When Can We (Realistically) Expect New Equipment?
#1
Posted 10 February 2013 - 03:26 AM
Now I'm not big on Battletech lore/canon but I've played mw2-4 along with mech commander so I know we can expect to see in the future the following
(excluding clan tech)
medium range missiles
rotary autocannon
long tom? (maybe)
narc (I know it's on the way)
light gauss rifle?
extended long range missiles
please help me out if I missed any (I'm sure I did) or if any of these are clan. What might we realistically expect from the devs?
#2
Posted 10 February 2013 - 03:28 AM
We have NARC already. Shows how useful it is, doesn't it?
#3
Posted 10 February 2013 - 04:13 AM
You can find out a lot of info there. Barring clan-tech you're looking at new/advanced equipment around 3058 for the most part. That's 8 years from now if they stick to their 1 to 1 timeline.
#4
Posted 10 February 2013 - 04:20 AM
NARC has been in the game for months
They recently confirmed they're planning Artillery Strike as an option for players to use- but it won't be mounted to your mech, it will be 'called in' from off the map.
#5
Posted 10 February 2013 - 04:27 AM
WalkingDeathBot, on 10 February 2013 - 03:26 AM, said:
Now I'm not big on Battletech lore/canon but I've played mw2-4 along with mech commander so I know we can expect to see in the future the following
(excluding clan tech)
medium range missiles
rotary autocannon
long tom? (maybe)
narc (I know it's on the way)
light gauss rifle?
extended long range missiles
please help me out if I missed any (I'm sure I did) or if any of these are clan. What might we realistically expect from the devs?
I don't know about that, but they supposedly have something like 12 more modules planned for release. If the ratio stands only a few of those will actually be worth getting but that's still progress.
#6
Posted 10 February 2013 - 04:48 AM
#7
Posted 10 February 2013 - 05:22 AM
If you want better technology youll have to play Clan.
#8
Posted 10 February 2013 - 05:27 AM
Xeren KelDar, on 10 February 2013 - 04:13 AM, said:
You can find out a lot of info there. Barring clan-tech you're looking at new/advanced equipment around 3058 for the most part. That's 8 years from now if they stick to their 1 to 1 timeline.
They aren't going to be able to, at some point they will have to speed it up or this game will stagnate content wise. 1 mech every month/other month and different times of day for the same maps is not enough to build a game on for the long run.
#9
Posted 10 February 2013 - 05:36 AM
I know that we all want new maps,
new mechs....
but I was really hoping for some new weapons, it would give the old mechs a little pizzaz..........well here's hoping for some new modules that are worth the cbills, as of right now I've got little left to grind for. To be fair though I'm enjoying this latest patch though, quite a bit in fact.
Thanks for the update guys.
#10
Posted 10 February 2013 - 05:38 AM
Personally I'd love a stack of snub-nose PPCs
Edited by Redshift2k5, 10 February 2013 - 05:41 AM.
#11
Posted 10 February 2013 - 05:45 AM
Infernoes SRM http://www.sarna.net/wiki/Inferno
Listen Kill http://www.sarna.net...en-Kill_Missile
Follow the leader http://www.sarna.net..._Leader_Warhead
TSM - If we ever get physicals this would rock http://www.sarna.net...Strength_Myomer
Targeting Computers http://www.sarna.net...geting_computer
Precision AC Ammo http://www.sarna.net/wiki/Precision
Armor Piercing AC Ammo http://www.sarna.net.../Armor-Piercing
Than from the clan invasion on we should start seeing this stuff
http://www.sarna.net/wiki/Tech_level_2
Would love to rock a Heavy Gauss :] or some ArrowIV but the hardpoint system (a la non split crits) sort of borks that.
Edited by Anony Mouse, 10 February 2013 - 05:48 AM.
#12
Posted 10 February 2013 - 05:48 AM
Why? The Flea uses it.
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