Elite Skills And The Grind
#1
Posted 08 February 2013 - 06:24 AM
If you have a Hero Mech and Founders Bonus...and premium time earniing credits is so much easier...but when you havent...this game turns out into the biggest grindfest ever.
This doesnt count for light mechs though...they are kinda cheap and easily affordable. But there comes another problem with it...
ok so we buy 3 ravens...prolly one is the L with ecm many love due to ecm. many will prolly want to master this mech, while the others...are just played to get the basic skills done so you can master the L variant.
as a friend said...he just wants to master and play the L variant...while leveling the others which he doesnt want to outfit was just boring work. not everyone might feel this way...but if you are tight on money you will prolly just play them how they come and in the end always play the L variant.
isnt this a little boring...to play other mechs just to collect but kinda discard them later?
then comes the bigger problem f.e. the atlas...i got the DDC one first after collecting some more CBs after my cadet bonus was done. just thinking about how many CBs i will have to earn to get 2 more...made me think...grind like 400+ games to be able to get elite skills?
just no way...i rather buy other mechs instead of trying to get elite with the atlas.
i want to have fun...and grinding over 400 games just to be able to get some minor bonus from elite skills isnt for me...it feels like work...and any game that makes me feel like work isnt worth playing. so before this game turns to be work for me...i decided to buy other mechs instead mastering any of the more heavy chassis.
sure i could buy a hero mech...get premium time to make it easier...but to be honest...the game is still in beta and all i will sppend my MCs on are mech bays till its done.
the difference between players and their CB income who have founders bonus/premium time/hero mech is just a bit too much.
and if you play light mechs prefered your CB income is even less. its not that much...but if f.e. you are playing conquest and focus iin capping with your light instead dealing dmg in the end your CB reward wont compare to dmg dealing ones.
i dont want a major change or a nerf for the players having a hero mech, premium time and founders bonus....
but a little bonus for the players not having it...not many jump into the game and get everything from the start and not many plan to spend MCs when the game is still in beta. if they see how much grind it will be some might get discouraged after getting their first mech with their nice cadet bonus. add to it that their first 50 matchs might be often on the losing end due to the steep learning curve.
i am sure we all want more players so the game will succeed...but losing them cause they think earning CBs is kinda hard...wouldnt that be bad? your second mech and all the tweaking you have to do and buy already takes a long time.
right now i have played like 350+ matchs and i still only own 3 mechs and i am not finished equipping my last new one properly.
and yeah yeah...find friends, play with others, join a clan etc ect might help...but there are some who actually play alone and dont want to be part of a social structure...nope thats not me but there are some and for them it will be really tough to feel like making a good progress without any bonus.
so what do you think....boost the iincome just a little for the people not having hero mechs/premium time or founders bonus could help making people stay...or dont you care about it? or is it a must to be social?....or if they dont have it what it takes to stay for long without getting discouraged its not worth keeping them motivated?
and boost the CB reward a little for people playing lighter mechs on coquest mode? since their role at assault is a little different and you can do some nice dmg if you run a good light mech and have the skills.
though sometimes i find light mechs on conquest rather fighting than capping first since not all are aware of their role there...or they want to deal dmgm cause they might get more CBs this way and let others cap?
lets hear your voices!
#2
Posted 08 February 2013 - 06:26 AM
give me free stuff?
#3
Posted 08 February 2013 - 06:28 AM
Im not sure but i believe that cadet bonus should stack as well...
#4
Posted 08 February 2013 - 06:30 AM
#5
Posted 08 February 2013 - 06:30 AM
What if people actually got the elite skills without complaining first so they'd know just how amazing they are and realize they really should get them no matter what?
What if you just spent a few dollars and got premium for a couple of days so the grind would be MUCH shorter?
There are really simple ways to solve your "problems". The only real issue is psychological...there's no way for people to deal with buyers' remorse other than to feel crappy about the decisions they've made. Perhaps there should be a timer before your purchases are locked in so you can sell them back for full price? That way you can try before you buy.
Edited by Nonsense, 08 February 2013 - 06:32 AM.
#6
Posted 08 February 2013 - 06:33 AM
When it comes to the Raven 3L though, the 2x and 4x are completely inferior. The 2x was okay before ECM, now it's just pathetic compared to the 3L. People will also make your grind harder because they know you're only grinding the 2x so you can jump back in the 3L, and they will shoot you first just to ruin whatever chance you had of having fun in the non-ecm variant.
Without premium time it's a bit rough but unfortunately that's one of the incentives to spend money on the game. If you think of it like an MMO subscription, and you mostly use your MC on premium time and mechbays, it comes out to less than $15 a month, which is completely fair I think. If you choose to play for free, you won't get the perks, but you can still jump into matches and kill stompy stompy machines.
Try to enjoy the matches, and consider playing the crappy variants a challenge. Also as an FYI, most of the non-ecm chassis don't really suffer from crappy variants.
#7
Posted 08 February 2013 - 06:34 AM
Quote
false, they shoot you because you're an easier kill, especially if you're not running 138 kph.
Edited by CapperDeluxe, 08 February 2013 - 06:35 AM.
#8
Posted 08 February 2013 - 06:35 AM
#9
Posted 08 February 2013 - 06:36 AM
There are reasons I have not started it which includes planned trips and time away. When I do start it then it will be easier on the new mechs available then. Until then... grindy grindy... and it is MY choice to do so.
This game is your choice. The rules are the developer's choice.
They have already tweaked the economy so their are no losers... everybody gets a friggin ribbon now.
#10
Posted 08 February 2013 - 06:37 AM
CapperDeluxe, on 08 February 2013 - 06:34 AM, said:
I stopped reading right there. Yes. It *IS*. Founder mechs + Premium time + XP conversion etc to save CBs; is still an ENORMOUS grind. CBs are the grind in this. Most of it is hidden in engines and modules and weapons all of which can easily cost more than several smaller mechs in total.
#11
Posted 08 February 2013 - 06:39 AM
#12
Posted 08 February 2013 - 06:42 AM
Protoculture, on 08 February 2013 - 06:37 AM, said:
I stopped reading right there. Yes. It *IS*. Founder mechs + Premium time + XP conversion etc to save CBs; is still an ENORMOUS grind. CBs are the grind in this. Most of it is hidden in engines and modules and weapons all of which can easily cost more than several smaller mechs in total.
Ok so it may take you a couple weeks to finish up 3 Atlases. But you can save yourself a lot of time and cbills by sharing engines and modules and weapons across the variants. I know I've got a 300XL and 325XL that I share among about 4 mechs each.
Edited by CapperDeluxe, 08 February 2013 - 06:43 AM.
#13
Posted 08 February 2013 - 06:43 AM
#14
Posted 08 February 2013 - 06:43 AM
Taizan, on 08 February 2013 - 06:39 AM, said:
You mean like Open World PvP player built Everyhing™? AKA Eve but Robots instead? It's called Perpetuum-Online, I played it for a long time and then quit because it wasn't going anywhere. It's called that for a reason; at least the grind here has a theoretical end but that doesn't mean it's not horrendous and disenchanting.
Edited by Protoculture, 08 February 2013 - 06:45 AM.
#15
Posted 08 February 2013 - 06:44 AM
LOL
How about a trophy when you don't win too? Oh wait, you probably grew up with that.
The grind is fine. If my "grind" you mean that you actually have to work a little for something you want. I've tried some other games with real grind and didn't like them. There is no "grind" in this game.
#16
Posted 08 February 2013 - 06:46 AM
Protoculture, on 08 February 2013 - 06:37 AM, said:
I stopped reading right there. Yes. It *IS*. Founder mechs + Premium time + XP conversion etc to save CBs; is still an ENORMOUS grind. CBs are the grind in this. Most of it is hidden in engines and modules and weapons all of which can easily cost more than several smaller mechs in total.
I did it without any of those, in one day.
#17
Posted 08 February 2013 - 06:47 AM
Death Mallet, on 08 February 2013 - 06:44 AM, said:
LOL
How about a trophy when you don't win too? Oh wait, you probably grew up with that.
The grind is fine. If my "grind" you mean that you actually have to work a little for something you want. I've tried some other games with real grind and didn't like them. There is no "grind" in this game.
See, we have a fundamental disagreement about what a GAME is here. To me a GAME should not have a GRIND because a GRIND, by DEFINITION is not FUN (hence the association with words like Harass, Oppress, and Drudge and out side the context of F2P games it usually relates to WORK).
TL;DR: Stompy shooty robots are fun. Trying to climb a hundred ladders in said robot wearing concrete debt boots is not.
Edited by Protoculture, 08 February 2013 - 06:50 AM.
#18
Posted 08 February 2013 - 06:48 AM
Protoculture, on 08 February 2013 - 06:37 AM, said:
I stopped reading right there.
To you, it is. To others, it isn't I can accept that you think it's a grind but I won't try to convince you otherwise. Well, I will. Try to get a T10 tank in WoT and then let me know how the "grind" is here. Personal experience varies.
#19
Posted 08 February 2013 - 06:50 AM
i doubt i see any reason not to play an ecm variant on the lighter mechs...its an big advantage for you...and support for your teammates.
and global XP conversions takes MCs...so only people with a lot of MCs will use it. right now my Atlas i played a lot has sooo much XP and its just sitting there.
double the XP...triple them but make it possible to master one mech without buying other variants.
i can understand that they want you to buy the other variants with MCs...or buy more mechbays for MCs to get all 3 mechs to get elite skills...but its just stupid system wise...anyone could master a mech...without playing other variants.
do i have to drive 3 different cars of the same model to master one? but well yes any rl comparing is sure not viable.
so maybe double and triple the XP for above basic skills if you just own one mech variant...and maybe even quadruple the XP needed for the mastery. but let us do it for each single mech...without the need to buy 2 more...if we want to we can still buy them and gain elite skills this way rather than letting them rot in hangar or sell them after we gained mastery.
Edited by Julian Tifflor, 08 February 2013 - 06:55 AM.
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