MischiefSC, on 07 February 2013 - 07:37 AM, said:
They're gathering Elo data already so that we don't all start at 1300. The idea being that newbies will trickle into the middle and their decline will help less skilled players rise. More skilled pug players will rise to a level that lets them largely play with each other.
Unless their is a huge constant stream of new players even at 1300 you're rarely going to encounter new players. most experienced players will generally fall off generally quite a bit over 1300. That's what for me is the 'sweet spot'. Not so high that it's all competitive team play but high enough that you're rarely dropping with new players.
You make it sound like new players will for some reason be more rare in the future then now. Unless this game starts to die out so will there still be new players joining, new players that uses Trial mechs. Unless ELO drives away new players so will it have no effect on number of new players that join the game.
No, most experienced players will be average and thus stay around the average ELO. That is basically the deffinition of average.
ELO doesn't have some magic means to actually judge player skill other then by how they actually play the game. Thus the people that will be near their correct ELO will be the ones that play a lot. New players will be given an average ELO despite not being near the skill level of an average player that have played 100s of games.
But there is a way to avoid this issue, and something that is used in Chess where ELO originates. That is to have new players not drop down below 1300. That does remove the zero-sum aspect of the system and makes it so that experienced players tend to gravitate upwardss from 1300 instead of spreading out around 1300.