Zylo, on 07 February 2013 - 04:02 PM, said:
It was rare for me to ever drop alone so working as a team our lights would often crash into the enemy lights if the enemy lights were close to our team.
Shame on your team for denying the opponent honorable combat, then.
I too hope for the ability of larger/heavier 'Mechs to knock down lighter weight classes, as it weeds out bad pilots and their habit of zipping around in the midst of an enemy formation without awareness of their immediate surroundings.
However, this is a BattleTech game, not "bowling with robots", and so I hope that we will never, ever see ramming return as a primary "tactic" replacing weapons fire.
As for your "proof" of all Lights being OP, I can only say that it would look a lot more convincing if you would pick your hated Jenner (why don't you check out how it feels? just to avoid tunnel vision) rather than the chassis currently most feared by Lights more than anything else.
With a 3L, your entire argument just does not make sense, as all you are going to prove is what most other Light pilots have been saying for weeks and which is obvious when you look at the average team setup these days. Which is not that "all Lights are OP", by the way.
How can they be OP, anyways, if all Lights are so very easy to hit, as Vlad claims?
Vlad Ward, on 07 February 2013 - 04:05 PM, said:
The reason you only see crutch Lights running around in the average match is that most of the old, CBT Light pilots quit the class because broken Netcode was so boring and, frankly, playing with broken Netcode never gave any incoming Light pilots the ability to learn how to play the class.
Or perhaps it is because a lot of pilots are tired from being auto-pwned by a weapon that hits always and from anywhere.
Don't tell me that you can keep a laser on a target component circling you in ~10 meters distance across uneven terrain at a speed of ~140 kph for the full duration of the weapon's burn cycle. Or prove it with a video.
Vlad Ward, on 07 February 2013 - 04:05 PM, said:
This thread is awful. SSRMs are only 5 damage, and Ravens are massive (for Lights) with absolutely no vertical mobility to speak of.
10 damage with a 3L, or 15 damage with a 2D, all with 100% hit chance every 3.5 seconds. Where a average Light has about ~20 armor on a torso location.
Do the math.