Do Ddcs Make Good Lrm Boats?
#21
Posted 06 February 2013 - 04:24 PM
#22
Posted 06 February 2013 - 04:24 PM
Wispsy, on 06 February 2013 - 04:20 PM, said:
If you actually do this in your D-DC atlas, then you have graduated from *worthless* (like standing 800m back and dying to a Jenner) to meerly *sub-optimal*.
I have no problems with sub-optimal, almost all of my mechs are sub-optimal.
One of my most enjoyable builds back in closed beta was an atlas with LRMs and mid-range weaponry. attempt to remain about 200-300m from the fight and let the LRMs rip giving people no time to dodge.
I am just tired of people who think that boating LRMs gives them an excuse to sit in the back ranks and whine at their team every time it doesn't work out. Doing such in an Atlas that could be so much more effective when played differently is even worse.
Edited by One Medic Army, 06 February 2013 - 04:25 PM.
#24
Posted 06 February 2013 - 04:29 PM
#25
Posted 06 February 2013 - 04:30 PM
Glythe, on 06 February 2013 - 04:17 PM, said:
The DDC is one and the Stalker 5S is the other.
While the DDC has ECM it is negated by anyone who brings TAG. If you do not have TAG as a missile boat then you are severely gimping your damage potential.
Meanwhile the Stalker 5S has plenty of room for TAG, double AMS (2k ammo suggested) and 5 lasers. You can pack a lot of missiles and lasers into a stalker and really put some hurt on the enemy. The Stalker is a much harder target to hit at range due to its profile.
While I like the founders catapult it is really hard to compete with a platform that can hold twice as many launchers (stalker) and still be a close range death machine with TAG. The speed of the catapult is nice..... but it is often better to deliver devastating hits so you don't have to run. Barrages of 50+ missiles are hard to keep taking and survive.
3H is a better missile boat than the 3S. look at the missile tubes. Double AMS? use the OP hills
Vassago Rain, on 06 February 2013 - 04:29 PM, said:
says the man impervious to missiles
#26
Posted 06 February 2013 - 04:34 PM
One Medic Army, on 06 February 2013 - 04:24 PM, said:
I have no problems with sub-optimal, almost all of my mechs are sub-optimal.
One of my most enjoyable builds back in closed beta was an atlas with LRMs and mid-range weaponry. attempt to remain about 200-300m from the fight and let the LRMs rip giving people no time to dodge.
I am just tired of people who think that boating LRMs gives them an excuse to sit in the back ranks and whine at their team every time it doesn't work out. Doing such in an Atlas that could be so much more effective when played differently is even worse.
sitting 300-600m away with LOS is a great tactic to get all of the ALRM+Tag potential. Just finding a perch that allows for LOS while not being focused on decides how good your missile boat will perform.
#27
Posted 06 February 2013 - 04:35 PM
#28
Posted 06 February 2013 - 04:37 PM
Irvine, on 06 February 2013 - 04:34 PM, said:
Do that in a game against me and I will kill you with a Jenner, while your team is busy with my team 500m away.
Just saying.
#30
Posted 06 February 2013 - 04:43 PM
Irvine, on 06 February 2013 - 04:30 PM, said:
3H is a better missile boat than the 3S. look at the missile tubes. Double AMS? use the OP hills
says the man impervious to missiles
I am, indeed, quite impervious to them.
Why don't you bring an LRM team to 8 manz and find out?
#31
Posted 06 February 2013 - 04:43 PM
Irvine, on 06 February 2013 - 04:40 PM, said:
Ok, that's at least more difficult than an Atlas, those things have terrible turn rate and gigantic backsides.
Catapults you pretty much need to eat through their front armor if they're decent due to the huge torso twist.
I can still turn you from an LRM40 into 4 overheating ML trying to hit a Jenner though.
#32
Posted 06 February 2013 - 04:48 PM
Vassago Rain, on 06 February 2013 - 04:43 PM, said:
I am, indeed, quite impervious to them.
Why don't you bring an LRM team to 8 manz and find out?
I have, and it works great #teamwork
One Medic Army, on 06 February 2013 - 04:43 PM, said:
Catapults you pretty much need to eat through their front armor if they're decent due to the huge torso twist.
I can still turn you from an LRM40 into 4 overheating ML trying to hit a Jenner though.
Nice try guessing my build, but try again. I will give you that lights are a pain in urban environments.
#33
Posted 06 February 2013 - 04:49 PM
Irvine, on 06 February 2013 - 04:48 PM, said:
I have, and it works great #teamwork
Nice try guessing my build, but try again. I will give you that lights are a pain in urban environments.
Oh, you have? When? Because I don't remember seeing effective LRMs in 8 manz outside of some ponies putting them on everything.
Are you part of said pony unit?
#35
Posted 06 February 2013 - 04:51 PM
These days though, with Stalkers, Artemis and ECM, I would say that while you can use the D-DC has a effective LRM platform, I feel that the stalker is better. More laser hardpoints to back up the missiles, and its not like I ever used the ballistic hardpoints on the D-DC while LRMing.
I think another part of it too is the fact that people regard D-DC's as a waste unless they have ecm and are up close and personal with the foe. I have been in games where teammates or even the other team on chat have criticised people for bringing an Atlas that isn't a D-DC (as I have been before one time when I brought my founders Atlas into a fray), and you are in a serious world of hurt if you bring a non-ecm D-DC (which even I regard as a waste of potential, I mean, surely you can sacrifice 1.5 tons and 2 crits for an extra edge for yourself and your teammates).
Morale of the story - While you can LRM with a D-DC and do a lot of damage, you may be more effective in a mech more suited to that combat role, or may be more effective in a direct combat role. Note the emphasis on the word may, as I can only say in regards to my own LRM experience (which I admit I have spammed a lot in the past until the netcode and fps improved suffienctly enough to allowed me to be effective with another type of weapon)
Edited by Alymbic, 06 February 2013 - 04:52 PM.
#36
Posted 06 February 2013 - 04:56 PM
I do use LRM builds.
#37
Posted 06 February 2013 - 05:03 PM
#38
Posted 06 February 2013 - 05:38 PM
which is to say, yes you can do it, but you can't kill others of your kind very effectively so then there is a pretty good risk your counterpart will run amuck throughout your team while you can only contribute in a substandard manner
#39
Posted 06 February 2013 - 05:41 PM
One Medic Army, on 06 February 2013 - 03:30 PM, said:
You get MORE LRMs and better backup weapons!
Seriously, I make it my mission in life to find and destroy every D-DC LRM boat I can.
If you want to be at least marginally effective with it, you need a TAG, which means you have 1 energy slot left, and 2 ballistic slots. You will not be able to brawl very well, and you won't be able to stop light mechs from destroying you.
Compare to a Stalker which can mount 4 Medium Lasers with their 4 LRM15 racks, have a TAG, and still have an open weapon hardpoint. Lights are still a danger but 4 ML can drive one off if you're decent, and brawling 4ML can destroy damaged sections.
I love DDC LRM boats. As soon as I see the telltale signs of a DDC LRM boat (plume of LRM's with no radar blip) I hightale it over there for an easy kill.
I hope more people play DDC LRM boats, they are good eatin.
#40
Posted 06 February 2013 - 05:50 PM
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