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Pgi Please Read (Lrm/srm Fix)


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Poll: Pgi Please Read (Lrm/srm Fix) (82 member(s) have cast votes)

would you like it this way or no.

  1. yes (7 votes [8.54%] - View)

    Percentage of vote: 8.54%

  2. no (75 votes [91.46%] - View)

    Percentage of vote: 91.46%

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#81 Joe Mallad

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Posted 08 February 2013 - 10:24 PM

View PostWolfways, on 08 February 2013 - 10:07 PM, said:

Yet you offer no proof that LRM's are support weapons, just your opinion. I've certainly never read anything about LRM's only being support weapons.

You know the K2 is a long-range direct fire support mech. It's not the PPC's that are support weapons, it's the mech.
actually i have to kind of disagree with you here. It really is the weapons on the mech that make it a support mech. If that K2 is running 2 AC 20s and a few medium to small lasers, its no longer a support mech. It now becomes a brawler. The A1 with its LRMs (as in traditional build) is a support mech because of the LRMs. take those off and give it SRMs and it now becomes a brawler.

#82 Zero Neutral

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Posted 08 February 2013 - 10:25 PM

View PostKaziganthi, on 08 February 2013 - 10:18 PM, said:



Damn, I've been firing them incorrectly 70% of the time when I see a mech walking straight at me. I shouldve waited for one of my teammates to spot him befoire I did.


Oh derp sorry you beat me there with your infallible argument that you can shoot LRM therefore LRM are not a support weapon since you can shoot them alone derp sorry derp ugh ow derp.

Edited by Zero Neutral, 08 February 2013 - 10:25 PM.


#83 Kaziganthi

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Posted 08 February 2013 - 10:28 PM

View PostZero Neutral, on 08 February 2013 - 10:25 PM, said:


Oh derp sorry you beat me there with your infallible argument that you can shoot LRM therefore LRM are not a support weapon since you can shoot them alone derp sorry derp ugh ow derp.



Hey derp, you were the one derp saying derp they can only be fired indirectly derp.

Edit : Now to have a shower because i've crawled into the gutter to be on your level.

Edited by Kaziganthi, 08 February 2013 - 10:28 PM.


#84 Wolfways

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Posted 08 February 2013 - 10:28 PM

View PostYoseful Mallad, on 08 February 2013 - 10:24 PM, said:

actually i have to kind of disagree with you here. It really is the weapons on the mech that make it a support mech. If that K2 is running 2 AC 20s and a few medium to small lasers, its no longer a support mech. It now becomes a brawler. The A1 with its LRMs (as in traditional build) is a support mech because of the LRMs. take those off and give it SRMs and it now becomes a brawler.

Well i meant the K2 with PPC's is a support mech.

From Sarna:
"CPLT-K2 - Breaking the mold of the Catapult, this House Kurita model removes the LRM-15 launchers and replaces them with two PPCs, allowing the Catapult to act as a direct fire support 'Mech and take a more active role in front line combat."

Edited by Wolfways, 08 February 2013 - 10:30 PM.


#85 Kaziganthi

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Posted 08 February 2013 - 10:30 PM

View PostYoseful Mallad, on 08 February 2013 - 10:24 PM, said:

actually i have to kind of disagree with you here. It really is the weapons on the mech that make it a support mech. If that K2 is running 2 AC 20s and a few medium to small lasers, its no longer a support mech. It now becomes a brawler. The A1 with its LRMs (as in traditional build) is a support mech because of the LRMs. take those off and give it SRMs and it now becomes a brawler.


so the D-DC atlas with ECM if mounting only a med laser, max engine TAG and BAP, does that make it a scout mech?

#86 yashmack

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Posted 08 February 2013 - 10:30 PM

View PostWolfways, on 08 February 2013 - 10:28 PM, said:

Well i meant the K2 with PPC's is a support mech.

From Sarna:
"CPLT-K2 - Breaking the mold of the Catapult, this House Kurita model removes the LRM-15 launchers and replaces them with two PPCs, allowing the Catapult to act as a direct fire support 'Mech and take a more active role in front line combat."


but its not, PPC still does damage under 90 meters it just drops off severely, its a limitation to a highly effective direct fire weapon...

#87 The Cheese

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Posted 08 February 2013 - 10:31 PM

Voting no. As much as I'd like to see Cats used as long range support again and have Stalkers not come up and blow their load in my face every other game, I think there's got to be a way where we don't lose any customisation ability.

Nerfing LRM damage isn't the answer to the LRM-heavy Stalker builds. Even without the refit costs, lower LRM damage will mean that they're just not worth the tonnage. It'll only encourage people to boat SRM/SSRM builds. In conjunction with your idea of splitting LRM/SRM hardpoints, it would effectively kill off a few chassis.

#88 Misfit73

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Posted 08 February 2013 - 10:37 PM

View PostYoseful Mallad, on 08 February 2013 - 09:34 PM, said:

i dont have an issue with either lol. I kill all mech just the same. just suggesting an alternative to attempt to bring the missile boating of either type into better of a balance.

When you dont have a problem with boating why do you think its a balance issue at all? Any boat is a one-trick pony. Sometimes they destroy whole lances and sometimes they just get destroyed completely helpless. I, like you, dont have any issue at all dealing with them on a regular basis. It just happens that a Splatcat gets me completely uaware, thats just gg for the other pilot.

#89 Tennex

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Posted 08 February 2013 - 11:02 PM

i think sSRM and LRM locking mechanic/gammeplay mechanic/ missile behavior needs to be looked at.

it neeeds to be less bimodal, between your ****** vs. ah its fine you have cover/ECM.


all or nothing like.

#90 Stanton Langley

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Posted 08 February 2013 - 11:34 PM

I play a CPLT-C1 in almost stock configuration (and it's stayed almost the same since closed beta). A significant nerf to LRMs will have a greater effect on lighter mechs than it has on STKs. My two LRM-15s allow me to put out a lot of damage if I play smart--I can also be relatively easily negated by a smart enemy. Use of cover, ECM, and minimum range are all very effective defenses against LRMs. If you have non-missile weapons you can pop and drop before a missile boat can lock onto you.

SRM splat cats are an interesting issue. I think they will become less prevalent as a wider variety of maps (with greater engagement distances) become available for play. Things that seem overpowered now may seem far less so on larger maps.

#91 Kaspirikay

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Posted 09 February 2013 - 12:23 AM

Fixed weapon type hardpoints would suck.

#92 Erasus Magnus

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Posted 09 February 2013 - 12:24 AM

View PostKaziganthi, on 08 February 2013 - 09:27 PM, said:



Thats cool to me, it's just that LRM's arent a support weapon as people belive all because the most common mech in the game Catapult is classed as a "support" mech, people assume that LRMs are a support weapon. If we follow their line of thinking, that would mean medium lasers are a support weapon as well.


moreover, the standard k2 is deemed a direct fire support mech, which would imply that ppcs are support weapons, too, following that logic.
those "support weapon" sayers got something terribly wrong i think.
same issue as machine guns only being "anti infantry". sheesh...

#93 Glythe

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Posted 25 February 2013 - 04:06 AM

View PostYoseful Mallad, on 08 February 2013 - 09:30 PM, said:

this would make things a bit better but for mech that are meant to be boats of some kind like the Swayback...it would not work. To all those that think im trying to nerf LRMs or their precious SRMs... im not, im just tying to give alternatives to the missile boating problems. The other boating issues like PPCs is another issue altogether that PGI has now created because they keep trowing bandaids on ECM.


The swayback would work just fine..... you just couldn't use more than 4 medium lasers. You'd have to throw some smalls in there if you want to use all the energy points.

Yes the A1 would still be bad with 4x srm6 and 2x srm 4 but it would be less deadly. Having less missiles in a volley and offset missile timers would reduce its 3 hit kill power. Now granted I feel the A1 should be limited to 4 SRM launchers specifically but that is one specific mech that needs a special rule.

#94 Budor

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Posted 25 February 2013 - 04:26 AM

These boards are full of MUCH better "solutions" to the A1 "problem".

#95 Wispsy

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Posted 25 February 2013 - 04:30 AM

But my lrm raven is the only raven I ever play :D

#96 MrMainiac

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Posted 25 February 2013 - 04:34 AM

Quick fix to this... bring SRM and LRM damage back down to what they once were. 1 dmg per LRM missile, and 2 dmg per SRM missile.

It was fine back then and it will still be good now

#97 Joseph Mallan

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Posted 25 February 2013 - 04:38 AM

View PostStalaggtIKE, on 08 February 2013 - 08:44 PM, said:

You want to know why people are building Splatcats?

People are building SplatCats cause PGI put 6 missile hard points on the A1. IF PGI hadn't used the Hard Point system, We would have had Earth shaking Munch.

#98 Vincent Lynch

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Posted 25 February 2013 - 04:41 AM

current results: 5 yes, 67 no.
--> please close this thread, admins.





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