Omni 13, on 09 February 2013 - 11:04 AM, said:
The Real Way To Stop Boats
#41
Posted 09 February 2013 - 11:12 AM
#42
Posted 09 February 2013 - 11:18 AM
#43
Posted 09 February 2013 - 11:30 AM
liku, on 09 February 2013 - 11:18 AM, said:
Because the Apollo, Bane, Bombardier, Hata Okoto, Catapult, Crossbow, Howler, Longbow and Yeoman are all terribly un-Battletech concepts that fly in the face of canon.
Also rabble. Rabble, rabble, rabble.
#44
Posted 09 February 2013 - 11:34 AM
Gaan Cathal, on 09 February 2013 - 11:30 AM, said:
Because the Apollo, Bane, Bombardier, Ha Okoto, Catapult, Crossbow, Howler, Longbow and Yeoman are all terribly un-Battletech concepts that fly in the face of canon.
Also rabble. Rabble, rabble, rabble.
ROTFLMFAO
Salamander
Naginta
Longbow
Totally not canon either
Edited by Joseph Mallan, 09 February 2013 - 11:35 AM.
#45
Posted 09 February 2013 - 12:18 PM
I mean, think about actual engineering. You've got a hunchback with 6 lasers firing from its torso. They should all fire in parallel, and should never be able to converge on a single point, ever.
#46
Posted 09 February 2013 - 12:24 PM
Another problem boating brings into play is it makes scores of mechs and equipment basically dead weight. Yes you have the option to build any mech you want, but you are gonna get beat up fast if you take a well balanced mech to a match.
Hopefully the coming match maker will help with this but the crazy min/maxing is just turning this into a MW4 clone with better graphics.
#47
Posted 09 February 2013 - 01:21 PM
Chou Senwan, on 09 February 2013 - 12:18 PM, said:
I mean, think about actual engineering. You've got a hunchback with 6 lasers firing from its torso. They should all fire in parallel, and should never be able to converge on a single point, ever.
Yes, because the designers of a mech definitely wouldn't want to allow weapons to converge. It certainly wouldn't be worth their time to allow the lasers maybe ten degrees of movement in their sockets.
"If the designers of the mech were idiots, then weapon convergence wouldn't exist" is basically what you're arguing here.
#48
Posted 09 February 2013 - 01:28 PM
#49
Posted 09 February 2013 - 01:30 PM
Dreamslave, on 09 February 2013 - 01:28 PM, said:
Play the game like I say you should or you are horrible and unskilled. blah blah blah
#50
Posted 09 February 2013 - 01:32 PM
Hedonism Robot, on 09 February 2013 - 09:55 AM, said:
Soooo... if I fire 2 of the same 5-heat weapons, they should do more heat than a single 10-heat weapon or 2 different 5-heat weapons? And you claim that makes sense? How the hell is one "putting the mechs internal structures under additional stress" more than the others? They're the same frikken amount of heat generated!
1453 R, on 09 February 2013 - 10:01 AM, said:
Not every build is, or should be, about maximum alpha. That said, the Clans didn't " put four [PPCs] on an OmniMech of equivalent weight." They put 4 Clan ERPPCs, for less tonnage. In case the math escapes you, that's the same alpha as 6 IS PPCs of either either normal or ER variety.
Chou Senwan, on 09 February 2013 - 12:18 PM, said:
I mean, think about actual engineering. You've got a hunchback with 6 lasers firing from its torso. They should all fire in parallel, and should never be able to converge on a single point, ever.
There have been mechanical ways to make slight adjustments to the angle of weapons at least since the early days of black powder cannons, even when those weapons were big, bulky and ostensibly hard-mounted. Hydraulically-driven screws aren't exactly rocket science. That's why there's a slight convergence delay. For the time it takes to make weapons converge on a the reticule.
#51
Posted 09 February 2013 - 01:32 PM
Pihb, on 09 February 2013 - 01:30 PM, said:
Play the game like I say you should or you are horrible and unskilled. blah blah blah
Hardly. I had only given completely valid advice and reasoning behind other players poor performance, especially against the "feared" boat mechs. My teammates and I never have a problem with these sort of mechs, we only ever find a challenge against skilled opponents, which is why we still play.
The main problem with these public forum QQ-ers quite obviously lies between their keyboard and their chair.
#52
Posted 09 February 2013 - 01:33 PM
#54
Posted 09 February 2013 - 01:40 PM
Gargoth, on 09 February 2013 - 08:00 AM, said:
..WHY should we stop boating? O_o
i dont think they are OP, it requires tonnage, crits and hardpoints to boat properly, and when you see some enemy boating, you know what to expect, and where to strike?
This.
Why should we stop boats? Does no one really know how to handle an SRM cat?
Or are these cries from TT purists who want everything at their stock configurations?
If boats really are a problem, then we should expect to see about 90% of the Mechs out there as boats--but we don't. Maybe a boat is just as viable a build as other configurations?
Edited by Suprentus, 09 February 2013 - 01:43 PM.
#55
Posted 09 February 2013 - 01:46 PM
#56
Posted 09 February 2013 - 01:49 PM
#57
Posted 09 February 2013 - 01:53 PM
If they do, while it wouldn't be a huge change or anything, they should make each srm come out of it's own little tube, so that the pay load would be spread out a little more.
It wouldn't be magic band-aid, but it might help a little bit, if not for the purpose of aesthetics.
#58
Posted 09 February 2013 - 02:02 PM
#59
Posted 09 February 2013 - 02:07 PM
#60
Posted 09 February 2013 - 02:08 PM
agree that firing 6 ppc and sill get to alpha again is just nuts
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