Weaselball, on 06 February 2013 - 12:22 PM, said:
The new pre-game, post-game, death-screen and tab-screen make the game feel.... well, more like a finished, polished product.
Sure, the OLD quick-tab screen was faster for at-a-glance information, but it wasn't polished. It lacked something. This new system they have, while it might not be as crudely efficient as its prior iteration, is much better imho.
Yes, I agree they look nicer, but are harder to use... does that make them "better", I guess if you don't care to use the information in them, then yes, who cares if it's functional or not, cover it with friggin ponies! But I want useful as well, which has been diminished.
HighlandCoo, on 06 February 2013 - 12:46 PM, said:
Do the new screens add to the fun? Not really, though they are far more useful than what we had before.
They are not more useful if you can't read them quickly in battle. But yes, they are an improvement in general. But the animations are silly.
Sprouticus, on 06 February 2013 - 01:25 PM, said:
...the new screens just look more professional and clean.
Last night on my comms the opinions on the new screens were universally positive.
So to the few who feel strongly the other way.....you are outvoted. Not just by us players, but by the devs too. <shrug>
Not my point, they ARE BETTER looking, it's an _obvious_ improvement, but then something also went wrong, they are harder to read and access in game.
HighlandCoo, on 06 February 2013 - 01:31 PM, said:
If someone called my company and said
"hey buddy, I dont like the colour of your login screen!"
or whatever..
I'd be all like,
"Is it broken? Does it not function?"
They'd be all like,
"..."
And I'd be like,
"awwww yeah...!"
and hang up.
My favorite counter so far. You missed part of the story:
Me: "Hey buddy you made the game less engaging by taking me out of my suspension of disbelief"\
You: "What the hell are you talking about?"
Me: *sigh*
People who make art, movies, video games, music, etc... are _entertainers_ and it's supposed to be enjoyable and help us forget regular life, etc... As soon as we dismiss the notion that how something makes us feel, or how we interactive with it, then you might as well just be a bean counter in a cubicle, which maybe you are so you don't care how engaging the game is.