As a personal note, I've mastered the three ravens and three hunchbacks. Sold one of the hunchies and bought Flame since I had no hero or hero mech yet, but I was considering a cicada. Considering the new maps coming, I think I'll get a cicada after all. Fast mech with a PPC... sounds good for a large map
Lights And Meds In Decline?
#61
Posted 09 February 2013 - 06:32 PM
As a personal note, I've mastered the three ravens and three hunchbacks. Sold one of the hunchies and bought Flame since I had no hero or hero mech yet, but I was considering a cicada. Considering the new maps coming, I think I'll get a cicada after all. Fast mech with a PPC... sounds good for a large map
#62
Posted 09 February 2013 - 06:36 PM
It will be even more noticeable once collisions are back in and you have to actually watch where you are running. Then you will only see the skilled pilots in lights.
I do agree though, they should push the mediums speed up as many heavies can easily go as fast.
#63
Posted 09 February 2013 - 09:28 PM
That said, in the last 5 hours, I have been the only light on the blue team about 75% of the time.
We do all the work (esp in Conquest), the heavies and assaults reap the rewards (due to a massively skewed rewards system).
#64
Posted 09 February 2013 - 09:33 PM
Voidsinger, on 09 February 2013 - 09:28 PM, said:
That said, in the last 5 hours, I have been the only light on the blue team about 75% of the time.
We do all the work (esp in Conquest), the heavies and assaults reap the rewards (due to a massively skewed rewards system).
Yeah, gets annoying when you are able to when because you were able to keep ahead in points in conquest and come in dead last in the score board because you were able to survive and outsmart the enemy...but at least a win is a win.
#65
Posted 09 February 2013 - 09:35 PM
Baltasar, on 09 February 2013 - 09:33 PM, said:
Yeah, gets annoying when you are able to when because you were able to keep ahead in points in conquest and come in dead last in the score board because you were able to survive and outsmart the enemy...but at least a win is a win.
I have no mech trees I need to grind XP for, and basically only do it for the c-bills right now. Got three incoming trenchbuckets.
#66
Posted 09 February 2013 - 09:36 PM
#67
Posted 09 February 2013 - 09:37 PM
As regards mediums, they are not in decline! Yesterday I played many, many games with majority of mediums. It varied, of course, but there were games with 0 mediums and 0 lights as well as 5 mediums and 3 lights,
Also, wait 9 more days to see the Trebuchet zerg!
#68
Posted 09 February 2013 - 09:54 PM
Beliall, on 09 February 2013 - 09:08 AM, said:
PLZ real men pilot a JR7-F and kill assaults =D
no... real men pilot Fleas and kill the biggest, meanest assault on the map, there's a difference.
I agree the netcode discouraged the posers, who piloted lights solely for the lag shield, now you have to be somewhat competent just to survive. You can't go charging around like Leeroy Jenkins anymore since you will get stomped as soon as the other side concentrates fire on you, and a good light mech pilot now has to know how to hit-and-run, rather than just run circles around someone until they die.
Edited by Vanguard319, 09 February 2013 - 10:02 PM.
#69
Posted 10 February 2013 - 12:49 AM
Vanguard319, on 09 February 2013 - 09:54 PM, said:
no... real men pilot Fleas and kill the biggest, meanest assault on the map, there's a difference.
Does going toe to toe in The Death's Knell count, since that's the smallest most Flea-like mech we have right now?
(Yes, I will do the same in a Flea on release).
#70
Posted 10 February 2013 - 01:03 AM
#71
Posted 10 February 2013 - 01:08 AM
That 1 second where you get at least half of the enemy team to all waste a couple seconds trying to blast you (while still managing to escape) can often make all the difference between a win or loss for your team! That's enough time for a Phract or Hunchback to be blasted to smithereens, or even something heavier, if you're lucky.
#72
Posted 10 February 2013 - 01:11 AM
#73
Posted 10 February 2013 - 01:22 AM
I've played plenty of games recently where I was the only light on my team and it is always a rude shock when there's two on the other team.
#74
Posted 10 February 2013 - 01:37 AM
Some of you guys just stated that the netcode has been fixed, and that lag shield is no longer an issue. Is that true? Does it mean that I do not hve to fire in front of fast moving mechs anymore?
#75
Posted 10 February 2013 - 01:48 AM
#76
Posted 10 February 2013 - 01:53 AM
shadN, on 10 February 2013 - 01:37 AM, said:
Some of you guys just stated that the netcode has been fixed, and that lag shield is no longer an issue. Is that true? Does it mean that I do not hve to fire in front of fast moving mechs anymore?
Yes and no. The latency issues have been fixed, so instantaneous speed weapons like lasers will land on target without leading. (No more sweep and pray) Ballistics and ppcs still have flight times and firing delays which mean you will have to lead the target in some situations, but your leading will be based more off relative motion and not how much is he lagging.
The Lagshield has not been eliminated COMPLETELY, but it has been greatly reduced.
#77
Posted 10 February 2013 - 02:08 AM
#78
Posted 10 February 2013 - 03:06 AM
Seanamal, on 10 February 2013 - 01:53 AM, said:
Yes and no. The latency issues have been fixed, so instantaneous speed weapons like lasers will land on target without leading. (No more sweep and pray) Ballistics and ppcs still have flight times and firing delays which mean you will have to lead the target in some situations, but your leading will be based more off relative motion and not how much is he lagging.
The Lagshield has not been eliminated COMPLETELY, but it has been greatly reduced.
#79
Posted 10 February 2013 - 06:03 AM
When I'm on my Atlas it's almost always 3 assaults per team.
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