KuruptU4Fun, on 06 February 2013 - 10:16 AM, said:
Sifright I'm not against light mechs being usable. I love my Jenner especially playing Conquest mode where it's the most effective in it's role. What I'm stating is that it's pointless to have an MG on a mech because it's armor is too thick for it to do any real damage to said mech, even on the thin armor a light mech carries, let alone against something like an Atlas.
Right. Research on them intarwebz, and someone more BT-savvy than me please do correct me if I'm wrong here, tells me that the JR7-F has a stock frontal CT armour value of 15 (TT values here).
That would require 5 shots (rounds) from a single Small Laser to strip.
It would also require 8 shots (rounds) from a single MG to strip.
It would also require 8 shots (rounds) from a single AC/2 to strip.
Those MGs also deliver
bonus damage against infantry, of course, but against mechs they do 2/5 the damage of a medium laser. A pair of them, to match tonnage, does 4/5 of the damage of a MLAS. They
match the damage/ton of a SRM2.
A Piranha, boating twelve MGs, only needs to hit with 8 of them to strip that JR7-F CT in a single round of shooting (I'm aware of the improbability of landing 8 shots on CT in one round, but this is purely demonstrative of the ability to cause damage to mechs). Infact, according Sarna the MGs in question are:
"..
are a serious threat on such a speedy 'Mech to any foe, especially if a Star of Piranhas operate in a pack. They are most deadly, however, to unarmored infantry, capable of wiping out an entire company in seconds."
Bolded element for emphasis. Better at killing infantry =/= cannot harm mechs.
Infact, if an MG burst can't hurt a Mech, then neither can not only an AC/2 but neither can a lone SRM (or SSRM).
Joseph Mallan, on 06 February 2013 - 10:44 AM, said:
12. It takes 12 MGs to make that Mech respectable.
12 MGs=24 damage 0 heat
6 Clan ER Small Lasers=30 damage, 12 heat Or 0 heat with 10 clan doubles. and
double the range!
this
I like my Piranha better!
So because you would elect to replace the MGs with Lasers MGs should be nerfed from 'bad' to 'worse than if they didn't exist' bad?
Never mind the fact that, in terms of non-Omni IS mechs in MWO you
can't make that Piranha. It has 12 ballistic slots, you cannot physically put those lasers in. Likewise I cannot swap the MGs+ton ammo on my RVN-4X for another pair of medium lasers. They
do not fit.
TL:DR - We
still need a viable light mech ballistic. A buffed MG is
still the most logical solution. It being able to damage mech armour is
still canonical.
Edited by Gaan Cathal, 06 February 2013 - 10:55 AM.