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Disappointed And Pissed Off Like Hell !


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#21 Yiazmat

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Posted 08 February 2013 - 05:23 PM

View PostSkadi, on 08 February 2013 - 05:07 PM, said:

Lol ECM...
*hits raven with 4 PPC's*
There problem solved, stop using Streaks and LRM's in full pug matches where you have no premade ECM.


Yup, I've laied low many a 3L with quad-linked PPC's (before and after the Feb.5th patch) with resounding crunch and much fire. BAM! POOF! no more ECM raven. Bring a friend with you to counter ECM, and it's GG. Again. And by friends, I mean direct fire weapons or actual people to watch your back.

Edited by Yiazmat, 08 February 2013 - 05:24 PM.


#22 Slugger2012

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Posted 08 February 2013 - 05:26 PM

View PostSkadi, on 08 February 2013 - 05:07 PM, said:

Lol ECM...
*hits raven with 4 PPC's*
There problem solved, stop using Streaks and LRM's in full pug matches where you have no premade ECM.


that doesn`t change the fact that ECM is used it was never intendet to....even your humungus aiming abilities wont give a scratch on that fact...

#23 Codejack

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Posted 08 February 2013 - 05:33 PM

View PostSkadi, on 08 February 2013 - 05:07 PM, said:

Lol ECM...
*hits raven with 4 PPC's*
There problem solved, stop using Streaks and LRM's in full pug matches where you have no premade ECM.


Oh, yea, just hit a Raven with PP- oh, crap, that pesky lagshield again.

Not to mention that it would be incredibly difficult even without the lagshield; EMP is neat, but it is not a fix.

#24 Slugger2012

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Posted 08 February 2013 - 05:33 PM

so,in addition i quote the rules for stealth armor provided by the BT Master Rules...see the drawbacks an equipped mech got witch are totally ignored by the actual MWO gameplay:

STEALTH ARMOR SYSTEM
Stealth armor is the modern-day incarnation of the Star
League’s finest achievement in stealth systems. The original
null-signature system consisted of several subsystems that
combined to mask a BattleMech’s presence on the battlefield
and made a hidden ’Mech as good as invisible. Unfortunately,
the Confederation was unable to duplicate the technology of
that long-lost system and had to make several concessions to
achieve a rough equivalent. The most significant concession
is the composition and shape of the ’Mech’s armor. It is the
cornerstone of the entire system and incorporates the use of
a Guardian ECM Suite. Originally tested on the Raven to provide
proof of concept, the time and resources spent on this
armor system are at odds with the Confederation’s usual reticence
to develop such radical technology. However, the
Capellan propensity for electronic warfare explains this apparent
anomaly.
Only Inner Sphere units may mount stealth armor. The
stealth armor system takes up 2 critical slots in each of the
BattleMech’***** locations except for the center torso and head
(two slots each in the right and left torsos, the right and left
arm, and the right and left leg, for a total of 12 critical slots).
A ’Mech with the stealth armor system must also mount a
Guardian ECM Suite. When the stealth armor system is not
engaged, the ECM Suite functions normally. However, when the
stealth armor system is engaged, though the ECM still continues
to function normally, the ’Mech suffers the effects of being
in the radius of an enemy ECM Suite (p. 136). If the ECM Suite
is destroyed, the stealth armor system cannot function.
A player may turn the stealth armor system on or off during
the End Phase of any turn. A ’Mech may also start the game with
the system already engaged; this must be indicated on the unit’s
record sheet. While the system is engaged, the ’Mech is more difficult
to attack at long distance. Medium-range attacks receive a
+3 to-hit modifier in place of the standard medium-range modifier;
long-range attacks add a +6 to-hit modifier. In addition, Beagle
active probes and their Clan equivalents cannot locate a hidden
unit with its stealth armor engaged. Finally, a ’Mech with the
stealth armor system engaged cannot be attacked as a secondary
target; the system makes the target so hard to detect and lock on
to that any unit making a weapon attack against a ’Mech with
engaged stealth armor can only attack that unit during that
Weapon Attack Phase (see Multiple Targets Modifier, p. 31).
Finally, the stealth armor features heat baffles that mask the
’Mech’s heat sinks and reduce its infrared signature. However,
the baffles restrict the normal venting of heat. While engaged, the
stealth armor system generates 10 Heat Points per turn.
Vehicles: Vehicles cannot mount stealth armor.

#25 Skadi

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Posted 08 February 2013 - 05:35 PM

View PostCodejack, on 08 February 2013 - 05:33 PM, said:


Oh, yea, just hit a Raven with PP- oh, crap, that pesky lagshield again.

Not to mention that it would be incredibly difficult even without the lagshield; EMP is neat, but it is not a fix.

I dont experience lag shields nearly as much as i used to, and i meen NOT EVEN CLOSE.
hitting a light with 4 PPC's will end their game, anything can finish them if they somehow survive, even MG's, EMP will make it even better for people like me who love our PPC's :lol:

Edited by Skadi, 08 February 2013 - 05:37 PM.


#26 INSEkT L0GIC

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Posted 08 February 2013 - 05:43 PM

Someone quote the BT double blind rules for ECM next, or quote from the novels, as they are more in line with MWO ECM.

#27 Slugger2012

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Posted 08 February 2013 - 05:48 PM

View PostINSEkT L0GIC, on 08 February 2013 - 05:43 PM, said:

Someone quote the BT double blind rules for ECM next, or quote from the novels, as they are more in line with MWO ECM.


uhh,you forgot to mention the omnipotentic and supernatural "Phantom Mech"-Power provided by Morgan and Patric Kell... -.-

Edited by Slugger2012, 08 February 2013 - 05:50 PM.


#28 Codejack

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Posted 08 February 2013 - 06:01 PM

View PostSkadi, on 08 February 2013 - 05:35 PM, said:

I dont experience lag shields nearly as much as i used to, and i meen NOT EVEN CLOSE.
hitting a light with 4 PPC's will end their game, anything can finish them if they somehow survive, even MG's, EMP will make it even better for people like me who love our PPC's :lol:


Great; for those of us who have seen the lagshield get worse, this is just adding insult to injury.

I love PPCs... in real Mechwarrior games.

#29 CG Oglethorpe Kerensky

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Posted 08 February 2013 - 06:04 PM

View PostSlugger2012, on 08 February 2013 - 03:24 PM, said:

Dear Devs,dear Piranha employees,

i really try to be polite and hold contenance,but...


Then be polite, especially try to not capitalize the first words of the next line, otherwise we may think you are losing your cool.

Quote

P L E A S E remove that stealth capability from the god-damm f**** ECM system!![

The stealth feature has nothing,ABSOLUTLEY nothing in common to the original Battletech ruels!!


I am not sure what 'stealth feature' you are talking about but I am sensing a lot of anger and frustration from you and I want to remind you of two things.
1. It is just a game.
2. The TT rules weren't really that good to start with, really they were just an abstraction with a poor sense of balance and no way to tweak them.

Quote

I don`t want to troll about game balance etc. - but i think Battletech shall remain Battletech..otherwise you could implent moronic devices like "teleport-system" or "cruise missile" up to "Macross-Mega-Fusion-Anti-Matter-Raygun" too....


So no Kearny-Fuchida drives or Capital Missile Systems like the Barracuda for you, okay...

Quote

Jamming of certain enemy devices - all right - thats what the Battletech Compendium says..nothing against that! But STEALTHING (exactly stealthing with ONE Mech 2(!!) complete lances ).... MAN ! You can't be serious with that ?!


I am not sure you know what Stealth technology is...

Quote

My point of view is,you did an amazing an excellence job on this Game ! Really - amazing graphics,amazing sounds,superiour athmosphere...

but why in gods name do you muck up all this brilliant things with an absoloutley unrealistic (okay - never say realistic an Battletech in one way =) ) and state of the art rule-breaking ECM device ?!

I am really sick of running into an stealthed Atlas with a medium Mech and get immedately blasted to pieces by it! See ? ATLAS <-> STEALTH....c`mon..that`s idiotic !


You should really look at your sensors, because the Atlas isn't being stealthy at all, in fact once you get close to him your sensors start screaming they are being jammed. Making your enemies sensors scream "Danger Close" is sort of the opposite of being stealthy.

Quote

If you want to implent stealth technology to this great game,I suggest you can realize this by ARMOR..(of course with adequate drawbacks)...like i posted some time before..i remember some level 3 rules supporting stealth armor..at least,i have read about it years ago..
BUT PLEASE NOT with that ECM !


Please don't confuse ECM's jamming with Stealth.
ECM Jamming is like a Grognard Neckbeard making a huge internet post full of capitalized words, bad grammar, and stupid ideas that overwhelms a readers capacity to filter out the stupid.
Stealth on the other hand is moving around without revealing your presence to the enemy.

Quote

Okay,I think i have calmed down a little bit...so far...so now here are my facts..:

Replace ECM with one thats true to the original BT-rules...removing stealth ****...otherwise,i really have to think about playing MWO for the future !


Original TT rules weren't that good, in fact I would rather not have a system where I could only fire my weapons once every 10 seconds, hit random locations on a mech, and would likely die and have to start over again with a new pilot if the enemy got lucky.

Quote

Want to play BATTLETECH..and definite NOT some ROBOT-METAL-GEAR-SOLID-STEATH crap !


You should go find a TT group, I think you would be more happy there and your happiness is very important to me.

Edited by CG Oglethorpe Kerensky, 08 February 2013 - 06:08 PM.


#30 Yiazmat

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Posted 08 February 2013 - 06:12 PM

View PostCodejack, on 08 February 2013 - 06:01 PM, said:


Great; for those of us who have seen the lagshield get worse, this is just adding insult to injury.

I love PPCs... in real Mechwarrior games.


If you cant hack rolling PPCs because your ISP is the suck, downgrade a bit to LL or ERLL. Those still push off Light Mechs quite well. The beam is more user friendly for people with less hand-eye coodination.

#31 Codejack

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Posted 08 February 2013 - 06:13 PM

View PostYiazmat, on 08 February 2013 - 06:12 PM, said:


If you cant hack rolling PPCs because your ISP is the suck, downgrade a bit to LL or ERLL. Those still push off Light Mechs quite well. The beam is more user friendly for people with less hand-eye coodination.


I have 50Mb in the city with the fastest Internet in the Western hemisphere; the problem isn't on my end.

#32 Slugger2012

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Posted 08 February 2013 - 06:13 PM

You should go find a TT group, I think you would be more happy there and your happiness is very important to me.

Yeah..I think I should do that....

#33 Codejack

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Posted 08 February 2013 - 06:14 PM

View PostSlugger2012, on 08 February 2013 - 06:13 PM, said:

You should go find a TT group, I think you would be more happy there and your happiness is very important to me.

Yeah..I think I should do that....


Or wait for this game to die so someone can make a real Mechwarrior game....

#34 Skadi

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Posted 08 February 2013 - 06:14 PM

View PostCodejack, on 08 February 2013 - 06:13 PM, said:


I have 50Mb in the city with the fastest Internet in the Western hemisphere; the problem isn't on my end.

Then i dont understand how you expierence the lag shield enmass but i dont...
beginning to think its a issue of skill...

#35 CG Oglethorpe Kerensky

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Posted 08 February 2013 - 06:15 PM

View PostSlugger2012, on 08 February 2013 - 06:13 PM, said:

You should go find a TT group, I think you would be more happy there and your happiness is very important to me.

Yeah..I think I should do that....


You should look into Mega Mek, its the unoffical online version of the TT system.

I hope you find what you are looking for.

#36 Codejack

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Posted 08 February 2013 - 06:19 PM

View PostSkadi, on 08 February 2013 - 06:14 PM, said:

Then i dont understand how you expierence the lag shield enmass but i dont...
beginning to think its a issue of skill...


Then you don't understand the netcode/lagshield issue; it has never had anything to do with location, bandwidth, ping, etc.

Edit: While I was typing this, I was launching into a round; after I hit post, I was covering the upper base/sniping in river city and a Jenner just plain appeared out of nowhere in front of me. He just teleported in and I saw the "base being captured" message before he actually showed up on the screen.

Edited by Codejack, 08 February 2013 - 06:21 PM.


#37 CG Oglethorpe Kerensky

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Posted 08 February 2013 - 06:19 PM

View PostCodejack, on 08 February 2013 - 06:14 PM, said:


Or wait for this game to die so someone can make a real Mechwarrior game....


The folks at PGI have done a wonderful job so far and are continuing to improve the game, despite a community that seems to be full of venom and hate for them. If you do not like this game, and you did say you were quitting so I don't know why you are still here, then please move along and find a game that you like. You should try Eve Online, I don't think they have ECM there.

#38 Skadi

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Posted 08 February 2013 - 06:22 PM

View PostCodejack, on 08 February 2013 - 06:19 PM, said:


Then you don't understand the netcode/lagshield issue; it has never had anything to do with location, bandwidth, ping, etc.

Ok, let me reilliterate, your the ONLY one who i have heard from that thinks the netcode issue is still so epidemic its game breaking, and see's it against almost every light they encounter.

#39 Codejack

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Posted 08 February 2013 - 06:25 PM

View PostCG Oglethorpe Kerensky, on 08 February 2013 - 06:19 PM, said:


The folks at PGI have done a wonderful job so far and are continuing to improve the game, despite a community that seems to be full of venom and hate for them.


Other games don't have this problem; I wonder why a group of developers that is consistently insulting to its playerbase would have a bad reputation.... :lol:

View PostCG Oglethorpe Kerensky, on 08 February 2013 - 06:19 PM, said:

If you do not like this game, and you did say you were quitting so I don't know why you are still here, then please move along and find a game that you like.


Where did I say that? I said I'm not spending any money until they decide to actually fix some stuff, and I stand by that, but my last MMO just went belly-up, so /shrug


View PostCG Oglethorpe Kerensky, on 08 February 2013 - 06:19 PM, said:

You should try Eve Online, I don't think they have ECM there.


Unfortunately, running an interstellar mining conglomerate is not my idea of a good time.

View PostSkadi, on 08 February 2013 - 06:22 PM, said:

Ok, let me reilliterate, your the ONLY one who i have heard from that thinks the netcode issue is still so epidemic its game breaking, and see's it against almost every light they encounter.


Try playing the game; now that we talk after a round, I see constant complaints about it.

#40 StalaggtIKE

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Posted 08 February 2013 - 06:26 PM

View PostCoffiNail, on 08 February 2013 - 03:27 PM, said:

LOL It is called tactics, being aware of your surroundings. Not just tunnel vision straight ahead. Looking around and watching for movement. I really like ECM. Even if I die to a group of mechs in an ECM bubble. It is called superior tactics. It is not stealth, it is disrupting your sensors.

Keep aware of the world around you, and you are caught less off guard.

LOL! What tactics? When I equip ECM on my RVN-3L, I don't have to do anything, but avoid direct fire weapons. Since I am in a tiny speedy mech, I can just keep to the enemies back or hide behind my allies.Tactics... lol. It's just common sense.

CG Oglethorpe Kerensky said:

You should really look at your sensors, because the Atlas isn't being stealthy at all, in fact once you get close to him your sensors start screaming they are being jammed. Making your enemies sensors scream "Danger Close" is sort of the opposite of being stealthy.

You do realize you can swap to counter mode to get rid of the static, right? I know ECM is unbalanced, because I use it in all of its brokenness. It's laughably wonderful; because it allows me to play sloppily and still be at the top of the scoreboard.

Edited by StalaggtIKE, 08 February 2013 - 06:28 PM.






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