In the grand scheme of TT, would it have made sense to make it do 1 point, thereby making it do less damage than the AC/2? No, it would not because then it would be less viable than the Flamer and the Small Laser and making it a completely terrible and unwanted weapon. Some people, and Joseph Malan is one of them (he's said it several times), that he pulled MGs and Flamers off of every one of his mechs because they were, in his mind, useless and that was dead weight that could have been used for something else. In truth, that is correct because you'd need to spend 1.5 tons and 2 criticals to do less damage than a Small Laser with the same range while risking a 400 point ammo explosion. Unless you were playing a situation where infantry were involved, there is no reason to bring a MG on a mech in TT because the threat was much greater than the benefit. I love the Warhammer like all get out but the MGs came off every time, bar none.
Secondly, let's stop trying to bring real life into the table top and virtual realities of BattleTech. A lot of people are making while analogies and they're all really really bad. The computers and cellular systems conceived and built at the end of WWII are WAY out of date compared to what we have on our phones. How do you think that would, therefor, translate to a walking 100 ton Mech? On top of that, let's stop with the whole terminology issue with Machine Guns, Auto Cannons, and Gatling Weapons because, again, a lot of you are way freaking wrong.
Gatling Gun
http://en.wikipedia....iki/Gatling_gun
It was essentially 6 long rifles, used by Civil War soldiers mind you, with a self contained cartridge in a magazine fed breach system. It had to rotate rifles to keep heat and melting down as well as to discharge the casings. IT was the forefront of the machine gun. Now, fast forward a few years to the
Maxim Gun
http://en.wikipedia....xim_machine_gun
The term "machine" was used because it was the first rotating rifle based weapon that did not utilize human power to load, fire, and clear a shell. This is all done by way of using the pressure expelled from the case to move the inner workings to eject the shell and then load another. In other words, pull the trigger and it fires.
Chain Gun
http://en.wikipedia.org/wiki/Chain_gun
A Chain Gun is just a machine gun or auto cannon that uses mechanized workings to expel and reload shells as opposed to internal pressure.
Now then, looking at the definition, we are now forced to define Machine Gun and Auto Cannon. So, here:
http://en.wikipedia....wiki/Autocannon
The thing to zero in on is not so much the size of the projectile (that is important) but rather the nature of the projectile. Guns - I can hear my Drill Sergeant yelling at me and making me do pushups for typing that - fire small size solid core shells with the intent of harming and killing personnel. By way of the Geneva Conventions, it is strictly prohibited to fire a weapon of a certain size or greater against people. Its why a lot of older veterans joke about .50cals and not shooting the man but shooting his equipment (a lot like to say that they zeroed in on their belt buckles). The cannon and auto cannon, on the other hand, fire much larger size shells with enhanced cores by way of explosives, HEAT, depleted uranium, etc. Furthermore, auto cannons can take advantage of sabot rounds
http://en.wikipedia....iki/Sabot_round to enhance their penetration capabilities.
Taking all of that into account and the fact that I truly love the BT machine gun and REALLY want its damage boosted, we are not firing HEAT, DU, Scatter, or Sabot rounds from our weapons at infantry. And while I said "infantry", the MG is a dual purpose weapon designed first to kill grunts and to chip away at mechs second. I have no problem with that BUT I do have an issue with doing 0.4 damage per second with sustained fire by way of a weapon that doesn't even work with a full ballistic extended range (MGs end at 200m instead of the 270 that it should have).
So, with all of that on the table, can the pro-MG damage and pro-Infantry weapon people tell me that we cannot meet in the middle and come up with a system by which we can do reasonable damage to armor and then improved damage to internals? Nobody is asking for the 1dps of a Small Lasear or the 4dps of the AC/2. In my mind, it would work just fine doing the following:
0.075 damage per round, 10 rounds per second = 0.75dps
0.15 damage per round, 10 rounds per second = 1.5dps to internals
Doing the above puts the MG at the ballistic balance of 150 damage per ton of ammor (200 rounds x 0.75 = 150), increases the damage by way of making it somewhat reasonable to everyone, and achieves the PGI desire of making it deadlier when armor is gone.
Can anyone that reads this tell me that is a horrible horrible idea?
Edited by Trauglodyte, 06 February 2013 - 02:48 PM.