

#121
Posted 17 April 2013 - 08:14 AM
But a question: what is so special about the "butt plate" area of all mechs? Does it count as front CT armor? I even heard it mentioned as a spot which when hit yields increased damage vs other spots. Old mech wives' tales or factual info???
#122
Posted 18 April 2013 - 11:26 AM
Thanks your work Manual reached 100 pages!
You can check "Work in progress" of second edition on Second Edition of Mechwarrior Manual (italian), feel free to translate it in any language (but wait I complete it!).
I ask your permission to include it, Manual will be no.profit and "copyleft".
McOrion
#123
Posted 18 April 2013 - 01:38 PM
#124
Posted 19 April 2013 - 01:31 AM
McOrion, on 18 April 2013 - 11:26 AM, said:
Thanks your work Manual reached 100 pages!
You can check "Work in progress" of second edition on Second Edition of Mechwarrior Manual (italian), feel free to translate it in any language (but wait I complete it!).
I ask your permission to include it, Manual will be no.profit and "copyleft".
McOrion
Awesome job !
Feel free to ad the hitbox picture.
But with all new mech, you will refresh each time. Perhaps, a link to this topic can be a good solution !
And about HL, the hitbox and tab comming soon; but this guy is a real movin cover for his friends !
#125
Posted 19 April 2013 - 06:59 AM

#126
Posted 19 April 2013 - 09:35 PM
#127
Posted 22 April 2013 - 06:29 AM
#128
Posted 04 May 2013 - 02:13 PM
The Cataphract has a LOT of glass, but to register as a head hit you have to not only shoot the correct pane, you have to shoot it dead center. Hitting the right pane of glass in the wrong place registers as a CT hit. So, it has a tiny little hitbox for the head, contrary to appearances. Ummm...Why?
The Catapult is also drawn with a lot of glass, but probably less than the Cataphract. They both remind me of the canopy of an attack helicopter. But, unlike the 'Phract, the Catapult has a registers a head hit anywhere you see glass. No wonder my CPLTs have gone down for head hits when other mechs haven't.
It would have been appropriate for the developers to shape the hitboxes like those of the Stalker, but instead they made it super easy to core it out.
Methinks the devs shaped the Catapult hitboxes to willfully handicap a mech that didn't need it, because it's such a big damn target in the first place.
I think there are a lot of similar comments on the forum (besides mine on other threads), so maybe the developers could un-f*** the poor Catapult by the time of the official launch.
Edited by Liquid Leopard, 04 May 2013 - 02:24 PM.
#129
Posted 04 May 2013 - 02:52 PM
#130
Posted 10 May 2013 - 05:26 AM
Liquid Leopard, on 04 May 2013 - 02:13 PM, said:
The Cataphract has a LOT of glass, but to register as a head hit you have to not only shoot the correct pane, you have to shoot it dead center. Hitting the right pane of glass in the wrong place registers as a CT hit. So, it has a tiny little hitbox for the head, contrary to appearances. Ummm...Why?
The Catapult is also drawn with a lot of glass, but probably less than the Cataphract. They both remind me of the canopy of an attack helicopter. But, unlike the 'Phract, the Catapult has a registers a head hit anywhere you see glass. No wonder my CPLTs have gone down for head hits when other mechs haven't.
It would have been appropriate for the developers to shape the hitboxes like those of the Stalker, but instead they made it super easy to core it out.
Methinks the devs shaped the Catapult hitboxes to willfully handicap a mech that didn't need it, because it's such a big damn target in the first place.
I think there are a lot of similar comments on the forum (besides mine on other threads), so maybe the developers could un-f*** the poor Catapult by the time of the official launch.
TBH, a big CT and small side torsos is a double edged sword. Small side torsos makes it relatively risk free to run an XL engine, but you also get cored faster due to most shots hitting CT. The jenner has the same characteristics, it's _very_ rare to lose a side torso so the XL engine is at almost no risk.
If there's any mech that needs a hitbox fix it's actually the raven, on which it is quite hard to hit any specific location except the legs.
#131
Posted 15 May 2013 - 02:22 PM
You just became my favorite person.
#132
Posted 18 May 2013 - 06:05 AM
thanks
#133
Posted 22 May 2013 - 04:29 PM
#134
Posted 23 May 2013 - 01:19 PM
*Edit* Images removed to not muddle the thread. They are up in the OP now.
Edited by Voodu777, 24 May 2013 - 03:55 AM.
#135
Posted 23 May 2013 - 10:56 PM
#136
Posted 04 June 2013 - 10:18 AM
Edit: After some thought, maybe I'm just seeing my front ct flashing from hits to my back ct? Is that a thing? Keep in mind I have armor left on my back ct, I know of course that there is no distinction between front and back ct internals.
Edited by Blue Splint, 04 June 2013 - 10:29 AM.
#137
Posted 04 June 2013 - 12:57 PM
Edited by Voodu777, 04 June 2013 - 12:58 PM.
#138
Posted 05 June 2013 - 07:33 AM
MuonNeutrino, on 03 March 2013 - 08:48 AM, said:
++1
#139
Posted 07 June 2013 - 04:32 PM
Blue Splint, on 04 June 2013 - 10:18 AM, said:
Edit: After some thought, maybe I'm just seeing my front ct flashing from hits to my back ct? Is that a thing? Keep in mind I have armor left on my back ct, I know of course that there is no distinction between front and back ct internals.
I've had the same problem, though not with the Blackjack. I've had a Jenner, A Jagermech, and a Stalker all killed by shots to rear armor that cored out the front armor and torso. I'll have to start running FRAPS again and see if I can catch it on video.
#140
Posted 23 June 2013 - 01:54 AM
Master head hitbox and torso like a mountain !
Thank voodu for table !
Don't forget Hitbox don' rules the match, and sometime there are some bugs; like shoot rear and damage CT.
This guide is primary usefull to shoot the side torso and head, 2 weakness after the pilot.
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