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Desperate Much?


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#41 New Breed

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Posted 07 February 2013 - 01:26 PM

it's PAY TO WIN because the mech they are selling in the email can go 68 MPH, that's 109 KPH. HAX

Edited by Ghost Bear, 07 February 2013 - 01:30 PM.


#42 Like a Sir

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Posted 07 February 2013 - 01:26 PM

Op I hate you, I really do. You made me agree and like Vassago Rains post, that is all...

#43 PropagandaWar

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Posted 07 February 2013 - 01:28 PM

View PostMudkips, on 07 February 2013 - 12:44 PM, said:

A hero mech with those stats vs. a starting mech for a player who doesn't pay real money.
I wonder who has the advantage.

Founder gonna founder though. Keep those blinders on.

I still do, and I have neither.

Edited by PropagandaWar, 07 February 2013 - 01:28 PM.


#44 NRP

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Posted 07 February 2013 - 01:29 PM

All the "pay" stuff is really just for asthetics and perhaps a bit of uniqueness. Definitely not "pay to win" imo.

That said, the Pretty Baby isn't bad at all, despite what it looks like on paper. It packs more missile firepower than the 9M and it is faster and more maneuverable. I'd say its slightly better than the 9M overall.

And every Awesome has an energy hard point in the head. Where else would you put a TAG?

#45 PropagandaWar

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Posted 07 February 2013 - 01:29 PM

View PostLike a Sir, on 07 February 2013 - 01:26 PM, said:

Op I hate you, I really do. You made me agree and like Vassago Rains post, that is all...

Me too. I was thinking *** hit his head, or was violated by a Magical Unicorn recently.

#46 Felicitatem Parco

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Posted 07 February 2013 - 01:30 PM

This discussion is not going in the direction of a constructive thread. It's started by a personal opinion about how the game is being marketed, and then makes a strong accusation of the game being/becoming Pay 2 Win. Opening with a line such as "Desperate Much?" and then presenting the ideas therein seems as if it was intended to be insulting and condescending, and the downstream posts are mostly non-constructive beyond simply refuting the OP. In a short time, about 50% of this thread will be either Off Topic or Ad Hominem scraps.

If this thread is to not be Locked, then the rest of the posts have to be real discussions about the OP. It's not a popularity contest and there's no real need to swing by and drop a complaint with out furthering the conversation, and if you think the conversation doesn't need to be furthered, then it's better to bump a different thread. Thanks for keeping it On Topic... (edit- I have now decided to Jettison due to the amount of personally-directed statements)

Edited by Prosperity Park, 07 February 2013 - 01:31 PM.


#47 Davers

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Posted 07 February 2013 - 01:31 PM

Everyone knows having cockpit items increases your damage! :mellow:

#48 PropagandaWar

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Posted 07 February 2013 - 01:31 PM

View PostMischiefSC, on 07 February 2013 - 12:46 PM, said:

You have reduced my leik of mudkips.

there's no pay to win here. These things are all gotta catch 'em all perks for people who don't mind spending money on things that have no real impact on in game performance.

None of the Hero Mechs are the 'best in class', most are actually inferior to the standard builds. Pretty Baby has an energy mount in the HEAD ferchristsake.

Yep. Flame is the only Hero Mech that I felt was even worth tweakin the chassis on.

#49 Tarman

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Posted 07 February 2013 - 01:33 PM

View PostProsperity Park, on 07 February 2013 - 01:30 PM, said:

This discussion is not going in the direction of a constructive thread. It's started by a personal opinion about how the game is being marketed, and then makes a strong accusation of the game being/becoming Pay 2 Win. Opening with a line such as "Desperate Much?" and then presenting the ideas therein seems as if it was intended to be insulting and condescending, and the downstream posts are mostly non-constructive beyond simply refuting the OP. In a short time, about 50% of this thread will be either Off Topic or Ad Hominem scraps.

If this thread is to not be Locked, then the rest of the posts have to be real discussions about the OP. It's not a popularity contest and there's no real need to swing by and drop a complaint with out furthering the conversation, and if you think the conversation doesn't need to be furthered, then it's better to bump a different thread. Thanks for keeping it On Topic... (edit- I have now decided to Jettison due to the amount of personally-directed statements)



I liked you better when you weren't green-titled. >_________>

#50 Skadi

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Posted 07 February 2013 - 01:45 PM

View PostProsperity Park, on 07 February 2013 - 01:30 PM, said:

This discussion is not going in the direction of a constructive thread. It's started by a personal opinion about how the game is being marketed, and then makes a strong accusation of the game being/becoming Pay 2 Win. Opening with a line such as "Desperate Much?" and then presenting the ideas therein seems as if it was intended to be insulting and condescending, and the downstream posts are mostly non-constructive beyond simply refuting the OP. In a short time, about 50% of this thread will be either Off Topic or Ad Hominem scraps.

If this thread is to not be Locked, then the rest of the posts have to be real discussions about the OP. It's not a popularity contest and there's no real need to swing by and drop a complaint with out furthering the conversation, and if you think the conversation doesn't need to be furthered, then it's better to bump a different thread. Thanks for keeping it On Topic... (edit- I have now decided to Jettison due to the amount of personally-directed statements)

Hate to be the party pooper here, but you might as well lock this one up, the OP is reeking of trolling, and this discussion is going nowhere good :mellow:

Also you need a Meme for thread locks...
you are beginning to dissapoint me.

#51 Aym

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Posted 07 February 2013 - 02:14 PM

View PostMackman, on 07 February 2013 - 12:46 PM, said:


It's a time advantage, nothing more. Almost every F2P game I can think of has it. That doesn't make it P2W at all.

OMG buy MC and buy a regular mech, or take your 25 games of cadet bonus and buy one, either way you're out of the grind in hours, no more than that. Wow. Also, it's a PATCH NOTES UPDATE. If you didn't select the "send me info about the game" checkbox you wouldn't have received that e-mail.

If we lock the thread can we change the OP's faction? It's giving my FWLM a bad name!

#52 Deamhan

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Posted 07 February 2013 - 02:24 PM

As far as p2w goes, it would be a stretch to say that the hero mechs may have a more favorable hardpoint config.

Although I do agree that the f2p/micro transaction model is horrible. The four that I'm familiar with are...

Pay for game + monthly sub (WoW): You had to buy the game and buy each expansion plus pay a monthly fee.

Game is free + monthly sub (EVE): You can download the game and play a free trial. then you can start paying monthly and unlock the trial to full. No paying for the game separately plus when they add new content, they don't release it as an expansion you have to buy.

Pay for game but no monthly sub (GW): Just recently bought GW2 and with the same model as GW, expect to have to buy each expansion that comes out but you don't have to pay monthly to play.

F2P (MW:O): Straight up no cost to download and play. However, if you want to do more than just have 4 mechs with basic paint, you're gonna have to pay. The stuff you can get without paying for, will require bit of a tedious grind, although I have to say that it is less of a grind than some other F2P games.

In all honesty, there is a general, if somewhat loose, relationship between the quality and quantity of content and the amount that is needed to pay to play. WoW has been going strong far longer than most other MMOs. It has a very large total land mass and there is a wide variety of meta-games within it. Although Warcraft had a pretty good following before WoW.

So how about CCP with EVE. If my memory is correct, these guys developed the game from the ground up, it was their first game and it is an MMO. It, too, is quite massive. Considering the number of systems, and all that goes on within those systems. They also single shard their servers so, unlike WoW, you don't pick a server to play on. It's everybody together. Very close to being a perfect sandbox, the game content is practically all created, maintained and controlled by its players.

GW2 also has a rather large world to explore. It also has a rather large and persistent WvW map which is divided up into sections but there is nothing stopping someone from load screening from one section to the other.

Then you look at the F2P. Now MWO and PS2 have been the only two I've played but when compared to the rest above, they are laughable. I could be mistaken with PS2 but it looks as though, even though you can select different servers, they use the same map on each server. So they only had to create the one. Also, the size of that map is about the same as the total WvW map in GW2. Yet GW2 also has it's quite large PvE map + decent size main cities. I won't even bother comparing it to the size of WoW or EVE.

Then we have MW:O. 4 maps and a couple variants whose total area combined (including the variants) is even smaller than PS2's. Hell, I think it's actually smaller than Teldrassil.

This may not be the first MW online game, but it is the first "MMO?". The reason for the quotations and question marks is because, despite being called a MMO, it's really only on par with the earlier titles' online play and that was just a multiplayer function to an already single player game. So that is all this is gonna be, a multiplayer function but without the single player content?

And before you go throwing CW and Beta around...

What is CW really gonna be? Not what they are hyping, but what is it REALLY gonna be?

You sift through all that hype and what are you left with? Your left with players having to join a clan/house or be a merc, you drop with other people in the same clan/house (or you fill a spot on one as a merc) into a 12v12 on a little bit bigger map that may have a few more options than just cap the flag. Whichever house/clan seems to be winning more matches on that planet has owner ship. Sorry to say but that is really just the exact same thing we are doing except with more mechs and modules. They'll have more elaborate cap points and even then it will still be more profitable to win by killing off the enemy team.

If they really want to be the envy of other companies and impress their fanbase, then what they really need are PS2 sized maps for each planet and fighting for control on the planet works in a similar fashion as it does in PS2.

Now I'm not saying they need a unique map for each planet. If there are six world types and each type makes use of one of two maps per type then that is only 12 maps they need.

Oh and I forgot to cover character creation. Which in PS2 is a joke. In this game, our mech is our character. Now I know with the K2, putting PPCs in the arms gives them an extended barrel. I honestly don't know about any of the other mechs since I have only ever owned Cats and currently only own the C1 but a mech's look should reflect it's weapon loadout among other things (I know AMS shows). Loading it with equipment and giving it a paintjob IS the character creation of this game. When you look at the Character creation of games like GW2 and EVE (EVE has an incredible one), I don't think an outward appearance of our mech's design is too much to ask.

As nice as free to play is and all, if you can hire more people (attract them with better wages) and turn out a better product as a pay to play. This is one person who wouldn't mind. It could even be an opportunity to do something I have yet to see in the NA market, and that is to have the game time tick down only when logged in. You have to pay for game time to play but you only use up that time when you log in. I honestly don't see why I don't see this done more often. People who can't play often or for very long won't feel they are wasting their money on a game that they never play. Mean while, they will make more of a profit off those that play all the time than they are now with the F2P model.



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