Jump to content

Lights And Meds In Decline?


82 replies to this topic

#61 Percimes

    Member

  • PipPipPipPipPipPip
  • The Flame
  • The Flame
  • 264 posts

Posted 09 February 2013 - 06:32 PM

Another thing that may give an insensitive to play light and medium mech is the new coming maps. Since they're said to be bigger than the current ones, speed may become a more important factor than it is now. If fast mech can get out of reach/range of the main brawl of slow going heavies and assaults and cap the enemy base (or prevent your own to be taken) they'll have additional role. I know taking the enemy's base is considered lame by many, but it's still a valid tactic as far as the game is concerned.

As a personal note, I've mastered the three ravens and three hunchbacks. Sold one of the hunchies and bought Flame since I had no hero or hero mech yet, but I was considering a cicada. Considering the new maps coming, I think I'll get a cicada after all. Fast mech with a PPC... sounds good for a large map :P

#62 Caleb Lee

    Member

  • PipPipPipPipPipPip
  • 343 posts
  • LocationUSA

Posted 09 February 2013 - 06:36 PM

I'd say netcode. The lag shield disappeared and let's be brutally honest, most of those light pilots running around in ECM streak boats weren't very good. Now they are dying a lot faster and it's not easy mode. So they move into something a little easier to pilot and a little more forgiving.

It will be even more noticeable once collisions are back in and you have to actually watch where you are running. Then you will only see the skilled pilots in lights.

I do agree though, they should push the mediums speed up as many heavies can easily go as fast.

#63 Voidsinger

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,341 posts
  • LocationAstral Space

Posted 09 February 2013 - 09:28 PM

Believe me, you get into US primetime, and the number of Streak Ravens rises exponentially.

That said, in the last 5 hours, I have been the only light on the blue team about 75% of the time.

We do all the work (esp in Conquest), the heavies and assaults reap the rewards (due to a massively skewed rewards system).

#64 Baltasar

    Member

  • PipPipPipPipPipPip
  • 261 posts
  • Google+: Link
  • LocationArkansas

Posted 09 February 2013 - 09:33 PM

View PostVoidsinger, on 09 February 2013 - 09:28 PM, said:

Believe me, you get into US primetime, and the number of Streak Ravens rises exponentially.

That said, in the last 5 hours, I have been the only light on the blue team about 75% of the time.

We do all the work (esp in Conquest), the heavies and assaults reap the rewards (due to a massively skewed rewards system).


Yeah, gets annoying when you are able to when because you were able to keep ahead in points in conquest and come in dead last in the score board because you were able to survive and outsmart the enemy...but at least a win is a win.

#65 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 09 February 2013 - 09:35 PM

View PostBaltasar, on 09 February 2013 - 09:33 PM, said:


Yeah, gets annoying when you are able to when because you were able to keep ahead in points in conquest and come in dead last in the score board because you were able to survive and outsmart the enemy...but at least a win is a win.


I have no mech trees I need to grind XP for, and basically only do it for the c-bills right now. Got three incoming trenchbuckets.

#66 Ripnfly

    Member

  • PipPipPip
  • The Hawk
  • The Hawk
  • 97 posts
  • LocationUSA

Posted 09 February 2013 - 09:36 PM

PGI needs to open up the engines on mediums again if they dont want 4p laser boats thats fine limit that varient but the other varents should be able to fly at 110 minimum (speed tweaked). XL 300

#67 Mordin Ashe

    Member

  • PipPipPipPipPipPipPipPip
  • 1,505 posts

Posted 09 February 2013 - 09:37 PM

Light mechs require skill. Real skill to be efficient. Most players don't have it. Also, most cheesy builds don't care much about ECM, so they aren't even needed as much as they may have been some weeks ago.
As regards mediums, they are not in decline! Yesterday I played many, many games with majority of mediums. It varied, of course, but there were games with 0 mediums and 0 lights as well as 5 mediums and 3 lights,

Also, wait 9 more days to see the Trebuchet zerg!

#68 Vanguard319

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,436 posts
  • LocationTerra

Posted 09 February 2013 - 09:54 PM

View PostBeliall, on 09 February 2013 - 09:08 AM, said:


PLZ real men pilot a JR7-F and kill assaults =D


no... real men pilot Fleas and kill the biggest, meanest assault on the map, there's a difference.

I agree the netcode discouraged the posers, who piloted lights solely for the lag shield, now you have to be somewhat competent just to survive. You can't go charging around like Leeroy Jenkins anymore since you will get stomped as soon as the other side concentrates fire on you, and a good light mech pilot now has to know how to hit-and-run, rather than just run circles around someone until they die.

Edited by Vanguard319, 09 February 2013 - 10:02 PM.


#69 Voidsinger

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,341 posts
  • LocationAstral Space

Posted 10 February 2013 - 12:49 AM

View PostVanguard319, on 09 February 2013 - 09:54 PM, said:


no... real men pilot Fleas and kill the biggest, meanest assault on the map, there's a difference.




Does going toe to toe in The Death's Knell count, since that's the smallest most Flea-like mech we have right now?

(Yes, I will do the same in a Flea on release).

#70 Soulscour

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,117 posts

Posted 10 February 2013 - 01:03 AM

Trial cicada is garbage. The trial jenner will be eaten up by ecm raven and commando. That is why. There are plenty of med mechs normally.

#71 Vahnn

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 357 posts
  • Facebook: Link
  • LocationFargo

Posted 10 February 2013 - 01:08 AM

I just purchased my first Light mech (JR7-D) and have been thoroughly enjoying it. I'm not only usually placing at least top 8 (of 16) for damage done, but usually one of the last alive, getting plenty of caps, and scoring at least 1 kill and several assists.

That 1 second where you get at least half of the enemy team to all waste a couple seconds trying to blast you (while still managing to escape) can often make all the difference between a win or loss for your team! That's enough time for a Phract or Hunchback to be blasted to smithereens, or even something heavier, if you're lucky.

#72 Gallowglas

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 10 February 2013 - 01:11 AM

I'm still seeing a lot of lights and mediums, particularly spiders, ravens, and hunchbacks. Drop a fast engine in them and they can still be quite effective when piloted correctly.

#73 Inveramsay

    Member

  • PipPipPipPipPipPipPip
  • 621 posts
  • LocationStar's End

Posted 10 February 2013 - 01:22 AM

I must agree that there are far less lights around and to some extent mediums as well. I suppose it is a function of the lag shield mostly disappearing but also that people have more cbills to throw around a few months after release. The next problem I suppose is that the heavies are about as fast as the medium but then obviously better armed and armoured.

I've played plenty of games recently where I was the only light on my team and it is always a rude shock when there's two on the other team.

#74 shadN

    Member

  • PipPipPip
  • 61 posts

Posted 10 February 2013 - 01:37 AM

Hi!

Some of you guys just stated that the netcode has been fixed, and that lag shield is no longer an issue. Is that true? Does it mean that I do not hve to fire in front of fast moving mechs anymore?

#75 Seanamal

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 208 posts
  • LocationWashington, DC

Posted 10 February 2013 - 01:48 AM

As I predicted earlier, improved netcode has caused the majority of the massively unskilled light, and to a lesser extent medium pilots to abandon their rides. Relying on a lagshield is not conducive to good piloting. When the improved collision system comes out, it will be the "Death Knell" (please excuse the terrible pun) for crappy light pilots. You will then have two kinds of light pilots: good ones and dead ones.

#76 Seanamal

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 208 posts
  • LocationWashington, DC

Posted 10 February 2013 - 01:53 AM

View PostshadN, on 10 February 2013 - 01:37 AM, said:

Hi!

Some of you guys just stated that the netcode has been fixed, and that lag shield is no longer an issue. Is that true? Does it mean that I do not hve to fire in front of fast moving mechs anymore?


Yes and no. The latency issues have been fixed, so instantaneous speed weapons like lasers will land on target without leading. (No more sweep and pray) Ballistics and ppcs still have flight times and firing delays which mean you will have to lead the target in some situations, but your leading will be based more off relative motion and not how much is he lagging.

The Lagshield has not been eliminated COMPLETELY, but it has been greatly reduced.

#77 bloodnor

    Member

  • PipPipPipPipPipPipPip
  • 735 posts
  • Locationwarrington Cheshire UK

Posted 10 February 2013 - 02:08 AM

i love my 3L and im sticking with it

#78 shadN

    Member

  • PipPipPip
  • 61 posts

Posted 10 February 2013 - 03:06 AM

Thanks, buddy. This is great!

View PostSeanamal, on 10 February 2013 - 01:53 AM, said:


Yes and no. The latency issues have been fixed, so instantaneous speed weapons like lasers will land on target without leading. (No more sweep and pray) Ballistics and ppcs still have flight times and firing delays which mean you will have to lead the target in some situations, but your leading will be based more off relative motion and not how much is he lagging.

The Lagshield has not been eliminated COMPLETELY, but it has been greatly reduced.


#79 PwnStars

    Member

  • PipPip
  • 35 posts

Posted 10 February 2013 - 06:03 AM

I don't know if this has been mentioned, but when I play on my Wang, I probably get at most 1-2 assaults per match.
When I'm on my Atlas it's almost always 3 assaults per team.

#80 Cato Phoenix

    Member

  • PipPipPipPipPipPipPip
  • The Phoenix
  • The Phoenix
  • 843 posts

Posted 10 February 2013 - 06:29 AM

View PostBeliall, on 09 February 2013 - 09:08 AM, said:


PLZ real men pilot a JR7-7 Spider 5K and kill assaults =D


fixed





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users