the quirks. PB is already my best Mech...oh those tears :P

#120 Aleski

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Posted 30 October 2014 - 12:43 AM

I'not sure of what loadout i will use, i will see when i can try with the new quirks inplemented =)

http://mwo.smurfy-ne...88b048fb3690d44
with SRM 4 artemis

http://mwo.smurfy-ne...646fa52b5eaf42f
With a LRM15 as support weapons

http://mwo.smurfy-ne...4db22db3f030473
With the XL400 and SRM4...





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