Jump to content

Tips On Countering Ecm


43 replies to this topic

#41 Taemien

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts
  • LocationNorth Carolina

Posted 09 February 2013 - 10:19 AM

I don't understand something. Do people think ECM makes mechs immune to lasers? I mean I constantly see this:


View PostDeamhan, on 07 February 2013 - 04:50 PM, said:

Stupidly enough, right now, the only real counter to ECM is ECM

View PostSolis Obscuri, on 07 February 2013 - 07:47 PM, said:

Bring your own ECM, since it's the only counter to ECM.


The ECM is a component like any other. It can be destroyed. The mech using it can also be destroyed. Do either of those and the ECM effect is stopped. It does not require ECM to do so. ECM does not protect the mech(s) from being damaged. Granted the other team if coordinated will try to protect their ECM asset. But you'll just have to overcome that coordination, thats sort of what competitive play is.

#42 Neokenfu

    Member

  • PipPip
  • 36 posts
  • LocationXinyang Prefecture

Posted 09 February 2013 - 12:52 PM

I guess its still really tough because of whaty it does for the easy of heavy/assault distance closing.

Edited by Neokenfu, 09 February 2013 - 01:18 PM.


#43 PlagueChampion

    Member

  • PipPipPipPipPip
  • 126 posts
  • Locationbehind you!

Posted 09 February 2013 - 12:57 PM

NARC

#44 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 09 February 2013 - 02:40 PM

View PostTaemien, on 09 February 2013 - 10:19 AM, said:

I don't understand something. Do people think ECM makes mechs immune to lasers? I mean I constantly see this:

The ECM is a component like any other. It can be destroyed. The mech using it can also be destroyed. Do either of those and the ECM effect is stopped. It does not require ECM to do so. ECM does not protect the mech(s) from being damaged. Granted the other team if coordinated will try to protect their ECM asset. But you'll just have to overcome that coordination, thats sort of what competitive play is.

What ECM does is block intel, such as paperdoll and call letters. This indirectly debilitate lasers, as you want to concentrate the beam on a particular location. Not having access to paperdoll means you can't see what is damaged. Also team focus fire becomes cumbersome without a call letter.

You are correct in saying ECM does not negate lasers however. But this does not make laser or ballistics counters. What you have described is a winning conditions. All things within the game can be beaten if you eliminate the mech, that's a given.

The problem with ECM is not that it can not be beaten, it's the fact it is unbalanced due to lack of cons. Every component in the game has a con or hard counters :
  • lasers - heat, hardpoints
  • ballistics - ammo, tonnage, hardpoints
  • LRM - ammo, minimum range, slow travel time, AMS, EMS, tonnage, hardpoints
  • SRM - ammo, maximum range, hardpoints
  • SSRM - ammo, maximum range, AMS, EMS, random impact (mostly CT), hardpoints
  • AMS - ammo, maximum range, hardpoints
  • BAP - countered by ECM
  • TAG - countered by ECM, requires los, can be seen, hardpoints
  • NARC - countered by ECM, requires los, ammo, tonnage, hardpoints
  • Artemis - countered by ECM, requires los, extra tonnage and crit slots
I can't think of any ECM cons.... Anyone? I am all ears.

Edited by StalaggtIKE, 09 February 2013 - 02:50 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users