Posted 07 February 2013 - 06:46 AM
One comment on the Torso twist:
The reason the Catapult gets a huge torso twist is because it has no arm lateral movement. Its the same reason the YLW has the same. And I'm fairly confident the Jagermech is going to be the same.
And yes, the Stalker still has a minuscule torso twist, but THAT is to balance the ludicrous amount of hardpoints it gets. The Stalker was specifically designed to carry the highest number of hardpoints coupled with tonnage that allows them to load those up with massive weaponry. The narrow twist range is meant to balance that.
Aside from the A1, the Catapults have very reasonable hardpoint layouts. And even the A1 has its hardpoints in vulnerable locations. Not to mention the gigantic cockpit hitbox.
Nowadays, there's only 2 special things about the Catapult: the K2's side-torso ballistics and the A1's 6 missile hardpoints. The K2 is the only mech that can fit 2 AC/20s, but even that is being eclipsed by 4xPPC boats (which can fit in plenty of chassis, including the K2 mind you, but then again the K2's energy hardpoints are very reasonable), while the A1 can boat missiles (but is vulnerable to getting its ears blown off).
Really, nowadays the catapult is not that big a deal. It's an excellent mech, to be sure, with a glaring vulnerability, but its unique capabilities are no longer so "special". They used to be, but as more chassis and systems comes in it becomes clear that the "problems" with the Catapult aren't really related to the Catapult itself, but to the game systems.
Ultimately what is needed is something to encourage weapons diversity in our mechs and tone down boating. Larger maps and objective-based gameplay may go a long way to rectify that, by encouraging mechs to diversify their weaponry (in a fluid situation, with variable range, it might be much better to have a series of mechs that can combine their firepower at all ranges, rather than strict boats that are only useful in specific circumstances, and so forth).
Thank you.