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Why Clan Lrms Will Be A Nightmare


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#1 Grigor Samsa

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Posted 07 February 2013 - 12:39 PM

Stalker-5M
Standard structure
310 XL engine, 2 DHS in engine
16 tons standard armor

LA: Clan LRM20, 1 x DHS
RA: Clan LRM 20, 1 x DHS
LT: 2 x Clan LRM 20
RT: Clan LRM 20, 1 x DHS
CT: TAG

12 tons ammo
15 DHS total

180 damage alpha strike, no minimum range, all homing missiles. 37% cooling efficiency, so your max sustained DPS would be 14.023

Largest engine, so top speed is 65kph (with Speed Tweak). This thing would eat anything at any range. At point blank, it's effectively a SRM-72 launcher.

Not that anything is necessarily going to be bad, mind you. Just saying, when Clan tech comes out and people get steamrolled by Clan weapons, you saw this build here first.

#2 IceSerpent

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Posted 07 February 2013 - 12:48 PM

What exactly makes you think that you would be able to equip Clan weapons on an IS mech?

#3 PhoenixFire55

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Posted 07 February 2013 - 12:51 PM

Only thing that prevents LRM boats from dominating the battefield right now is OP ECM. If ECM is getting a nerf it rightfully deserves we won't need Clan LRMs to have nightmare. Regular LRMs will be nightmare enough. Unless more balancing is gonna be done we'll be back to all-LRM teams especially as its really easy for new or 'not-so-skilled' players to be effective in those kind of mechs.

#4 PhoenixFire55

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Posted 07 February 2013 - 12:55 PM

View PostIceSerpent, on 07 February 2013 - 12:48 PM, said:

What exactly makes you think that you would be able to equip Clan weapons on an IS mech?


Scratch Stalker put MadDog (Vulture) with quad CLRM 20s in its place. That things runs 70 kph and has 360 torso twist. I'd rather have that Stalker vs me to be honest.

#5 Helvetica

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Posted 07 February 2013 - 01:00 PM

there is also AMS which ppl seem to not give enough credit. There is a lot of anti missile available along with ECM like terrain and the fact you have to hold locks and guide them in. It's not a fire and forget weapon. This is speculation and scaremongering. Right now LRMs are fine.

They are also a scattered weapon blanketing the targets armour not a focused weapon.

Granted LRMs are annoying and quite dangerous. But they are a weapon after all it's kinda their job.

Clan LRMs ammo will also hopefully be stupid expensive + repair bills. Their could be a way to stop spamming by them not being cost effective to do so.

Edited by Helvetica, 07 February 2013 - 01:03 PM.


#6 PhoenixFire55

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Posted 07 February 2013 - 01:07 PM

View PostHelvetica, on 07 February 2013 - 01:00 PM, said:

Clan LRMs ammo will also hopefully be stupid expensive + repair bills. Their could be a way to stop spamming by them not being cost effective to do so.


That is what it was with Artemis LRMs before the no-RNR patch and it was good! Not anymore ...

#7 Helvetica

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Posted 07 February 2013 - 01:17 PM

I also forgot to add that LRMs do splash damage - LRMS have a Min range for this reason. Hugging a Clan LRM totting mech could also see them kill themselves due to them 'lacking' this safety.

#8 qultar

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Posted 07 February 2013 - 01:33 PM

also clans used there LRMs as LOS weapons
if that is hard coded into them it will make them less OP
make it so there is almost no arc to them

#9 FupDup

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Posted 07 February 2013 - 01:39 PM

View Postqultar, on 07 February 2013 - 01:33 PM, said:

also clans used there LRMs as LOS weapons
if that is hard coded into them it will make them less OP
make it so there is almost no arc to them

Most of the "purists" crowd (which I'm not a part of) probably won't take too kindly to any piece of Clan equipment that is not better in every single humanly possible way over its IS counterpart. Suggesting a trade-off for using them, no matter how tiny or negligible it is, is automatic HERESY.

Edited by FupDup, 07 February 2013 - 01:40 PM.


#10 IceSerpent

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Posted 07 February 2013 - 01:43 PM

View PostPhoenixFire55, on 07 February 2013 - 12:55 PM, said:


Scratch Stalker put MadDog (Vulture) with quad CLRM 20s in its place. That things runs 70 kph and has 360 torso twist. I'd rather have that Stalker vs me to be honest.


1. Mad Dog being a Clan mech would be subject to whatever balancing PGI puts in place (i.e. BV, numerical disadvantage, etc.)
2. All mechs in BT have exactly the same torso twist - 60 degrees to each side, and we have no idea what range PGI will give to any Clan mech.
3. Given that IS LRMs have been significantly changed, Clan LRMs might also be subject to a similar treatment, so the whole point is moot.

#11 Skadi

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Posted 07 February 2013 - 01:50 PM

Bro... Do you even Clan XL?
or even Clan DH's...

Edited by Skadi, 07 February 2013 - 01:53 PM.


#12 IceSerpent

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Posted 07 February 2013 - 02:03 PM

View PostSkadi, on 07 February 2013 - 01:50 PM, said:

Bro... Do you even Clan XL?
or even Clan DH's...


Uhm...what exactly did you mean by "do you even" - balance?

#13 Skadi

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Posted 07 February 2013 - 02:04 PM

View PostIceSerpent, on 07 February 2013 - 02:03 PM, said:


Uhm...what exactly did you mean by "do you even" - balance?

1. it was a spinoff of "Do you even lift"...
2. i was refering to the OP only using a IS XL Engine and IS DH's in his mech with Clan weps...

If he wants to make clans seem OP, he might as well go the extra mile...

#14 Grigor Samsa

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Posted 07 February 2013 - 02:16 PM

@Skadi: Nah, my point was to show that the weapon itself is the source of the OP, not anything else. Hence everything else is IS tech.

#15 DrnkJawa

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Posted 07 February 2013 - 02:36 PM

Ugh...i love it how people get too comfortable with a broken tool too quickly...gues youll need to learn to dodge again suckers! and will bring AMS and AMS groups back into the game

#16 Skadi

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Posted 07 February 2013 - 02:36 PM

View PostGrigor Samsa, on 07 February 2013 - 02:16 PM, said:

@Skadi: Nah, my point was to show that the weapon itself is the source of the OP, not anything else. Hence everything else is IS tech.

Clan LRMS actualy are going to be the least of my worrys when it comes to clans...
Clan SSRM-6
3 tons
2 crit slots
4 heat
12 overall damage
available upon clan arrival.
http://www.sarna.net/wiki/Streak_SRM-6

Combo this with the Mad Dog (Vulture) A Varient, which has 6 missile slots, and as far as sarna is concered a ballistic and energy slot.

(even scarier when we look at the Dire Wolf, which i plan to use extensively when we get it, and for PGI's sake it better be the first clan assult, and anounced right after the Timber wolf, which is going to be the first clan mech...)

Edited by Skadi, 07 February 2013 - 02:43 PM.


#17 DrnkJawa

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Posted 07 February 2013 - 02:40 PM

View PostSkadi, on 07 February 2013 - 02:36 PM, said:

Clan LRMS actualy are going to be the least of my worrys when it comes to clans...
Clan SSRM-6
3 tons
2 crit slots
4 heat
12 overall damage
available upon clan arrival.
http://www.sarna.net/wiki/Streak_SRM-6

to balance that out all SSRM-6 user contact details including adresses should be provided

Edited by DrnkJawa, 07 February 2013 - 02:41 PM.


#18 Natasha Kerensky

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Posted 09 February 2013 - 06:21 PM

View Postqultar, on 07 February 2013 - 01:33 PM, said:

also clans used there LRMs as LOS weapons
if that is hard coded into them it will make them less OP
make it so there is almost no arc to them


Clan LRMs can be blind fired in TT.

#19 Nuwa

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Posted 09 February 2013 - 09:56 PM

whats funny is that MWLL battle doesnt revolve around who has the most streaks. Why? cause the average range of engagement is 600 meters. When bigger maps come out and there becomes a 1k+m open field there to charge your opponent I doubt the Streaks will be the most worrying weapon on their mechs.

#20 William Warriors

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Posted 10 February 2013 - 01:39 AM

When the clan comes.. all I want is 3 clan ultra ac20s.., 2 clan gauss rifles and some of their endo steels.. and the rest of their omni mechs can go back where they come from..





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