Jump to content

:( Goodbye To All The Players


119 replies to this topic

#21 Psikez

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,516 posts

Posted 09 February 2013 - 04:31 AM

View PostDragonkindred, on 09 February 2013 - 04:28 AM, said:

Wow, too much doom and gloom. Unless someone posts a link stating we are all getting split up, you guys are totally making a storm in a tea cup.

PS- i'm in Aus, so you guys complaining about 120-150 ping need to wake up!


This is already said in the latest ask the devs. Don't care about 150 ping, just want to stay with my mates. Maintaing 2 accounts seems like a hassle but something I'll end up doing or something. Unknown at this time

#22 Taizan

    Com Guard

  • PipPipPipPipPipPipPipPip
  • 1,692 posts
  • LocationGalatea (NRW)

Posted 09 February 2013 - 04:42 AM

View PostDragonkindred, on 09 February 2013 - 04:28 AM, said:

Wow, too much doom and gloom. Unless someone posts a link stating we are all getting split up, you guys are totally making a storm in a tea cup.

It's in the latest Ask the devs AND has been quoted in this very thread.

#23 FrostPaw

    Member

  • PipPipPipPipPipPipPip
  • 946 posts
  • LocationUnited Kingdom

Posted 09 February 2013 - 04:44 AM

I'm curious why allowing unique singular accounts across US and EU servers would be difficult. Why is it a problem to allow a switch between the two for matchmaking/hosting whenever the play wishes? Surely a centralized database could be set up, it just receives data from two server hubs instead of one. I suppose it has to be more about money and not wanting to pay for their own EU servers.

When I look at mmos, SOE allows this while many other mmos lock you to a region due to outsourcing. Presumably the problem must be that PGI/IGP will seek to outsource the hosting of EU servers and thus they must offer an exclusive closed userbase as an attractive market for bidders?

Seems such a shame that we always have to choose between playerbase and performance. For all the advances in technology, online gaming still kinda sucks.

Edited by FrostPaw, 09 February 2013 - 04:45 AM.


#24 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 09 February 2013 - 04:46 AM

"We shall live apart, conserving all the good of the us servers and ridding ourselves of the bad, so that when we return, and return we shall, our shining moral character will be as much our shield as our BattleMechs and fighters."

#25 Merrik Starchaser

    Member

  • PipPipPipPipPipPip
  • Deadset Legend
  • Deadset Legend
  • 239 posts

Posted 09 February 2013 - 04:53 AM

View PostGammanoob, on 08 February 2013 - 06:05 PM, said:

Why can't we just have one global account, where we can choose what region we want to play for however long we want?

There are plenty of good reasons to play in a different region. For example, what if I have time to play at 4.00am Euro time, it will be hard to find Euro players but if I go the US servers they are 6 hours behind at least and I am playing during their prime time.

It's asinine, we've have all have to play on NA servers, which while annoying has led to some cool friendships forming in different geographic regions and then we get shafted...again...thanks I guess.


This I play at 4am mountain US, Most of my friends playing at that time are from from the EU region, I will gladly suffer lag to drop with them

#26 icey

    Member

  • PipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 301 posts
  • LocationLondon, UK

Posted 09 February 2013 - 05:07 AM

having to grind up all my mechs and efficiencies again on a seperate account is going to suuuuuuck

but then, think of all the extra premium i'll have to purchase. you can bet that thought has crossed someone's mind at IGP.

even if they only synced xp/cbills/inventory once every 24 hours or something, itd still be preferable to having to build a new account up from zero - or they could duplicate my existing account across to the EU server so my existing ~2500 games worth of stuff isnt lost.

#27 Dragonkindred

    Member

  • PipPipPipPipPip
  • The Raider
  • 160 posts

Posted 09 February 2013 - 05:15 AM

View PostTaizan, on 09 February 2013 - 04:42 AM, said:

[/size]
It's in the latest Ask the devs AND has been quoted in this very thread.


Fair enough, but possibly would have been better if it was said; "as posted in the ask the devs thread"
With a link http://mwomercs.com/...evs-31-answers/

Then us guys that spend more time playing would understand!

#28 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 09 February 2013 - 05:18 AM

Dunno if splitting the playerbase is such a good idea. It will take longer to find matches when you play outside of the regional prime time.

#29 Jay Kerensky

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 209 posts
  • LocationJumpship in the Periphery

Posted 09 February 2013 - 05:27 AM

AUSSIE AUSSIE AUSSIE server please! Or at least an Australasian server.

Yes we would be forced to ditch our N/A server friends and Companies, but to get below a 260 ping, I'll shoot them all myself!

Would we have to transfer existing accounts? - most probably, it happened for World of Tanks <shudders, remembering it>.

Don't care, give me a low ping and I'm paying and playing - I also know a heap of people that would jump in too, but can't now as their ping is even worse than mine (their providers suck).

Failing all of that can we please have a game mod to provide gun sites that show us where the server thinks we're aiming, as opposed to what we see in our mech?

#30 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 09 February 2013 - 05:28 AM

yea honestly, that was THE answer i feared the most,and now we have it... suxx to be honest... i really hoped there´d be a way w/o splitting us completely... well... good bye fellow europeans, i´ll stick to NA regardless...was always my plan from the very first moment the question ever came up...

Edited by Adrienne Vorton, 09 February 2013 - 05:31 AM.


#31 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 09 February 2013 - 05:36 AM

Yes! Low ping! Its so bad at 260mm, I can't keep my crosshair on the target while firing lasers, the lead is so great it'll break lock.

#32 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 09 February 2013 - 05:38 AM

View PostHedonism Robot, on 08 February 2013 - 06:06 PM, said:

you guys are making a mountain out of a mole hill. If they add this feature it will say which server to connect to US/EU/ASIA if you want to connect to a US server and are in the EU you still will be able to. This is only to reduce lag for EU players cause it makes it much harder for them to land skill shots. The OP claiming this will kill the player base is a troll or extremely stupid, possibly both.

sry but that would be nice it it was true, but it ain´t... the statement is clear...you have an account WEITHER on EU OR on NA...it´s even possible that someone uses your name on the other shard... they WILL be seperated, only way is having 2 accounts... but honestly, 1 CW is enough, i for my part don´t have time to take care about 2 ...

Quote

Nash - You mentioned that EU servers may be introduced at 2013. My question is: Will your pilot name be available on both servers (North America and Europe) or only on one of them? (I ask because otherwise it could happen that 2 different people are taking the same pilot name one at North America and the other at Europe
A: Each region is has its own database and unique user names. Regions do not play with or against each other.
1.2 Can players, that are currently playing on the NA server move their account to the European game region? Or is it a "fluent" system where you are assigned via matchmaking to the best fitting game server?
A: Our goal would be to offer a onetime transfer option. Regions will have their own servers and unique accounts.

Edited by Adrienne Vorton, 09 February 2013 - 05:39 AM.


#33 AndyHill

    Member

  • PipPipPipPipPipPip
  • 396 posts

Posted 09 February 2013 - 05:38 AM

Splitting the playerbase is absolutely not a good idea and it's hard for me to believe that there are any technical reasons to do so. The account servers don't care where the game servers are run. The choice can either be given to the players so that they can choose preferred order of servers and the matchmaker will try to find them the best match or the system can be completely transparent. Sometimes you'll end up on a server further away, but the option is not finding a game at all.

Please be smart about this PGI, splitting the user base can be a very bad thing. The game servers can be hosted on-demand anywhere in the world, just rent a few servers from Australia or South Africa and when there's enough players in the queue you can host games for those people (I don't know how likely that is, though, but on a bigger scale the idea stands). There is _no_ technical reason to split the userbase. How would I know this? Well it just so happens that I currently work for a company that does on-demand service hosting. We host virtual reality (more business than gaming oriented, but that makes no real difference) servers in different countries and the _only_ reason we would not use the one user account server we have is if a customer wants to use their own authentication and security systems. Heck if the technology is a problem contact me and we can at least talk about it and see if we can help.

#34 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 09 February 2013 - 05:45 AM

Ok people... Chill...

It comes down to what provider they choose for the EU servers. Most of them have their own infrastructure and are not to keen on having yo run two systems. So let's say P7S get the license to host the EU servers, they will handle running the servers as well as when you buy MC (they call their version SibenCash or SC) and that is why you might not be able to have a account that works on both places.

I do not think they will be IP blocking people... Just stating that you will have to register a new account to play on the EU server (sucks for people what do not want to start over but them are the chops)

#35 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 09 February 2013 - 05:46 AM

View PostAndyHill, on 09 February 2013 - 05:38 AM, said:

Splitting the playerbase is absolutely not a good idea and it's hard for me to believe that there are any technical reasons to do so. The account servers don't care where the game servers are run.


that´s what i think as well... the whole frontend thingy, lobby, statistics, account details, logginserver blablablabla could be on ANY server, anywhere in the world and maybe take some load from the game servers? (not a networker myself) ...

it should be possible to choose a regional gameserver from there, isn´t it`?

Edited by Adrienne Vorton, 09 February 2013 - 05:47 AM.


#36 AndyHill

    Member

  • PipPipPipPipPipPip
  • 396 posts

Posted 09 February 2013 - 06:01 AM

View PostAdrienne Vorton, on 09 February 2013 - 05:46 AM, said:


that´s what i think as well... the whole frontend thingy, lobby, statistics, account details, logginserver blablablabla could be on ANY server, anywhere in the world and maybe take some load from the game servers? (not a networker myself) ...

it should be possible to choose a regional gameserver from there, isn´t it`?


The game servers themselves can be fairly dumb things. There are a lot of service providers renting servers on a monthly basis at a fairly affordable cost, of course building your own server farms is also an option if you have enough volume to justify it. You just install suitable software that launches your game server when the master service so wishes, whereever it wishes with the players it wishes. Maybe even one single master server for matchmaking that manages the queue and launches the games in one of a variety of locations based on algorithms that decide which the best location for this specific match is. That's cloud service basics and that's how the IT world runs in 2013.

#37 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 09 February 2013 - 06:09 AM

so it´s the money i guess^^

PGI, start a "1 community" funding program, i guess there are enough people who would spend an extra dime to keep us one ;)

#38 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 09 February 2013 - 06:12 AM

Not so much "money" per se as "do we want to be able to put up EU servers" The service provider holds all the cards in this case.


So ok in a way it is about money...

#39 AndyHill

    Member

  • PipPipPipPipPipPip
  • 396 posts

Posted 09 February 2013 - 06:20 AM

I think it's more like the EU servers themselves being a question of money. If you intend to have servers running in Europe, it's not necessarily any more expensive to have a global account server vs. having separate accounts, matchmakers etc. for every region. It might actually even be cheaper. You also have to consider running costs for every option and the scale of the operation matters also, without knowing what PGI have planned it's hard to estimate the costs. Distributed cloud services tend to make expansion safer, though, since they are easily scaled back and forth depending on demand.

#40 SVK Puskin

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • 822 posts

Posted 09 February 2013 - 06:21 AM

View PostSlaytronic, on 08 February 2013 - 05:53 PM, said:

outside of north america

Nash - You mentioned that EU servers may be introduced at 2013. My question is: Will your pilot name be available on both servers (North America and Europe) or only on one of them? (I ask because otherwise it could happen that 2 different people are taking the same pilot name one at North America and the other at Europe
A: Each region is has its own database and unique user names. Regions do not play with or against each other.

Really hope they rethink this.


Are you sure that more players may have the same pilot name?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users