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Hit Box Localisation

Guide

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#121 DrNick

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Posted 17 April 2013 - 08:14 AM

Thanks for this awesome guide!

But a question: what is so special about the "butt plate" area of all mechs? Does it count as front CT armor? I even heard it mentioned as a spot which when hit yields increased damage vs other spots. Old mech wives' tales or factual info???

#122 McOrion

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Posted 18 April 2013 - 11:26 AM

Great, I translated it in Italian and it will be part of Second Edition of Mechwarrior Manual.

Thanks your work Manual reached 100 pages!

You can check "Work in progress" of second edition on Second Edition of Mechwarrior Manual (italian), feel free to translate it in any language (but wait I complete it!).

I ask your permission to include it, Manual will be no.profit and "copyleft".

McOrion

#123 Tahribator

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Posted 18 April 2013 - 01:38 PM

Will you do the Highlander as well? HGN CT always soaks up the damage, so I'm suspecting that it's CT hitbox is much bigger than its ST's.

#124 Rainbow Unikorn

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Posted 19 April 2013 - 01:31 AM

View PostMcOrion, on 18 April 2013 - 11:26 AM, said:

Great, I translated it in Italian and it will be part of Second Edition of Mechwarrior Manual.

Thanks your work Manual reached 100 pages!

You can check "Work in progress" of second edition on Second Edition of Mechwarrior Manual (italian), feel free to translate it in any language (but wait I complete it!).

I ask your permission to include it, Manual will be no.profit and "copyleft".

McOrion



Awesome job !

Feel free to ad the hitbox picture.
But with all new mech, you will refresh each time. Perhaps, a link to this topic can be a good solution !




And about HL, the hitbox and tab comming soon; but this guy is a real movin cover for his friends !

#125 Voodu777

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Posted 19 April 2013 - 06:59 AM

Highlander is being worked on and will be ready soon. Sorry for the delay. I've been sick (nothing serious). Back in action now and working diligently on this project ;)

#126 armyof1

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Posted 19 April 2013 - 09:35 PM

Bump for everyone waiting for Highlander hitboxes, because it's here!

#127 Wizard Steve

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Posted 22 April 2013 - 06:29 AM

This thread was linked over on the Equestria Royal Guard forums and I just wanted to thank the OP and friends for the work they've put in on this. The forums could use more like you.

#128 Liquid Leopard

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Posted 04 May 2013 - 02:13 PM

I should have searched for this subject sooner! I found this thread after going to the Testing Grounds for a head hit test. That test verified what you see in the pics here.

The Cataphract has a LOT of glass, but to register as a head hit you have to not only shoot the correct pane, you have to shoot it dead center. Hitting the right pane of glass in the wrong place registers as a CT hit. So, it has a tiny little hitbox for the head, contrary to appearances. Ummm...Why?
 
The Catapult is also drawn with a lot of glass, but probably less than the Cataphract. They both remind me of the canopy of an attack helicopter. But, unlike the 'Phract, the Catapult has a registers a head hit anywhere you see glass. No wonder my CPLTs have gone down for head hits when other mechs haven't.
 
It would have been appropriate for the developers to shape the hitboxes like those of the Stalker, but instead they made it super easy to core it out.
 
Methinks the devs shaped the Catapult hitboxes to willfully handicap a mech that didn't need it, because it's such a big damn target in the first place.

I think there are a lot of similar comments on the forum (besides mine on other threads), so maybe the developers could un-f*** the poor Catapult by the time of the official launch.

Edited by Liquid Leopard, 04 May 2013 - 02:24 PM.


#129 Slash Beastleo

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Posted 04 May 2013 - 02:52 PM

Great work! thanks for this info.

#130 Arete

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Posted 10 May 2013 - 05:26 AM

View PostLiquid Leopard, on 04 May 2013 - 02:13 PM, said:

I should have searched for this subject sooner! I found this thread after going to the Testing Grounds for a head hit test. That test verified what you see in the pics here.

The Cataphract has a LOT of glass, but to register as a head hit you have to not only shoot the correct pane, you have to shoot it dead center. Hitting the right pane of glass in the wrong place registers as a CT hit. So, it has a tiny little hitbox for the head, contrary to appearances. Ummm...Why?
 
The Catapult is also drawn with a lot of glass, but probably less than the Cataphract. They both remind me of the canopy of an attack helicopter. But, unlike the 'Phract, the Catapult has a registers a head hit anywhere you see glass. No wonder my CPLTs have gone down for head hits when other mechs haven't.
 
It would have been appropriate for the developers to shape the hitboxes like those of the Stalker, but instead they made it super easy to core it out.
 
Methinks the devs shaped the Catapult hitboxes to willfully handicap a mech that didn't need it, because it's such a big damn target in the first place.

I think there are a lot of similar comments on the forum (besides mine on other threads), so maybe the developers could un-f*** the poor Catapult by the time of the official launch.


TBH, a big CT and small side torsos is a double edged sword. Small side torsos makes it relatively risk free to run an XL engine, but you also get cored faster due to most shots hitting CT. The jenner has the same characteristics, it's _very_ rare to lose a side torso so the XL engine is at almost no risk.
If there's any mech that needs a hitbox fix it's actually the raven, on which it is quite hard to hit any specific location except the legs.

#131 Dawnstealer

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Posted 15 May 2013 - 02:22 PM

This is the greatest post of all time ever. I kept banging away on an Atlas' "head" and wondering how it was possible I was pouring in over 100points of damage into his FACE and he wasn't going down. Left eye. Good to know.

You just became my favorite person.

#132 Sepertar

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Posted 18 May 2013 - 06:05 AM

NOW, I can shoot the cockpit.
thanks

#133 Voodu777

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Posted 22 May 2013 - 04:29 PM

The Blackjack has been tested and the images and tables will be posted soon. The rear left and right torsos may surprise you!

#134 Voodu777

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Posted 23 May 2013 - 01:19 PM

Posting these here so as to not keep the community waiting. I'll remove these once Unikorn gets them added to the OP. Enjoy!

*Edit* Images removed to not muddle the thread. They are up in the OP now.

Edited by Voodu777, 24 May 2013 - 03:55 AM.


#135 Rainbow Unikorn

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Posted 23 May 2013 - 10:56 PM

Awesome job Voodu777 and Rainbow Unikorn, you are my favorite pilotes <3.

#136 Blue Splint

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Posted 04 June 2013 - 10:18 AM

So, I've been running Blackjacks recently and several times have been repeatedly taking hits to my front CT while I have my back turned on an enemy. These aren't missile hits, either, I'm talking lasers etc. Anyone have any idea what's up with that?

Edit: After some thought, maybe I'm just seeing my front ct flashing from hits to my back ct? Is that a thing? Keep in mind I have armor left on my back ct, I know of course that there is no distinction between front and back ct internals.

Edited by Blue Splint, 04 June 2013 - 10:29 AM.


#137 Voodu777

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Posted 04 June 2013 - 12:57 PM

Maybe a result of critical hits? I have no idea. Just a guess.

Edited by Voodu777, 04 June 2013 - 12:58 PM.


#138 Phashe

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Posted 05 June 2013 - 07:33 AM

View PostMuonNeutrino, on 03 March 2013 - 08:48 AM, said:

These are great, but I have one minor request. On some of the mechs (i.e. the dragon) there's an extra shot at an angle showing how the side and center torso hitboxes connect when viewed from the side. Could we possibly get one of these shots for the catapult? It's got one of the hardest side torsos in the game to actually hit, so it'd be nice to see exactly which bits count.


++1

#139 Daetrin Voltari

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Posted 07 June 2013 - 04:32 PM

View PostBlue Splint, on 04 June 2013 - 10:18 AM, said:

So, I've been running Blackjacks recently and several times have been repeatedly taking hits to my front CT while I have my back turned on an enemy. These aren't missile hits, either, I'm talking lasers etc. Anyone have any idea what's up with that?

Edit: After some thought, maybe I'm just seeing my front ct flashing from hits to my back ct? Is that a thing? Keep in mind I have armor left on my back ct, I know of course that there is no distinction between front and back ct internals.


I've had the same problem, though not with the Blackjack. I've had a Jenner, A Jagermech, and a Stalker all killed by shots to rear armor that cored out the front armor and torso. I'll have to start running FRAPS again and see if I can catch it on video.

#140 Rainbow Unikorn

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Posted 23 June 2013 - 01:54 AM

Summer is comming, quicdraw too !

Master head hitbox and torso like a mountain !
Thank voodu for table !

Don't forget Hitbox don' rules the match, and sometime there are some bugs; like shoot rear and damage CT.
This guide is primary usefull to shoot the side torso and head, 2 weakness after the pilot.





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