1. The opponents perpetually dancing round the circle of death.
So stop circling and break out and see if you can get behind your opponent. It's like aerial dog fighting, but in 2D.
2. SSRM missiles are launched facing forward.
We actually have no specific information that dictates that those missile launch tubes are permanently facing forward. But it stands to argue that realism in this game does NOT make a lot of sense to use a reference. Consider the weapon ranges alone. Missiles magically exploding when reaching 270m? Laser beams of a power probably in the mega joules evaporating to nothing after a mere mile? Ballistic projectiles flying in a straight line as opposed to an arc?
It's a game, its developers decided on SSRMs having a homing ability. And to be fair, the damage they do is fairly minimal. It takes dozens of shots to take out even a light mech. If you insist on circling endlessly with your opponent, then it just as lacking of skill as what you dismiss as brain afk trigger finger.
Seems to me the real problem is that the OP has Jenner tunnel-vision.
Edited by Harmin, 07 February 2013 - 01:22 AM.