

Lights And Meds In Decline?
#41
Posted 09 February 2013 - 11:22 AM
Regardless, I am an assault player and always will be so all this means for me is more big slow targets and fewer tiny quick ones.
#42
Posted 09 February 2013 - 11:26 AM
#43
Posted 09 February 2013 - 12:26 PM
De La Fresniere, on 09 February 2013 - 11:26 AM, said:
Sure you can. Mediums need to pick their fights,not charge into a Assault head on and expect to live. Find someone who is isolated and hunt him down.
De La Fresniere, on 09 February 2013 - 11:26 AM, said:
Well, obviously, if you're comparing stats. But, I've seen lights and mediums chew assaults to pieces in straight up fights. It all depends on what fit you have and how good of a player you are.
#44
Posted 09 February 2013 - 01:05 PM
#45
Posted 09 February 2013 - 01:26 PM
Atlasses, Stalker, Phracts, Cats, Ravens make up the majority of Mechs - everything else is passion but not ratio.
In the world of High Burst/Alpha damage with potential to 1-shot or 2-shot any opponent the standard <100kph Medium has a difficult place for a living.
#46
Posted 09 February 2013 - 01:52 PM
#47
Posted 09 February 2013 - 02:14 PM
I have always enjoyed playing med. I can run them at decent speeds with a decent loadout with a standard engine...this gives an advantage over that heavies that generally have to run xls to pack weapons and speeds they want. When going up against a heavy aim for the lighter armored left and right torsos. Chances are, you will when because they are running and xl. Secondly, don't play meds like assaults. Quite trying to go head to head with them. Let your assaults and heavies engage and attack from the sidelines. They will focus on the heavier targets typically why you gleefully blast away at other mechs. Plus, taking a med deprives the other team of another class of mech (aside from 8 mans). So, play med to your hearts content just be smart about your play style.
#48
Posted 09 February 2013 - 02:21 PM
#49
Posted 09 February 2013 - 02:25 PM
however heavies and assaults have always been the most used mechs
#50
Posted 09 February 2013 - 02:36 PM
#51
Posted 09 February 2013 - 02:45 PM
#52
Posted 09 February 2013 - 03:46 PM
Mind you i don't even wanna think of the c-bills cost i've sunk into making that thing
Edit: for oddball censor pickup
Edited by Ralgas, 09 February 2013 - 03:47 PM.
#53
Posted 09 February 2013 - 03:50 PM
- I was piloting a 3L before it had ECM
Ralgas, on 09 February 2013 - 03:46 PM, said:
Mind you i don't even wanna think of the c-bills cost i've sunk into making that thing
Edit: for oddball censor pickup
After module costs, I think my 3L's total cost is up to 25m? Around there, I'll crunch the modules when I get home and get the cost.
Edited by Enig, 09 February 2013 - 03:51 PM.
#54
Posted 09 February 2013 - 03:50 PM
#55
Posted 09 February 2013 - 03:51 PM
Want to run an all-atlas team? Cool - it's going to cost you a 75% drop in winnings due to being overtonnage. No different than mercs. All light team? Door swings both ways -- other team gets a bonus for too many ECM/speed boats on the field in either basepay (win/lose) or some temp buff. The design needs work, but ballance takes time.
Lights still **** me off, because many run cheese (cough Raven 3L cough) builds with lagshields. All-atlas teams **** me off too, even with perfect coordination, that is just a ton of firepower and armor to chew through whille the clocks tick. Your only hope is basecap and eat the QQ tears in local.
I love mediums and heavies. Not much love for lights and assaults, as their role (very specific roles) are being abused outside the bounds of what would happen in canon
Edited by Oni Ralas, 09 February 2013 - 03:52 PM.
#56
Posted 09 February 2013 - 04:43 PM
Oni Ralas, on 09 February 2013 - 03:51 PM, said:
Want to run an all-atlas team? Cool - it's going to cost you a 75% drop in winnings due to being overtonnage. No different than mercs. All light team? Door swings both ways -- other team gets a bonus for too many ECM/speed boats on the field in either basepay (win/lose) or some temp buff. The design needs work, but ballance takes time.
Lights still **** me off, because many run cheese (cough Raven 3L cough) builds with lagshields. All-atlas teams **** me off too, even with perfect coordination, that is just a ton of firepower and armor to chew through whille the clocks tick. Your only hope is basecap and eat the QQ tears in local.
I love mediums and heavies. Not much love for lights and assaults, as their role (very specific roles) are being abused outside the bounds of what would happen in canon
Interesting idea with the dropcash. As for the lagshields they are more a result of connection speeds than netcode now i believe, pgi has certainly made massive inroads with it in the last 2 patches. On top of the 3L i also run a muromet and tagging commandos and raven with a gauss (although damn hard still) is possible now, even lumped with a personal 250-300 ping as an Australian player.
As for the teams have made that point very vocal in several threads, we need ingame voice yesterday imho and when we get it a lot of the "balance" issues complained about now will simply evaporate
#57
Posted 09 February 2013 - 05:11 PM
#58
Posted 09 February 2013 - 05:52 PM
#59
Posted 09 February 2013 - 05:54 PM
#60
Posted 09 February 2013 - 06:00 PM
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