Just want to reply to a number of things I've seen said in this thread, not all are directly related to Cats.
First, the most obvious stupid comment.. Jumpjets should be able to turn 180 in the air... Why? that is half the point behind the very existence of JJ's easy facing changes. The other reason for having JJ's is largely lost in MWO. There is no speed drop off from any form or terrain in MWO just obsticles like buildings. The JJ's can help you go over some of the smaller impassible terrain but other then that they completely lose their advantage of moving full speed over difficult terrain. So if you take away the midair turning then JJ's are useless in MWO. So thats not a smart balance for Cats.
I don't see a big problem with the K2 at all. The A1, well yeah a full 6 SRM6s to the face hurt, but thats not the Cats fault. My two problems with this build are all but one map are PERFECT for that sort of build, so the moronic counter of just stay away from them is exactly that, moronic. But also, as I've said many times before, there is no reason for the missile damage increase. Make more open maps and bring the missile damage back down and then that build will be FAR more balanced.
Focus fire is not a balance mechanic it's simply good team work so that doesn't figure into ANYTHING balance related.
Claiming shooting the ears off is a counter is stupid. unless you have a enemy that doesn't move at all then the most likely thing you are going to hit most times will be the ears regardless of what you want to hit, they are the biggest hitbox on the damn things. Now with that in mind then obviously shooting the ears off doesn't do any good, because again thanks to the maps they can take off an arm in one shot you have to take a few shots.
Bottom line, there is a balance issue, I think maybe lowering the twist range might be helpful but not the main thing. As I've said the maps give good brawler builds a massive advantage and the A1 just happens to be the best brawler build.Bring the missile damages back down and then you also have a heavy that doesn't alpha as hard as assaults. Maybe the side torso hitbox could be slightly wider from the front and rear but thats debateable.
Edited by M4rtyr, 07 February 2013 - 07:21 PM.