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The Real Way To Stop Boats


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#41 Joseph Mallan

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Posted 09 February 2013 - 11:12 AM

View PostOmni 13, on 09 February 2013 - 11:04 AM, said:

(providing your aim is good) thats 20 damage to one area in (possible) machinegun fire...that's more terrifying than ssrm 6s ._.
At a range of 1000m or more... Clans have better range dont forget. ;)

#42 liku

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Posted 09 February 2013 - 11:18 AM

Why stop boating?

#43 Gaan Cathal

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Posted 09 February 2013 - 11:30 AM

View Postliku, on 09 February 2013 - 11:18 AM, said:

Why stop boating?


Because the Apollo, Bane, Bombardier, Hata Okoto, Catapult, Crossbow, Howler, Longbow and Yeoman are all terribly un-Battletech concepts that fly in the face of canon.

Also rabble. Rabble, rabble, rabble.

#44 Joseph Mallan

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Posted 09 February 2013 - 11:34 AM

View PostGaan Cathal, on 09 February 2013 - 11:30 AM, said:


Because the Apollo, Bane, Bombardier, Ha Okoto, Catapult, Crossbow, Howler, Longbow and Yeoman are all terribly un-Battletech concepts that fly in the face of canon.

Also rabble. Rabble, rabble, rabble.

ROTFLMFAO ;)

Salamander
Naginta
Longbow
Totally not canon either
:)

Edited by Joseph Mallan, 09 February 2013 - 11:35 AM.


#45 Chou Senwan

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Posted 09 February 2013 - 12:18 PM

Really, my only concern is how easy it is to focus damage on one spot rather than having it spread across the mech. Boats are fine, but they'd be less powerful if all the weapons didn't converge so precisely.

I mean, think about actual engineering. You've got a hunchback with 6 lasers firing from its torso. They should all fire in parallel, and should never be able to converge on a single point, ever.

#46 Pihb

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Posted 09 February 2013 - 12:24 PM

My problem with boating is you usually don't know there is a 6 ppc stalker there until you have had half your torso blown off your mech. When people boat, it forces you to play perfect to even have a chance of coming out of it alive. If you make one little mistake, the match is over for you and you didn't even see who was shooting at you.

Another problem boating brings into play is it makes scores of mechs and equipment basically dead weight. Yes you have the option to build any mech you want, but you are gonna get beat up fast if you take a well balanced mech to a match.

Hopefully the coming match maker will help with this but the crazy min/maxing is just turning this into a MW4 clone with better graphics.

#47 Mackman

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Posted 09 February 2013 - 01:21 PM

View PostChou Senwan, on 09 February 2013 - 12:18 PM, said:

Really, my only concern is how easy it is to focus damage on one spot rather than having it spread across the mech. Boats are fine, but they'd be less powerful if all the weapons didn't converge so precisely.

I mean, think about actual engineering. You've got a hunchback with 6 lasers firing from its torso. They should all fire in parallel, and should never be able to converge on a single point, ever.


Yes, because the designers of a mech definitely wouldn't want to allow weapons to converge. It certainly wouldn't be worth their time to allow the lasers maybe ten degrees of movement in their sockets.

"If the designers of the mech were idiots, then weapon convergence wouldn't exist" is basically what you're arguing here.

#48 Dreamslave

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Posted 09 February 2013 - 01:28 PM

Neutering boats is hilariously easy. Focus fire one or both ears off an SRM cat, blow up the easily target-able hunch on a 4p, AWS aren't even a threat when engaged with fast moving mechs. The only people I ever see complaining on these horrific public forums are unskilled pilots and those of you who refuse to play with a team in a team based game.

#49 Pihb

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Posted 09 February 2013 - 01:30 PM

View PostDreamslave, on 09 February 2013 - 01:28 PM, said:

Neutering boats is hilariously easy. Focus fire one or both ears off an SRM cat, blow up the easily target-able hunch on a 4p, AWS aren't even a threat when engaged with fast moving mechs. The only people I ever see complaining on these horrific public forums are unskilled pilots and those of you who refuse to play with a team in a team based game.


Play the game like I say you should or you are horrible and unskilled. blah blah blah

#50 OneEyed Jack

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Posted 09 February 2013 - 01:32 PM

View PostHedonism Robot, on 09 February 2013 - 09:55 AM, said:

To reduce boating they could simply add more heat depending on how many of the same weapon are fired within a windowed time. They do not have to make this coefficient huge or anything just minor enough so that optimized mechs use multiple weapon systems. Its not unbelievable either as having to fire 6 ppcs worth of energy at once or firing a salvo of 6 SRM 6's from a catapult simultaneously would put the mechs internal structures under additional stress.


Soooo... if I fire 2 of the same 5-heat weapons, they should do more heat than a single 10-heat weapon or 2 different 5-heat weapons? And you claim that makes sense? How the hell is one "putting the mechs internal structures under additional stress" more than the others? They're the same frikken amount of heat generated!

View Post1453 R, on 09 February 2013 - 10:01 AM, said:

Planting six PPCs on a Stalker shouldn't be a thing. The Clans put four of them on an OmniMech of equivalent weight and it was bad enough, even when people expected ClOmnis to be terrifying. I should not have to worry about finding more firepower on a Succession Wars chassis than I do on a top-end OmniMech of the same weight.

Not every build is, or should be, about maximum alpha. That said, the Clans didn't " put four [PPCs] on an OmniMech of equivalent weight." They put 4 Clan ERPPCs, for less tonnage. In case the math escapes you, that's the same alpha as 6 IS PPCs of either either normal or ER variety.



View PostChou Senwan, on 09 February 2013 - 12:18 PM, said:

Really, my only concern is how easy it is to focus damage on one spot rather than having it spread across the mech. Boats are fine, but they'd be less powerful if all the weapons didn't converge so precisely.

I mean, think about actual engineering. You've got a hunchback with 6 lasers firing from its torso. They should all fire in parallel, and should never be able to converge on a single point, ever.


There have been mechanical ways to make slight adjustments to the angle of weapons at least since the early days of black powder cannons, even when those weapons were big, bulky and ostensibly hard-mounted. Hydraulically-driven screws aren't exactly rocket science. That's why there's a slight convergence delay. For the time it takes to make weapons converge on a the reticule.

#51 Dreamslave

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Posted 09 February 2013 - 01:32 PM

View PostPihb, on 09 February 2013 - 01:30 PM, said:


Play the game like I say you should or you are horrible and unskilled. blah blah blah


Hardly. I had only given completely valid advice and reasoning behind other players poor performance, especially against the "feared" boat mechs. My teammates and I never have a problem with these sort of mechs, we only ever find a challenge against skilled opponents, which is why we still play.

The main problem with these public forum QQ-ers quite obviously lies between their keyboard and their chair.

#52 Viper69

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Posted 09 February 2013 - 01:33 PM

People bitched about boats in mech3 and 4 you know what, nothin was done because nothing needed done. Bad players still suck even without boats and those games are still being played online. You give someone who is good in a stock mech and he will still smash your face if you suck so penalizing someone for putting all their eggs in one basket and boating is their problem. Stop crying and learn to not get in the face of an srm cat or try to have a long range duel with a ppc boat. Use common sense and take responsibility for your own lack of play style and stop trying to *** everything around your **** poor play.

#53 Mackman

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Posted 09 February 2013 - 01:34 PM

View PostPihb, on 09 February 2013 - 01:30 PM, said:


Play the game like I say you should or you are horrible and unskilled. blah blah blah


Isn't this exactly what you and the other anti-boaters are saying?

#54 Suprentus

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Posted 09 February 2013 - 01:40 PM

View PostGargoth, on 09 February 2013 - 08:00 AM, said:

juuust one question.
..WHY should we stop boating? O_o

i dont think they are OP, it requires tonnage, crits and hardpoints to boat properly, and when you see some enemy boating, you know what to expect, and where to strike?


This.

Why should we stop boats? Does no one really know how to handle an SRM cat?

Or are these cries from TT purists who want everything at their stock configurations?

If boats really are a problem, then we should expect to see about 90% of the Mechs out there as boats--but we don't. Maybe a boat is just as viable a build as other configurations?

Edited by Suprentus, 09 February 2013 - 01:43 PM.


#55 J4ckInthebox

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Posted 09 February 2013 - 01:46 PM

Stop liking my joke goddamit! it is not even a good one.

#56 anonymous175

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Posted 09 February 2013 - 01:49 PM

Posted Image



#57 HurlockHolmes

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Posted 09 February 2013 - 01:53 PM

With how missile hardpoints work right now, don't srms fire from the same tubes as each other?

If they do, while it wouldn't be a huge change or anything, they should make each srm come out of it's own little tube, so that the pay load would be spread out a little more.

It wouldn't be magic band-aid, but it might help a little bit, if not for the purpose of aesthetics.

#58 SgtMagor

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Posted 09 February 2013 - 02:02 PM

I like boats, they have there uses. but, there are pros and cons for every mech variant. don't see any need to stop boating, besides some mechs in battletech are boats iirc.

#59 Baltasar

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Posted 09 February 2013 - 02:07 PM

I would love to see heat penalties added to mechs. I think It would give a lot more thought into how people consider their heat, plus it can keep lights in check by slowing them down when operating at high heat.

#60 Cybermech

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Posted 09 February 2013 - 02:08 PM

6x6smr6 catapult with 15 heat sinks run hot enough.'
agree that firing 6 ppc and sill get to alpha again is just nuts





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