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Devs: What Is The Eta On Team Deathmatch?


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#21 wynce

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Posted 06 February 2013 - 01:24 PM

I would much rather see FFA deathmatch or 3 teams of 4 deathmatch.

#22 Particle Man

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Posted 06 February 2013 - 01:32 PM

View PostUraniumOverdose, on 05 February 2013 - 10:57 PM, said:


So what? Your likes shouldn't dictate whats available in the game.


kind of ironic considering the thread.

#23 Death Mallet

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Posted 06 February 2013 - 01:35 PM

View PostUraniumOverdose, on 05 February 2013 - 10:57 PM, said:


So what? Your likes shouldn't dictate whats available in the game. Literally no one said you wouldn't still be able to play objective modes, some of us just want to fight from time to time. Deal with it and stop acting like lord of the game modes.


I *AM* the lord of the game modes.

. . . and I say TDM is a stupid idea.

So let it be written. So let it be done.

#24 HighlandCoo

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Posted 06 February 2013 - 01:48 PM

TDM is what we have in assault mode, the base cap is actually handy for reasons already stated.

Conquest is okay, but wont be real conquest until the maps get bigger (precluding teams from simply running in a massive blob from one cap to the next) and so really, conquest is still TDM.

Id really like and attack/defend type game mode. Can I get it oh-lord-of-game-modes? ;)

#25 MischiefSC

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Posted 06 February 2013 - 01:54 PM

TDM is nice because it lets you focus on the teamwork of killing the other team as opposed to avoiding a cap rush. I'd like TDM, I'd enjoy it. Prefer it even. If a mission is about capping locations or CTF then great. Killing the other team is in addition to that. Missions based on the idea of killing people though is another thing all together.

At that point it becomes finding the right position to fortify or attack from based on the loadout of your team. I don't consider it more or less tactical than Assault currently is where you've got about a 1 in 6 odds of it just being a cap rush.

#26 Mystere

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Posted 06 February 2013 - 07:10 PM

TDM is for people who think they are good just because they are riding on the coattails of their team mates. :D

I'd rather have a no-holds-barred winner-take-all last-man-standing game mode. Get to it PGI!

Edited by Mystere, 06 February 2013 - 07:12 PM.


#27 General Taskeen

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Posted 06 February 2013 - 07:11 PM

Assault basically is TDM Counter-Strike-Mechwarrior... you gain way more anyways if everyone just slugs it out.

Edited by General Taskeen, 06 February 2013 - 07:12 PM.


#28 The Cheese

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Posted 06 February 2013 - 07:13 PM

While we're asking for new game modes, I suggest a 4v4v4v4 game type where players may only use Spiders.


Edited by The Cheese, 06 February 2013 - 07:15 PM.


#29 Vizan Thalt

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Posted 12 February 2013 - 09:17 AM

PLEASE GIVE THEM THIS MODE OF PLAY!! So they can set preference to it and ONLY PLAY TDM and get out of the Assault and Conquest Modes for those of us who want to play them with the primary objective being the cap;as it is listed in the starting screen, not the kill!!!

LMS- Last Mech Standing; 4v4, 4v4v4, 4v4v4v4, 8v8, 8v8v8.
8v8v8- Double Trouble; Put up or Shut up or the 'Bring it on!' Challenge
4v4v4v4- Triple Threat; Lance Master Challenge

Edited by Vizan Thalt, 12 February 2013 - 09:26 AM.


#30 Roland

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Posted 12 February 2013 - 09:23 AM

View PostMischiefSC, on 06 February 2013 - 01:54 PM, said:

TDM is nice because it lets you focus on the teamwork of killing the other team as opposed to avoiding a cap rush. I'd like TDM, I'd enjoy it.

Exactly this.

The problem with the current game modes, is that they effectively limit your mobility on the map. There are large sections of maps like Caustic, where the only time engagement ever occurs there is if both teams basically do not give a crap at all about the cap... because moving your force there essentially means you are not defending at all.

The requirement to defend the base results in only a fairly narrow band of the map being used, because moving out of that band effectively opens you up to being ninja capped.

#31 MischiefSC

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Posted 12 February 2013 - 09:24 AM

I really think this is a good idea. Some people want to play for the cap, some people for the combat. Assault serves to give neither what they want because they're both trying to play the same match two different ways. It prevents 99% of games from having solid tactics for either approach and just ends up with blobs either hoping to find or not find each other.

More complicated objectives would be awesome too and I'm sure that's all coming down the line.

For right now though, while we wait a year or so for CW to come out and complex objectives, can be TDM tiem nao pls?

#32 Vizan Thalt

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Posted 16 February 2013 - 03:30 AM

Someone else said on another post that I didn't copy to quote here so I paraphrase; This is nothing more than an slugfest and isn't supposed to be thought, just fire and not think.
That individual NEEDS TDM and so do a lot of other plyers so they will go and have their slugfests in their own mode of play and leave Assault and Conquest- which are variations of the same game to those who want to play those objectively.

#33 Oderint dum Metuant

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Posted 16 February 2013 - 03:34 AM

I find it amazing that people argue over reasons not to add more choice.

Edited by DV McKenna, 16 February 2013 - 03:36 AM.


#34 Shadowsword8

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Posted 16 February 2013 - 04:06 AM

View Postmiscreant, on 05 February 2013 - 09:07 PM, said:

We need a straight TDM, without capping.


Do you REALLY want to end up in a situation where you'd be running all over the map to try to catch a 3L and end the game?

Capping is there for a reason, and that reason is to prevent the fight from turning into an endless hide&seek or tag game..

#35 Alois Hammer

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Posted 16 February 2013 - 08:06 AM

View PostHRR Insanity, on 05 February 2013 - 08:05 PM, said:

Just curious...


See "Solaris VII."

#36 HRR Insanity

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Posted 16 February 2013 - 08:20 AM

View PostShadowsword8, on 16 February 2013 - 04:06 AM, said:

Do you REALLY want to end up in a situation where you'd be running all over the map to try to catch a 3L and end the game?


Yes. I do want to deal with that. I will deal with that by killing it.

#37 CDLord HHGD

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Posted 16 February 2013 - 08:22 AM

View PostYoseful Mallad, on 05 February 2013 - 08:06 PM, said:

I thought that's what both game modes are now lol

Yeah, no kidding. And if you are thinking about removing capping, well, I am not looking forward to combing the wastes for that one last Jenner or commando or whatever because they chose to hide and/or wait for a 15 minute timer to expire..... F-that. Assault is the PERFECT (that's right, I said it) TDM. Get over it.

#38 Warskull

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Posted 16 February 2013 - 08:46 AM

Assault is TDM. Straight TDM is a terrible mode. One spider powered down in a corner can drag the game out to 15 minutes. If you don't like the cap races, the thing to do is tweak cap times. Maybe have cap speed severely reduced at the start. A team that outnumbers the enemy gets a cap bonus while an outnumbered team gets a cap penalty. You tweak with the viability of a quick cap win early to stop cap races.

#39 MischiefSC

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Posted 16 February 2013 - 08:47 AM

View PostWarskull, on 16 February 2013 - 08:46 AM, said:

Assault is TDM. Straight TDM is a terrible mode. One spider powered down in a corner can drag the game out to 15 minutes. If you don't like the cap races, the thing to do is tweak cap times. Maybe have cap speed severely reduced at the start. A team that outnumbers the enemy gets a cap bonus while an outnumbered team gets a cap penalty. You tweak with the viability of a quick cap win early to stop cap races.


Better idea.

Single cap point in the middle of the map. Cap isn't possible for the first 5 minutes.

There we go.

#40 Warskull

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Posted 16 February 2013 - 08:48 AM

View PostMischiefSC, on 16 February 2013 - 08:47 AM, said:


Better idea.

Single cap point in the middle of the map. Cap isn't possible for the first 5 minutes.

There we go.


King of the Hill is a good game type, although I would open it up a bit sooner with one cap point.





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