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End Game Suckage


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#1 Aeterni Vinclum

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Posted 09 February 2013 - 04:04 AM

So I suck. Let's just get that out there. I play maybe 4-5 rounds at a time, I have a few good games, I have a few bad games. I eagerly look forward to ELO rankings so I can flounder around and be semi-competent.

My problems have come now twice at the end of the game where it is me and a single mech that's faster than I am. I get myself pounded into scrap and it is embarrassing mostly because I'm reading the annoying mocking of the already dead while try to circle and shoot the little ******.

My two chassis are a Stalker and a Flame for a different play style. The Stalker is a slow lumbering behemoth and I accept that reality. The damaged Flame on the other hand should have been able to take the damaged Spider nominally. I just suck. Is there a trick to the circle dance that I'm missing, or is it a case of "Do it more and you'll get better at it"?

#2 Red Klown X

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Posted 09 February 2013 - 04:11 AM

Troll post ?
try more .

#3 Cybermech

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Posted 09 February 2013 - 04:14 AM

right first off don't worry about losing to a spider if its the last mech left and you are already damaged.
those things are out of sync and you really need to shoot a good bit in front of them to do any damage.

Stalker is not a solo mech to a certain extent, the lack of speed turning makes it so.

Finishing the match in a 1v1 situation is a good thing, very hard to do normally its a steam roll

http://mwomercs.com/...ucation-center/
Official unofficial Public TS info.
Go to the NA server its god way higher population, join up with a group and have some fun.


other then that its sounds like your on the right path.

#4 Mavqie

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Posted 09 February 2013 - 05:03 AM

if your a ppc stalker like i am, you can 1 shot kill the little ******** if you get a good hit :), otherwise yes they generally will kill you ;)

#5 Redshift2k5

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Posted 09 February 2013 - 05:04 AM

I was stuck solo versus a Raven in my PPC Stalker. Circled me like crazy while I was forced to pepper him with PPCs below minimum range. (and with only two PPCs left intact)

I finally managed to leg him after several minutes of tense circling, and then I backed off to try and get the kill shot. The Raven managed to crit out my last weapons, leaving me unarmed.

Circling and counter-circling can be tricky, especially if you have a low rated engine. The real key here is ANTICIPATING YOUR OPPONENT, getting a feel for when to stop tracking clockwise and start tracking counterclockwise to catch him on the next pass. Typically you want to throw it into full reverse if you are being circled, but you do need to try to make yourself unpredictable so you will need to occasionally vary your speed from full forward to full reverse, while also switching between tracking to follow and tracking to catch him on the next pass.

Edited by Redshift2k5, 09 February 2013 - 05:05 AM.


#6 Darwins Dog

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Posted 09 February 2013 - 10:04 AM

Generally you want to move in reverse and try to put your back against a wall (if there's one available). This will help keep them in front of you. In the stalker, you will have trouble with lights 1v1, no matter what. They are the paper to your rock.

The dragon has a better chance, and it will come down to predicting what they will do. You have a better chance to catch them because you are faster, and you have arms that make weapon tracking a lot easier. It's really a battle of wits at that point.

Also, I find it best to aim for the legs (especially around the hips). If you get a leg, they are toast (usually).

#7 mailin

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Posted 09 February 2013 - 10:14 AM

Also, instead of doing Alpha strikes with say two large lasers, switch to chain fire. Yes, you don't do as much damage if you hit, but you can be firing a lot more often when he's in front of you, or you think he's in front of you. It largely depends on the weapons that you're using. LB 10-X and SRM6 are both really good for lights because they scatter like shotguns.

#8 IceSerpent

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Posted 09 February 2013 - 10:17 AM

View PostAeterni Vinclum, on 09 February 2013 - 04:04 AM, said:

My problems have come now twice at the end of the game where it is me and a single mech that's faster than I am. I get myself pounded into scrap and it is embarrassing mostly because I'm reading the annoying mocking of the already dead while try to circle and shoot the little ******.

My two chassis are a Stalker and a Flame for a different play style. The Stalker is a slow lumbering behemoth and I accept that reality. The damaged Flame on the other hand should have been able to take the damaged Spider nominally. I just suck. Is there a trick to the circle dance that I'm missing, or is it a case of "Do it more and you'll get better at it"?


If your opponent circles faster than you can turn / torso twist, either put your back to the wall, or turn in the opposite direction, or hit reverse and turn in the opposite direction (i.e. if the other guy is circling clockwise, you need to be moving counter-clockwise).

Edited by IceSerpent, 09 February 2013 - 10:18 AM.


#9 RLBell

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Posted 09 February 2013 - 10:31 AM

Stalkers spin faster backwards than forwards. Try to put your back against something he cannot shoot from. It takes a lot of skill to kill a fast light with a slow assault at close quarters, without support. I have played enough to be unlocking the basics on my third stalker and I have still not acquired that skill. Anyone who mocks you at your predicament has probably never been in that situation.

I have a STK-5M with medium pulse lasers and 26 tubes of SRM's, so I do, occassionally, get lucky.

#10 Koniving

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Posted 09 February 2013 - 10:36 AM

View PostAeterni Vinclum, on 09 February 2013 - 04:04 AM, said:

So I suck. Let's just get that out there. I play maybe 4-5 rounds at a time, I have a few good games, I have a few bad games. I eagerly look forward to ELO rankings so I can flounder around and be semi-competent.

My problems have come now twice at the end of the game where it is me and a single mech that's faster than I am. I get myself pounded into scrap and it is embarrassing mostly because I'm reading the annoying mocking of the already dead while try to circle and shoot the little ******.

My two chassis are a Stalker and a Flame for a different play style. The Stalker is a slow lumbering behemoth and I accept that reality. The damaged Flame on the other hand should have been able to take the damaged Spider nominally. I just suck. Is there a trick to the circle dance that I'm missing, or is it a case of "Do it more and you'll get better at it"?



The easiest thing I can say is to avoid circle dancing. If not possible, consider varying your speed. It's hard to circle someone who doesn't keep a perfect circle themselves.

When all else fails -- like in the stalker -- go in reverse. You turn MUCH faster due to your reduced speed (and the fact that by going in reverse, you are putting distance from your target rather than moving toward it).

Edited by Koniving, 09 February 2013 - 08:57 PM.


#11 Darwins Dog

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Posted 09 February 2013 - 11:55 AM

View PostKoniving, on 09 February 2013 - 10:36 AM, said:

When all else fails -- like in the stalker -- go in reverse. You turn MUCH faster.


To be clear, your turn rate depends on your throttle speed, not on direction. At full reverse you will turn faster than at full forward, because you are moving at half speed. If you cut the throttle to half while moving forward, you will turn just as fast as you do in reverse.

EDIT: clarity

Edited by Darwins Dog, 09 February 2013 - 11:55 AM.


#12 Prophet of Entropy

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Posted 09 February 2013 - 03:59 PM

View PostRedshift2k5, on 09 February 2013 - 05:04 AM, said:

I was stuck solo versus a Raven in my PPC Stalker. Circled me like crazy while I was forced to pepper him with PPCs below minimum range. (and with only two PPCs left intact)

I finally managed to leg him after several minutes of tense circling, and then I backed off to try and get the kill shot. The Raven managed to crit out my last weapons, leaving me unarmed.

Circling and counter-circling can be tricky, especially if you have a low rated engine. The real key here is ANTICIPATING YOUR OPPONENT, getting a feel for when to stop tracking clockwise and start tracking counterclockwise to catch him on the next pass. Typically you want to throw it into full reverse if you are being circled, but you do need to try to make yourself unpredictable so you will need to occasionally vary your speed from full forward to full reverse, while also switching between tracking to follow and tracking to catch him on the next pass.


this is how you clear your 6 doesnt matter how slow your mech is unless the light is EXTREMELY good you should be able to shoot him, also remeber the lagshield isnt completely fixed yet so lead your target. also if your a bad shot stay away from PPCs and ballistics. lasers are easy sweep your laser till your reticle goes red, thats where you need to shoot.





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