

Weapon Convergence
#1
Posted 07 February 2013 - 04:06 PM
I would like to suggest the following:
When a mech is targeted the weapons should converge at the range of that mech regardless of where you are aiming.
When no mech is targeted the current system takes over and they converge at whatever range the crosshairs are pointing at.
The reason behind this is because with most projectile based weapons you need to lead ahead of a moving mech to hit them at any range besides point blank but since you are pointing at a point potentially 2000m away the weapons you fire dont hit where you intended.
Anyone agree?
#2
Posted 07 February 2013 - 04:18 PM
#3
Posted 07 February 2013 - 04:42 PM
All that your system would do is increase the threat of ballistic weapons which are already very good.
Edited by Helvetica, 07 February 2013 - 04:43 PM.
#4
Posted 08 February 2013 - 08:23 AM
Hell the tanks they use now automatically adjust angle and direction and compensate for wind and all you have to do is keep the crosshairs on a target.
#5
Posted 15 February 2013 - 01:16 AM
As long as the pilot is reserved an ability to toggle between convergence on crosshairs and convergence on target, an option like this would add depth both to the immersion and the competitive-level individual piloting skills.
But then, again, convergence is probably coded in such an a*ss-backwards way that it would take 40 man-hours to make it toggle on target/on point of aim without a bug that drops you to the desktop and sets your room on fire.
#6
Posted 15 February 2013 - 01:22 AM
Asmudius Heng, on 07 February 2013 - 04:18 PM, said:
it was in an "ask the devs" answers post (#31).
they said that they like it this way. i think this was also the post where they crushed my dreams telling me that repair and rearm would most likely not return.
Edited by blinkin, 15 February 2013 - 01:22 AM.
#7
Posted 15 February 2013 - 01:26 AM
blinkin, on 15 February 2013 - 01:22 AM, said:
they said that they like it this way. i think this was also the post where they crushed my dreams telling me that repair and rearm would most likely not return.
Well, damn.
I'm not spending another dime on this game, I demand a refund!
#8
Posted 15 February 2013 - 01:33 AM
blinkin, on 15 February 2013 - 01:22 AM, said:
they said that they like it this way. i think this was also the post where they crushed my dreams telling me that repair and rearm would most likely not return.
Yep - a bad day for MWO - and a bad day for me.
I loved that RNR... even with get 75% for free pay 25% if you like - the other way would have been better pay 25% get 75% for free. Idea behind RNR was simple and great - you have a good terrific Killer Mech but your RNR will eat away all you gain from a battle? Well maybe you need a better balanced design.
Same as with the convergence keep it simple = keep the cash flowing.
I still like the game much, but little less than last week.
Edited by Karl Streiger, 15 February 2013 - 01:34 AM.
#9
Posted 15 February 2013 - 02:40 AM
I do not see any downside from this method.
I would really appreciate being able to shoot around buildings with shoulder mounted PPCs, instead of them converging 10m in front me :/
#10
Posted 15 February 2013 - 06:13 AM
#11
Posted 15 February 2013 - 06:32 AM
I would say, "don't like it then leave", but the sad truth is PGI has monopoly on the mechwarrior IP.
#12
Posted 19 February 2013 - 05:45 PM

Edited by DoRkcHoPs, 19 February 2013 - 05:45 PM.
#13
Posted 19 February 2013 - 06:16 PM
DoRkcHoPs, on 19 February 2013 - 05:45 PM, said:

That's pay to win.
Just posting in this thread because I have soooo much free time on my hands.
I'm gonna be lurking the forums,
V/R,
Anthony
#14
Posted 19 February 2013 - 07:55 PM
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