Repair? Yes Rearm? Nope
#1
Posted 10 February 2013 - 12:20 AM
#2
Posted 10 February 2013 - 12:21 AM
#3
Posted 10 February 2013 - 12:25 AM
Give it up.
#4
Posted 10 February 2013 - 12:26 AM
Mechwarrior 1 - don't know, didn't play, but IIRC I don't think it has RnR.
Mechwarrior 2 31st century combat - No RnR
Mechwarrior 2: Ghost Bear's Legacy - No RnR
Mechwarrior 3 & Pirate's Moon - No RnR, but salvage.
Mechwarrior 4 Vengeance - no RnR
Mechwarrior 4 Black Knight - no RnR
Sorry, repairs are actually not in line with the typical Mechwarrior experience, stop asking for what amounts to an income tax.
#5
Posted 10 February 2013 - 12:27 AM
50t with a 300std or 350xl gets more free tonnage than anything else at the given speed.
#6
Posted 10 February 2013 - 12:29 AM
Also, just in case you guys haven't noticed yet, look at the address bar.
Quote
Thats MechWarrior:Online, Mercenaries.
*mindblow*
#7
Posted 10 February 2013 - 12:31 AM
One Medic Army, on 10 February 2013 - 12:27 AM, said:
50t with a 300std or 350xl gets more free tonnage than anything else at the given speed.
Maybe some of the upcoming quirks might make mediums shine a little better, who knows. Even so, 5 out of the 7 mechs I own are mediums (the other 2 or heavies) and while it definitely is quite punishing if you screw up its very rewarding when you do well. But no I don't think reintroducing just repair is the way to go about things.
#8
Posted 10 February 2013 - 12:35 AM
even if you brought R and R back it would not make enough of a difference to change the meta game all that much. maybe a minor if imperceptible change, but it would not be a solid solution.
#9
Posted 10 February 2013 - 12:35 AM
Bryan Ekman, on 08 February 2013 - 11:55 AM, said:
blinkin - Will repair and rearm ever come back? if not please explain the reasoning behind removing it.
A: No plans to bring back RNR. RNR was removed to create a balanced economy. In the end it created more problems than solved, and was essentially a tax. The system was prone to abuse by farmers and active players. The decision was made to protect the integrity of the game at the cost of removing a feature most people did not use (based on telemetry).
mwhighlander, on 10 February 2013 - 12:29 AM, said:
Also, just in case you guys haven't noticed yet, look at the address bar.
Thats MechWarrior:Online, Mercenaries.
*mindblow*
Quoth this week's ask the devs
Wrong, RnR is never coming back.
#10
Posted 10 February 2013 - 12:35 AM
Then again, XL engines, assaults, and all the upgrades are expensive already, why make them rediculous to run after the purchase. XL engines are perfectly balanced by their huge cost and fragility, why make your repair bill hardly covered by the cash gained in a loss?
i say nay.
#11
Posted 10 February 2013 - 12:36 AM
#12
Posted 10 February 2013 - 12:38 AM
mwhighlander, on 10 February 2013 - 12:29 AM, said:
Also, just in case you guys haven't noticed yet, look at the address bar.
Thats MechWarrior:Online, Mercenaries.
*mindblow*
No, it won't. They've said so themselves.
It was a tax. They don't want it in the game.
#13
Posted 10 February 2013 - 12:39 AM
FrupertApricot, on 10 February 2013 - 12:36 AM, said:
Too bad, Bryan said it's not coming back, so it's not coming back, cry some more.
#14
Posted 10 February 2013 - 12:43 AM
QuantumButler, on 10 February 2013 - 12:35 AM, said:
Quoth this week's ask the devs
Wrong, RnR is never coming back.
Well, I missed that little announcement then, and being that the mercenary titles were my favorites in the series that really ****** me off.
Edit:
Actually, now that I think about it, if they have NO plans on brining RnR back, why the f*** do we still have trial mechs? Not only do they suck, but they make the first few games for the new players suck even harder?
Keep the cadet bonus, and just let them pick any mech they want! Without any cost repair, the trials are a total waste of time and only serve to hurt players experience. At least when there was a repair cost, trial mechs at least had the purpose to give players who are too poor an opportunity to keep playing and earn money.
Without RnR, half of this games base concepts need to be scrapped for the better.
Edited by mwhighlander, 10 February 2013 - 12:47 AM.
#15
Posted 10 February 2013 - 12:45 AM
Edited by Fitzbattleaxe, 10 February 2013 - 12:46 AM.
#16
Posted 10 February 2013 - 01:02 AM
Iam not happy with that, but a decision has been made and so I will leave this topic as "well bargained and done" ;-)
As long as there is a clean comunication and a sound statement of which decision taken, we should be able to accept the outome.
The only thing I dont like is something like the wobbly 3rd person view thing^^
#17
Posted 10 February 2013 - 01:14 AM
Mercs have to pay R&R, faction players do not. Factions give their mechwarriors free (or subsidized) repair and rearm, but mercs have to foot the bill themselves. This would given incentive to join a faction.
#18
Posted 10 February 2013 - 01:28 AM
Hawkwings, on 10 February 2013 - 01:14 AM, said:
Mercs have to pay R&R, faction players do not. Factions give their mechwarriors free (or subsidized) repair and rearm, but mercs have to foot the bill themselves. This would given incentive to join a faction.
I see in pony lingo "interesting" is code for "******* stupid"
#19
Posted 15 February 2013 - 01:49 AM
Costs are a balancing factor.
When people does AFK or suicide rushes with Trial Mechs and no RnR - heck than they should do this. But for better balancing we need the RNR.
Simple example a Awesome - with 4 LRM 20 and TAG and Artemis can cause a lot of havoc... as long as he has enough ammunition - so while you are hardly able to beat that mech - when he choose the right terrain.
But you will beat that mech because of logistics. You will beat that "bad" design because all the rearm costs will eat away the income - and even more.
A RnR in place will help balancing the game. I knew that there were 75% abuser...but you can simple turn it.
10-20% of RnR has to be payed out of your fund - after you have done this - other costs are paid by your BattleMech Insurance Agency.
#20
Posted 15 February 2013 - 01:59 AM
Its implementation was pretty flawed though, everyone running lights to make more money :/
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users