Jump to content

When Do We Get Rating-Based Or Premium-Only Matchmaking?


38 replies to this topic

#21 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 10 February 2013 - 04:10 AM

View PostFurmansky, on 10 February 2013 - 03:54 AM, said:

No... RNR was a good part of this game, it was there at beginning, it was a core part of it. It didn't suck as you said, only thing we could argue is that how the devs messed up at implementing it. And then devs removed it just out of no where, you know throwing out things usually is cheaper and easier then to fix them, but its not always a good thing to do... For you and many maybe yes, for me an many others it wasn't,


Sorry but I'm going to destroy your post now. Not personal you understand.

Repair and Ream:

blinkin - Will repair and rearm ever come back? if not please explain the reasoning behind removing it.
A: No plans to bring back RNR. RNR was removed to create a balanced economy. In the end it created more problems than solved, and was essentially a tax. The system was prone to abuse by farmers and active players. The decision was made to protect the integrity of the game at the cost of removing a feature most people did not use (based on telemetry).

From the Ask the Devs.

Why is it always Founders who think the old R&R system was THE BEST THING EVERtm

You're probably going to try to counter with how the Devs don't know what they're talking about......

Edited by Thirdstar, 10 February 2013 - 04:13 AM.


#22 smokefield

    Member

  • PipPipPipPipPipPipPip
  • 990 posts
  • Locationalways on

Posted 10 February 2013 - 04:15 AM

there is no way they can implement R&R (or any other thing) and please everybody. for time beeing is better without R&R ..but i can see an use of it when community warfare will be on.

#23 Furmansky

    Member

  • PipPipPipPipPipPip
  • 232 posts

Posted 10 February 2013 - 04:26 AM

View PostThirdstar, on 10 February 2013 - 04:10 AM, said:


Sorry but I'm going to destroy your post now. Not personal you understand.

Repair and Ream:

blinkin - Will repair and rearm ever come back? if not please explain the reasoning behind removing it.
A: No plans to bring back RNR. RNR was removed to create a balanced economy. In the end it created more problems than solved, and was essentially a tax. The system was prone to abuse by farmers and active players. The decision was made to protect the integrity of the game at the cost of removing a feature most people did not use (based on telemetry).

From the Ask the Devs.

Why is it always Founders who think the old R&R system was THE BEST THING EVERtm


Hmmm no offense taken, but in what way you destroyed my post now?
Same as you saying that you destroyed my post, devs stating it was to fix the economy just doest make slightest sense... Economy could be perfectly fixed with RNR in place, there were many ideas and simple solutions posted. Stating it isn't coming back meant to destroy my post? Why? I already knew that, just I told that in my and many others opinion this step was wrong, bad and stupid. I never said it is coming back. And sorry to disappoint you but not only founders want it back.
Yes I wish it could be back I had fun doing my cost effective builds and seeing many medium on the field instead majority assaults and lights... half of my games before where done in hunchbacks (had them all)... I did had to acknowledge removing of RNR... I wasn't given a choice but do not tell me please to agree or be happy about it. Again no offense taken mate, we all just discussing... sometimes emotionally :)

Edited by Furmansky, 10 February 2013 - 04:37 AM.


#24 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 10 February 2013 - 04:39 AM

View PostFurmansky, on 10 February 2013 - 04:26 AM, said:

Hmmm no offense taken, but in what way you destroyed my post now?
Same as you saying that you destroyed my post, devs stating it was to fix the economy just doest make slightest sense... Economy could be perfectly fixed with RNR in place, there were many ideas and simple solutions posted. Stating it isn't coming back meant to destroy my post? Why? I already knew that, just I told that in my and many others opinion this step was wrong bad, and stupid. I never said it is coming back. And sorry to disappoint you but not only founders want it back.
Yes I wish it could be back I had fun doing my cost effective builds and seeing many medium on the field instead majority assaults and lights... half of my games before where done in hunchbacks (had them all)... I did had to acknowledge removing of RNR... I wasn't given a choice but do not tell me please to agree or be happy about it. Again no offense taken mate, we all just discussing... sometimes emotionally :)


I posted the answer from the Ask the Devs to point out the reasoning behind removal of R&R. You can choose to disagree but know that you're wrong, based purely on facts and metrics gathered by the Devs.
You made an unsubstantiated assumption on why the Devs removed R&R. You liked the old R&R system because you benefited from the premium time and the 4 completely free mechs you had. It doesn't make sense to you because the changes weren't aimed at you, at all.

If you had stepped into the shoes of a non-founder with no premium time who has to start out from trials and grind their way to getting to even a light, you would probably change your mind.

"In the end it created more problems than solved, and was essentially a tax."

"The system was prone to abuse by farmers and active players."

"a feature most people did not use (based on telemetry)."

Please, attempt to think beyond your own experiences. Not every player had 4 mechs, MC out of their ears and months of premium time.

Edited by Thirdstar, 10 February 2013 - 04:41 AM.


#25 VitusFitzWoven

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 528 posts
  • LocationGermany

Posted 10 February 2013 - 04:39 AM

View PostT Hawk, on 10 February 2013 - 12:27 AM, said:

The amount of noobs in this game is incredible. 5 out of 10 games I look at the stats and see at least 2 people in my team with a whole 10-30 damage done, at max 1 assist and ofc 0 kills.

It makes me wonder what people actually do during the match. I mean, do they even play?

How can you be so bad and not at least hit something? The only explanation I have for that is that people don't actually try.

Is there any word on when to expect the upgraded matchmaking system? Are they planning to introduce something like HoN features, premium-only queueing?

I'm really sick of having to play with first-timers and trolls (suiciders) every single match.


Another complain thread about noobs or pugs or premades?
"the others are incredible good - i have no fun"
"the others are incredible bad - i have no fun"

*sigh*


Yes i know this matches. It su*** to loose because of unskilled players that do strange things during a match like shoot at comerades or scatter in all directions.

But a couple of weeks ago i was one of this "people" that are not able to do more than 20 dmg a match and ran desorientated across the map. Now i'm an average player because of other better players helped me understand the maps and decent tactics to win a match. Sometimes by chatting orders in a pug match, often by spectating. I will not forget this!

Be patient, just a few days! ELO matchmaking will come with the next patch (feb 19) - try to read the official anouncements. That helps sometimes to keep track of what's going on *cough*
-> http://mwomercs.com/...veloper-update/


View PostT Hawk, on 10 February 2013 - 12:27 AM, said:

While we are at it, can we please have repair & ammo costs back in order to prevent suiciding and encourage teamplay?


Repair costs will kill the game. Why do you think did they discarded this?
I'm sure finally you will understand that when you are playing in high-elo queue. :P


View PostT Hawk, on 10 February 2013 - 12:27 AM, said:

Introduce something like a driving school first timers have to pass before they can queue up for the real deal but please DO SOMETHING.


A training map will come too. Look here:
-> http://mwomercs.com/...evs-30-answers/



When i read such threads i'm curious what they will say the day when elo-matchmaking is up and working?

Most players will say "Thats it, exciting matches against equals". But i wonder if not some of them will say "Oh man, do you remember the good old times of pug stomping? We won the match in 5 minutes and left piles of smoking trash on our way. Ahh, the good old times..." :)

#26 Suki

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 472 posts

Posted 10 February 2013 - 04:53 AM

View PostT Hawk, on 10 February 2013 - 12:27 AM, said:

The amount of noobs in this game is incredible. 5 out of 10 games I look at the stats and see at least 2 people in my team with a whole 10-30 damage done, at max 1 assist and ofc 0 kills.

It makes me wonder what people actually do during the match. I mean, do they even play?

How can you be so bad and not at least hit something? The only explanation I have for that is that people don't actually try.

Is there any word on when to expect the upgraded matchmaking system? Are they planning to introduce something like HoN features, premium-only queueing?

I'm really sick of having to play with first-timers and trolls (suiciders) every single match.

While we are at it, can we please have repair & ammo costs back in order to prevent suiciding and encourage teamplay?

Introduce something like a driving school first timers have to pass before they can queue up for the real deal but please DO SOMETHING.

If You're estimating players winning/losing contribution just by "damage done" than You're the biggest noob here.
My friend using scout-commando giving targets to all the team is more useful then the ones doing 200-300 dmg.
He's always 7-8 by those "damage stats", I'm 1-3 with my 600-1000dmg, but we're getting the same money and exp after each battle. Sometimes he gets more.

#27 Furmansky

    Member

  • PipPipPipPipPipPip
  • 232 posts

Posted 10 February 2013 - 05:27 AM

View PostThirdstar, on 10 February 2013 - 04:39 AM, said:


I posted the answer from the Ask the Devs to point out the reasoning behind removal of R&R. You can choose to disagree but know that you're wrong, based purely on facts and metrics gathered by the Devs.
You made an unsubstantiated assumption on why the Devs removed R&R. You liked the old R&R system because you benefited from the premium time and the 4 completely free mechs you had. It doesn't make sense to you because the changes weren't aimed at you, at all.

If you had stepped into the shoes of a non-founder with no premium time who has to start out from trials and grind their way to getting to even a light, you would probably change your mind.

"In the end it created more problems than solved, and was essentially a tax."

"The system was prone to abuse by farmers and active players."

"a feature most people did not use (based on telemetry)."

Please, attempt to think beyond your own experiences. Not every player had 4 mechs, MC out of their ears and months of premium time.


Now you are making assumptions... again.
I Liked the old system cause, not as you say I benefited from premium or 4 free mechs, I liked it cause I did create cost efficient and effective mechs without putting uber hardware in them. I havent used premium since it run out, and was using mostly non founder mechs, that didn't stopped me to play the game and or having fun. We had tons of mediums on the field before, and I was running hunchies like hell. So I was playing it without any premium or founder bonuses... Yes as we all said RNR was broken and should be improved, but not through removing it. You saying something about facts and metrics. OK SHOW ME THEM, I would love to see them, as a beta tester I am open minded show the facts to me and we talk. Now before you start to accuse me of not thinking beyond my experience I would ask that actually you should do that, cause as I and many others said many times there was plenty of solutions with RNR still in place, and with much better experience for us RNR guys and those who didn't like it. And your right the change wasn't aimed at me, it was aimed at you thats why it makes perfect sense for you. We can argue as much about it as you want but the fact is, you can't claim this is better for the game more than me claiming this was bad for the game.

#28 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 10 February 2013 - 06:35 AM

View PostFurmansky, on 10 February 2013 - 03:54 AM, said:


No... RNR was a good part of this game, it was there at beginning, it was a core part of it. It didn't suck as you said, only thing we could argue is that how the devs messed up at implementing it. And then devs removed it just out of no where, you know throwing out things usually is cheaper and easier then to fix them, but its not always a good thing to do... For you and many maybe yes, for me an many others it wasn't, and game is still griefable as it was before, I did wrote it long time ago about it.
SSRMS are broken, Gauss is broken, LRMS are broken, ECM and BAP are broken, Matchmaker is broken, Modules are broken, Jetpacs are broken etc... lets throw everything out for God sake and it all be fixed. You were happy about idea of removing RNR cause it suited you, not that it was bad for the game itself.

But I do not agree with OP about choosing to match against premium, or non premium. Training grounds is only viable solution to this problem. Nothing will eliminate griefers tho...



Take it up with the people that are actually making the game. They wanted to continue to have jobs, that's literally the issue around it. That's how much it affected the game, your personal experiences notwithstanding. I myself didn't care about it being in there.

#29 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 10 February 2013 - 06:57 AM

It took me quite a while to get used to the controls and I've played several thousand score of hours of FPS over the years.

This isn't a game you can expect everyone to instantly be good at. Wanting intelligent matchmaking is one thing, but whining about newbies in this game is like complaining about the heat in the desert.

#30 Furmansky

    Member

  • PipPipPipPipPipPip
  • 232 posts

Posted 10 February 2013 - 07:02 AM

View PostTarman, on 10 February 2013 - 06:35 AM, said:



Take it up with the people that are actually making the game. They wanted to continue to have jobs, that's literally the issue around it. That's how much it affected the game, your personal experiences notwithstanding. I myself didn't care about it being in there.

It didn't affect the game in bigger or lesser way than ECM is now for example. And we do take it with people that are making the game... by for example posting on theirs forums. If you didn't care the why you posted about it in first place... and while doing so in public forum you are aware everyone has right to reply to it. BTW... My post didn't meant to be an attack against you, If you felt like that accept my apologies.

#31 Cybermech

    Tool

  • PipPipPipPipPipPipPipPipPip
  • 2,097 posts

Posted 10 February 2013 - 07:04 AM

the ELO system is coming up soon enough.
should be fix a lot of these problems

#32 Tharzog

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 27 posts
  • LocationMt Gram

Posted 10 February 2013 - 07:05 AM

No.

#33 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 10 February 2013 - 07:48 AM

View Postp00k, on 10 February 2013 - 01:38 AM, said:

what exactly is a premium queue


It's a line where people can pay to play solely with other paying people, thus emphasizing that they're special.

You know, like "Special Education," "Special Needs," and so on. :)

#34 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 10 February 2013 - 07:51 AM

View PostAlois Hammer, on 10 February 2013 - 07:48 AM, said:


It's a line where people can pay to play solely with other paying people, thus emphasizing that they're special.

You know, like "Special Education," "Special Needs," and so on. :)


I'd rather hang out with the Special Needs kids than hang out with the OP.

#35 Hysteria

    Member

  • PipPip
  • 47 posts
  • LocationIowa

Posted 10 February 2013 - 08:02 AM

OP sounds like a douche complaining about new players being in the game because without them this game will never reach the glory that it hopes to. If you want to be elitist go find yourself a big clan and play 8 mans all day so you never have to deal with noobs. Problem solved.

#36 ferranis

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 473 posts
  • LocationGermany

Posted 10 February 2013 - 08:06 AM

Not so fast boys.

If a founders only queue means i dont have to play with douchebags like T Hawk, it might be worth the trade.

Or how about a queue just for him, that would be great for everyone.

#37 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 10 February 2013 - 08:09 AM

View PostFurmansky, on 10 February 2013 - 05:27 AM, said:


Now you are making assumptions... again.
I Liked the old system cause, not as you say I benefited from premium or 4 free mechs, I liked it cause I did create cost efficient and effective mechs without putting uber hardware in them. I havent used premium since it run out, and was using mostly non founder mechs, that didn't stopped me to play the game and or having fun. We had tons of mediums on the field before, and I was running hunchies like hell. So I was playing it without any premium or founder bonuses... Yes as we all said RNR was broken and should be improved, but not through removing it. You saying something about facts and metrics. OK SHOW ME THEM, I would love to see them, as a beta tester I am open minded show the facts to me and we talk. Now before you start to accuse me of not thinking beyond my experience I would ask that actually you should do that, cause as I and many others said many times there was plenty of solutions with RNR still in place, and with much better experience for us RNR guys and those who didn't like it. And your right the change wasn't aimed at me, it was aimed at you thats why it makes perfect sense for you. We can argue as much about it as you want but the fact is, you can't claim this is better for the game more than me claiming this was bad for the game.


Wow I extra logged in to reply to this

The metrics are not viewable for us, only the devs
But I think you should trust them on this, cuz:

I guess they figured out that most users went with having the free 75% RnR
I know I put just an extra ton of ammo in my mechs and got my ammo for free (jeez, those artemis lrm's are expensive), so basically i couldnt care less about RnR

I think there was a post back in the day, asking users if they actually bother paying for ammo (most only repaired armor), but dont remember the poll

we dont have suicide farmers any more (running in a stripped down commando with next to no armor right into enemy)
and we had loads more dissconects than these days (at least for me, cant say for anyone else realy)

RnR was in no way a proper method to discourage farmers, we tried that already

Also more noobs means more new players, just need to balance the matchmaker for fairer gameplay (what has been suggested trillions of times in an infinite number of rage posts), not kick out new customers

Matchmaker balance is coming, or this game will die sooner or later
cuz I dont see the best players/premades/clans spending hundreds of dollers each every month on nothing to buy, just so they can keep playing against old faces

#38 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 10 February 2013 - 08:15 AM

View PostT Hawk, on 10 February 2013 - 01:34 AM, said:

With premium queues I could get around suiciders at least. Well I sincerely hope there is no one out there actually paying to ruin other ppls experience in a videogame. Paying a sub = being more serious about it. That's what I think.


Lol, are you new to the Internet? People will absolutely pay a sub purely to troll other players. Being a minor nuisance to others in an ultimately inconsequential (no offense PGI, it's just a game) online world is what some particularly pathetic people live for.

Otherwise, sub based games like WoW wouldn't have griefers.

If anything, knowing they are ruining the fun of people paying to be there makes it all the better for them.

These people are very common.

#39 DarklightCA

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 774 posts
  • LocationToronto, Ontario

Posted 10 February 2013 - 09:42 AM

People have low damage not because of there skill level but because where they are located. You are playing with people from all around the world but on North American servers. They will get high lag and as such will have trouble targeting people. This will all be fixed when region specific servers are added. I also do not wish to play with only premium players, that is ridiculously ********.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users