Karl Streiger, on 15 February 2013 - 01:49 AM, said:
Have to push it again.
Costs are a balancing factor.
When people does AFK or suicide rushes with Trial Mechs and no RnR - heck than they should do this. But for better balancing we need the RNR.
Simple example a Awesome - with 4 LRM 20 and TAG and Artemis can cause a lot of havoc... as long as he has enough ammunition - so while you are hardly able to beat that mech - when he choose the right terrain.
But you will beat that mech because of logistics. You will beat that "bad" design because all the rearm costs will eat away the income - and even more.
A RnR in place will help balancing the game. I knew that there were 75% abuser...but you can simple turn it.
10-20% of RnR has to be payed out of your fund - after you have done this - other costs are paid by your BattleMech Insurance Agency.
Forcing people to choose whether they want to make money or pilot an actually good mech is a
terrible idea.
Allowing Premium-time players to pilot whatever the hell they want because they can afford it, whereas F2P players cannot, is a
terrible idea
Using out-of-game costs to "balance" in-game weaponry is a
terrible idea.
Get this through your head: THERE IS NO METAGAME RIGHT NOW. THERE IS NO "GAME" for RnR TO HAVE A SENSIBLE PLACE IN.
And that means that RnR is a terrible, terrible idea. All it amounts to is a tax to prevent players from having fun and piloting the mech they want to pilot.
RnR means that MWO actually contains
two games.
- One game is MechWarrior Online, where you pilot big stompy robots and shoot people, and it's a whole lot of fun.
- The other game is Small Business Owner Online, and you have to balance accounts and make sure you're not losing money and can afford to keep the lights on in your garage. And that game is only fun to a very, very small amount of people.