Thirdstar, on 06 February 2013 - 11:39 AM, said:
My personal opinion is that the highlighted point should be only consideration. It's my pet peeve and one of the very few things i'm hardline about. Gameplay trumps everything.
Well I just played a game with a spider 5k just to try out quad MG's. It was mediocre at best. I only fished out a kill and that's only because I chased down a Newbie HBK player. The damage output of only .16 even with 10 round burst makes it 1.6 damage.
So with me keeping within 90m optimal range with quad MG's I fish out 1.6 damage per burst. 2 Tons of MG plus 3 tons of MG Ammo and I only do as much damage as barely over half the damage of a small laser at ten times the tonnage cost. I will admit that it has GREAT crit seeking potentially but it does so little actually damage that the crits could hardly do enough damage. Most of the damage came from my medium laser.
I'd agree with a huge adjustment to the crit system specifically for the MG plus a buff to double the damage of the current MG from .04 to .08 would be the best idea. That way even with the quad
I actually like using the stacked MG or ghetto rigged MG Array. I would never let the MG go over 1 damager per burst or .1 a shot but at the .06 to .08 range sound about right.
I will continue tests through out the the day. Otherwise the MG IS and CAN BE a decent brawl weapon for any medium or light. With proper Crit System adjustment it can be GREAT because it will take out inner components like easy. I did manage 2 component destruction points but I was firing constantly at one target and I can easily say 50% of my shots missed because of the Projectile Speed timed with having to aim and move with a fast mech cuts down accuracy even with good gunnery skills
Edited by Tichorius Davion, 06 February 2013 - 11:54 AM.