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Lights And Meds In Decline?


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#41 RagingOyster

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Posted 09 February 2013 - 11:22 AM

Seen fewer mediums for sure. Netcoding changes make them harder to play effectively. Have not noticed any fewer lights, though.

Regardless, I am an assault player and always will be so all this means for me is more big slow targets and fewer tiny quick ones.

#42 De La Fresniere

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Posted 09 February 2013 - 11:26 AM

I'll admit there isn't much incentive to play a 50-ton mech. Semi-fast mechs can't avoid damage anywhere as well as "true" fast mechs (Lights, Cicadas), so in the end they're just outclassed by 60+ ton mechs in both durability and firepower.

#43 Orionche

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Posted 09 February 2013 - 12:26 PM

View PostDe La Fresniere, on 09 February 2013 - 11:26 AM, said:

I'll admit there isn't much incentive to play a 50-ton mech. Semi-fast mechs can't avoid damage anywhere as well as "true" fast mechs (Lights, Cicadas)

Sure you can. Mediums need to pick their fights,not charge into a Assault head on and expect to live. Find someone who is isolated and hunt him down.

View PostDe La Fresniere, on 09 February 2013 - 11:26 AM, said:

so in the end they're just outclassed by 60+ ton mechs in both durability and firepower.

Well, obviously, if you're comparing stats. But, I've seen lights and mediums chew assaults to pieces in straight up fights. It all depends on what fit you have and how good of a player you are.

#44 Lightfoot

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Posted 09 February 2013 - 01:05 PM

Centuion, Hunchback, Cicada, large numbers. Spider, Raven, Jenner, moderate numbers. So still seeing alot of Mediums. Obviously with the improved lag some players are not finding Lights quite as immune. They still have a lagshield though, just smaller.

#45 Thorqemada

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Posted 09 February 2013 - 01:26 PM

Usually playing my Cent A + AL i find most groups have a majority of Heavys and Assaults.
Atlasses, Stalker, Phracts, Cats, Ravens make up the majority of Mechs - everything else is passion but not ratio.
In the world of High Burst/Alpha damage with potential to 1-shot or 2-shot any opponent the standard <100kph Medium has a difficult place for a living.

#46 anonymous175

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Posted 09 February 2013 - 01:52 PM

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#47 Baltasar

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Posted 09 February 2013 - 02:14 PM

I love that I am seeing less lights and with the change to jump jets I can finally dust off my Jenner. Before, I refrained from playing my lights because it gave the enemy a light, and a lot were being dropped into the match already. So, by running something heavier (usually a med but I enjoy a good assault or heavy run occasionally) I deprived the other team of one more light. Now, I'm avoiding heavy and assaults because it seems like I'm seeing more of these in drops now.

I have always enjoyed playing med. I can run them at decent speeds with a decent loadout with a standard engine...this gives an advantage over that heavies that generally have to run xls to pack weapons and speeds they want. When going up against a heavy aim for the lighter armored left and right torsos. Chances are, you will when because they are running and xl. Secondly, don't play meds like assaults. Quite trying to go head to head with them. Let your assaults and heavies engage and attack from the sidelines. They will focus on the heavier targets typically why you gleefully blast away at other mechs. Plus, taking a med deprives the other team of another class of mech (aside from 8 mans). So, play med to your hearts content just be smart about your play style.

#48 HurlockHolmes

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Posted 09 February 2013 - 02:21 PM

I have a AL as my grinding mech, I can always play it and do great. And since the weight classes get matched, if I can kill the enemy medium (which I can) than I have done my worth. And even if I never get a chance to skirmish with the medium, I am comfortable fighting any 'mech except Brawler built Atlai and the Cata A1.

#49 Cybermech

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Posted 09 February 2013 - 02:25 PM

I see lots of lights and especially mediums.
however heavies and assaults have always been the most used mechs

#50 axeman

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Posted 09 February 2013 - 02:36 PM

Had a premade going where we all had mediums, meant at least half of every drop was made of average soldier mechs with a mix of scouts heavies and the odd walking fortress. Good times... of course with most people it seems driving assaults it's a bit like a super hero movie and the medium or two running around are the odd average Joe, there to add dramatic effect when they die ineffectively.

#51 Kurayami

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Posted 09 February 2013 - 02:45 PM

still playing both. kinda hate miracle ac20 of random hits after last update.

#52 Ralgas

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Posted 09 February 2013 - 03:46 PM

i'm loving being the stealth spotter 3L, beagle + sensor module = light up non ecm mechs from half a map away for spotter bonuses, sometimes dump the streaks and beagle for srm combo which also gives me extra some sting to chew on lrm boat heels as well.

Mind you i don't even wanna think of the c-bills cost i've sunk into making that thing

Edit: for oddball censor pickup

Edited by Ralgas, 09 February 2013 - 03:47 PM.


#53 Enig

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Posted 09 February 2013 - 03:50 PM

  • I was piloting a 3L before it had ECM
</hipsterpilot>


View PostRalgas, on 09 February 2013 - 03:46 PM, said:

i'm loving being the stealth spotter 3L, beagle + sensor module = light up non ecm mechs from half a map away for spotter bonuses, sometimes dump the streaks and beagle for srm combo which also gives me extra some sting to chew on lrm boat heels as well.

Mind you i don't even wanna think of the c-bills cost i've sunk into making that thing

Edit: for oddball censor pickup


After module costs, I think my 3L's total cost is up to 25m? Around there, I'll crunch the modules when I get home and get the cost.

Edited by Enig, 09 February 2013 - 03:51 PM.


#54 LaserAngel

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Posted 09 February 2013 - 03:50 PM

I still say the most fun I've had is in an all Hunchback drop. Three 4Gs and me tagging along in my 4P.

#55 Oni Ralas

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Posted 09 February 2013 - 03:51 PM

Problem right now: There is no tonage calculation on drop.

Want to run an all-atlas team? Cool - it's going to cost you a 75% drop in winnings due to being overtonnage. No different than mercs. All light team? Door swings both ways -- other team gets a bonus for too many ECM/speed boats on the field in either basepay (win/lose) or some temp buff. The design needs work, but ballance takes time.

Lights still **** me off, because many run cheese (cough Raven 3L cough) builds with lagshields. All-atlas teams **** me off too, even with perfect coordination, that is just a ton of firepower and armor to chew through whille the clocks tick. Your only hope is basecap and eat the QQ tears in local.

I love mediums and heavies. Not much love for lights and assaults, as their role (very specific roles) are being abused outside the bounds of what would happen in canon

Edited by Oni Ralas, 09 February 2013 - 03:52 PM.


#56 Ralgas

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Posted 09 February 2013 - 04:43 PM

View PostOni Ralas, on 09 February 2013 - 03:51 PM, said:

Problem right now: There is no tonage calculation on drop.

Want to run an all-atlas team? Cool - it's going to cost you a 75% drop in winnings due to being overtonnage. No different than mercs. All light team? Door swings both ways -- other team gets a bonus for too many ECM/speed boats on the field in either basepay (win/lose) or some temp buff. The design needs work, but ballance takes time.

Lights still **** me off, because many run cheese (cough Raven 3L cough) builds with lagshields. All-atlas teams **** me off too, even with perfect coordination, that is just a ton of firepower and armor to chew through whille the clocks tick. Your only hope is basecap and eat the QQ tears in local.

I love mediums and heavies. Not much love for lights and assaults, as their role (very specific roles) are being abused outside the bounds of what would happen in canon


Interesting idea with the dropcash. As for the lagshields they are more a result of connection speeds than netcode now i believe, pgi has certainly made massive inroads with it in the last 2 patches. On top of the 3L i also run a muromet and tagging commandos and raven with a gauss (although damn hard still) is possible now, even lumped with a personal 250-300 ping as an Australian player.
As for the teams have made that point very vocal in several threads, we need ingame voice yesterday imho and when we get it a lot of the "balance" issues complained about now will simply evaporate

#57 darkkterror

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Posted 09 February 2013 - 05:11 PM

I was just in a match with 5 light mechs on my team. This, of course, meant there were 5 light mechs on the other team. I didn't realize this at first. It wasn't until I rounded a corner and saw this giant circling cluster of tiny mechs in the river.

#58 Trauglodyte

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Posted 09 February 2013 - 05:52 PM

I have noticed a major surge in the number of Catapults and Cataphracts. I guess that everyone is catching on to the CheeseCat and the various lame Cataph builds (ie, UAC/5 macro breaking build, twin PPC+Gauss, etc). Ultimately, if you want to contribute in this game, you've got to put damage on mechs and you can't do that in a Light mech now that the net code is working towards full functionality. Or rather you can, but you're not going to be able to using the standard SRM+Md Laser builds. I still love my modified CDA-2A with a PPC+3 Md Lasers and 137kph speed. Get in, pop a few shots at range, and then scoot.

#59 NRP

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Posted 09 February 2013 - 05:54 PM

I just bought a CN9-D and a Wang to elite/master the Centurions, so I'll be running mediums more often now. Fun fact: the CN9-D with an XL390 goes 126.4 kph (before speed tweak). 2 MLs + 2 Streaks makes a LOL light hunter. Unless they have ECM.

#60 RavenX11R6

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Posted 09 February 2013 - 06:00 PM

still play lights though i also just moved into the hunchback a week or so ago so tryin to elite them out, but also rockin my commandos and i still live to pilot my ravens... 3l, 4x, 2x... well not the 2x... but the raven's always been my favorite mech so ecm of no i'll pilot one... though i'm generally a light mech fan... still need a jenner and a spider in the mechbay





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