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Weapon Convergence


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#1 DoRkcHoPs

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Posted 07 February 2013 - 04:06 PM

Currently wherever you are aiming that range becomes the range at which weapons converge.

I would like to suggest the following:

When a mech is targeted the weapons should converge at the range of that mech regardless of where you are aiming.

When no mech is targeted the current system takes over and they converge at whatever range the crosshairs are pointing at.

The reason behind this is because with most projectile based weapons you need to lead ahead of a moving mech to hit them at any range besides point blank but since you are pointing at a point potentially 2000m away the weapons you fire dont hit where you intended.

Anyone agree?

#2 Asmudius Heng

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Posted 07 February 2013 - 04:18 PM

I agree - the devs i think answered this though and said they were not changing it .... which baffles me.

#3 Helvetica

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Posted 07 February 2013 - 04:42 PM

I like the way it works now, In the heat of battle you can take targets of opportunity as you fight while still holding your favoured target. It's a fluid system.

All that your system would do is increase the threat of ballistic weapons which are already very good.

Edited by Helvetica, 07 February 2013 - 04:43 PM.


#4 DoRkcHoPs

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Posted 08 February 2013 - 08:23 AM

It just seems stupid that because you have to lead your shot you lose the effectiveness of the weapons in a 31st century machine designed specifically for war.

Hell the tanks they use now automatically adjust angle and direction and compensate for wind and all you have to do is keep the crosshairs on a target.

#5 Antony Weiner

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Posted 15 February 2013 - 01:16 AM

I think DrockHops has a great idea. This idea is a clear wein!

As long as the pilot is reserved an ability to toggle between convergence on crosshairs and convergence on target, an option like this would add depth both to the immersion and the competitive-level individual piloting skills.

But then, again, convergence is probably coded in such an a*ss-backwards way that it would take 40 man-hours to make it toggle on target/on point of aim without a bug that drops you to the desktop and sets your room on fire.

#6 blinkin

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Posted 15 February 2013 - 01:22 AM

View PostAsmudius Heng, on 07 February 2013 - 04:18 PM, said:

I agree - the devs i think answered this though and said they were not changing it .... which baffles me.

it was in an "ask the devs" answers post (#31).

they said that they like it this way. i think this was also the post where they crushed my dreams telling me that repair and rearm would most likely not return.

Edited by blinkin, 15 February 2013 - 01:22 AM.


#7 Antony Weiner

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Posted 15 February 2013 - 01:26 AM

View Postblinkin, on 15 February 2013 - 01:22 AM, said:

it was in an "ask the devs" answers post (#31).

they said that they like it this way. i think this was also the post where they crushed my dreams telling me that repair and rearm would most likely not return.


Well, damn.

I'm not spending another dime on this game, I demand a refund!

#8 Karl Streiger

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Posted 15 February 2013 - 01:33 AM

View Postblinkin, on 15 February 2013 - 01:22 AM, said:

it was in an "ask the devs" answers post (#31).

they said that they like it this way. i think this was also the post where they crushed my dreams telling me that repair and rearm would most likely not return.

Yep - a bad day for MWO - and a bad day for me.

I loved that RNR... even with get 75% for free pay 25% if you like - the other way would have been better pay 25% get 75% for free. Idea behind RNR was simple and great - you have a good terrific Killer Mech but your RNR will eat away all you gain from a battle? Well maybe you need a better balanced design.

Same as with the convergence keep it simple = keep the cash flowing.
I still like the game much, but little less than last week.

Edited by Karl Streiger, 15 February 2013 - 01:34 AM.


#9 Mazgazine1

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Posted 15 February 2013 - 02:40 AM

That is an excellent idea.

I do not see any downside from this method.

I would really appreciate being able to shoot around buildings with shoulder mounted PPCs, instead of them converging 10m in front me :/

#10 Radical eliminator

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Posted 15 February 2013 - 06:13 AM

The devs might like the way the mechanics work now, but the sad truth is, convergence is at the moment all but working. Especially at close range, most weapons simply do not converge at all on the spot your aiming....lead or no lead!

#11 RedMercury

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Posted 15 February 2013 - 06:32 AM

The devs have a vision of their own, welcome to MWO.

I would say, "don't like it then leave", but the sad truth is PGI has monopoly on the mechwarrior IP.

#12 DoRkcHoPs

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Posted 19 February 2013 - 05:45 PM

I would pay MC to upgrade my mech to have a toggle between range finder convergence and target convergence like 50mc x 30 mechs :P

Edited by DoRkcHoPs, 19 February 2013 - 05:45 PM.


#13 Antony Weiner

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Posted 19 February 2013 - 06:16 PM

View PostDoRkcHoPs, on 19 February 2013 - 05:45 PM, said:

I would pay MC to upgrade my mech to have a toggle between range finder convergence and target convergence like 50mc x 30 mechs :)


That's pay to win.

Just posting in this thread because I have soooo much free time on my hands.

I'm gonna be lurking the forums,
V/R,
Anthony

#14 Stuii OCAU

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Posted 19 February 2013 - 07:55 PM

I like this idea, but I would add that a simple toggle mapped to some key to change between this mode and the current game mode would be good.





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