

For Ecm Lock On Immunity, Why Not
#21
Posted 10 February 2013 - 08:36 AM
If every mech was ECM capabily would you ever not mount it?
Long story short, 1.5T is too cheap for the effect it provides. Adjustments need to be made, the only question is what will they be.
#22
Posted 10 February 2013 - 08:37 AM
KuruptU4Fun, on 10 February 2013 - 08:34 AM, said:
Well, your lack of reading comprehension explains a lot.
KuruptU4Fun, on 10 February 2013 - 08:34 AM, said:
Yes; mocking ignorance. Why else would I be here?

#24
Posted 10 February 2013 - 08:38 AM
#25
Posted 10 February 2013 - 08:39 AM
Sheraf, on 10 February 2013 - 08:38 AM, said:

Yes, exactly!
#26
Posted 10 February 2013 - 08:41 AM
#27
Posted 10 February 2013 - 08:44 AM
#28
Posted 10 February 2013 - 08:45 AM
#29
Posted 10 February 2013 - 08:48 AM
Sheraf, on 10 February 2013 - 08:38 AM, said:
See, no, this is exactly the problem; everyone keeps trying to fix the symptoms instead of the problem.
Missiles, in general, should not track as well as they do. A plain LRM with lock-on should have half it's missiles miss the enemy, improving to where they are now with TAG, NARC and Artemis, and BAP should extend the range you can achieve lock.
Then, ECM could just counter NARC, Artemis and BAP and be sufficiently powerful.
#30
Posted 10 February 2013 - 08:55 AM

SRM has limited range. You gonna need your scout to do its job to report current enemy position, or aiming SRM yourself, or ballistic. I have trouble killing the AC20 cat a lot more than the SRM6 one

SSRM, I carry these too, but they no longer do focus damage. On why the Raven 3L is so effective at killing you with streaks, I don't think it is the streak, don;t forget that the Raven also carry 3 Medium laser, which do 15 pinpoint damage. The SSRM only finish you off. For the A1 cat, how long would it last in a fight to a Hunchback 4P with 9 Medium laser, that constantly hitting its ear?

Codejack, on 10 February 2013 - 08:48 AM, said:
See, no, this is exactly the problem; everyone keeps trying to fix the symptoms instead of the problem.
Missiles, in general, should not track as well as they do. A plain LRM with lock-on should have half it's missiles miss the enemy, improving to where they are now with TAG, NARC and Artemis, and BAP should extend the range you can achieve lock.
Then, ECM could just counter NARC, Artemis and BAP and be sufficiently powerful.
I did a stand off LRM exchange with a stalker that carry 2 LRM 20, and 2 LRM 15, while I use 2 LRM 20+artemis in my C4 catapult. I won

Edited by Sheraf, 10 February 2013 - 08:57 AM.
#31
Posted 10 February 2013 - 08:59 AM
Codejack, on 10 February 2013 - 08:48 AM, said:
I'd say SSRMs need to do alittle less damage and require a relock after every shot.
#32
Posted 10 February 2013 - 09:08 AM
Kaspirikay, on 10 February 2013 - 08:59 AM, said:
I'd say SSRMs need to do alittle less damage and require a relock after every shot.
I just think that that is still covering up the problem; no, if they all hit (and while they're changing everything, why not make Artemis, TAG, etc help streaks?) they should do a lot of damage, but you should have to make more of an investment and most of it should be counterable.
Consider the TAG; ECM shouldn't counter it, which would be especially nice if it helped streaks, but that makes the streakcat less viable since it doesn't have an energy hardpoint. That mech would need to load Artemis and/or blow a hardpoint on a NARC launcher for the streaks to work like they do now.
Then LRMs would depend more on TAG and Artemis, since the difference between NARC's max range and LRMs min range is so short.
So ECM just countering those systems, along with AMS, would make missiles more of an annoyance.
#33
Posted 10 February 2013 - 09:34 AM
Though LRM's already depend on Tag, as any LRM boat that has a brain also has tag. Tag makes LRM boats pretty nasty. Lucky for most people, most people don't know how to use LRM's the correct way, so we just keep getting tons of topics about how LRM's are so worthless, when really, that are super strong.
#34
Posted 10 February 2013 - 09:37 AM

#36
Posted 10 February 2013 - 09:45 AM
Codejack, on 10 February 2013 - 09:38 AM, said:
Yes it is; you get inside the bubble and try to TAG an ECM mech.
You still tag it... Its not countered, Plus using tag under 200m is pointless, since you can already target the mech. Thing is, under 180m what is being countered is your data sharing, So no matter how much Your tag can see a target, you can't pass that info to another mech. Tag is not being countered... Please stop saying it is.
#37
Posted 10 February 2013 - 09:47 AM
TT ECM didn't need to counter LRMs. TT ECM just needed to counter the LRM's bonusing effects like Artemis and NARC. LRM's were dumb fired SRMs that had a max range of 1000m and a min range of 180. You would then add effects to increase their chances of hitting, such as Artemis (only improves grouping up to 450m), NARC (all fired LRMs would have an increased chance to hit NARC'ed mech), TAG (also provided a 'to hit" bonus"), streak LRMs (you know, the ACTUAL lock on LRMs) etc.
All TT ECM did was turn those highly modified LRMs into the unmodified, dumb fire, stock LRMs. Basically negating a few tons of equipment (a ton for each Artemis equipped LRM, NARC, and TAG <TAG still worked as long as the TAG carrying mech kept its distance from ECM>). Oh, and ECM cut off C3 systems from each other and negated the bonusing effects of BAP.
So you can't get a lock on that D-DC? Dumb fire your missiles at him. Too hard to hit? Well suggest that PGI fix the ******** flight path. Remember how LRM's flew in previous incarnations of the game? Yeah, ask for that back.
I'd like to see the LRM's have better speed and improved pathing making dumb fire LRM's (which is how they should be) viable. That also means their damage needs to come down.
I've noticed that everyone that whined about LRM's and wanted ECM are now whining about ECM. The ECM woes and ECM in general are the symptoms of larger problem: Imbalanced missiles.
#38
Posted 10 February 2013 - 09:50 AM
Kousagi, on 10 February 2013 - 09:45 AM, said:
You still tag it... Its not countered, Plus using tag under 200m is pointless, since you can already target the mech. Thing is, under 180m what is being countered is your data sharing, So no matter how much Your tag can see a target, you can't pass that info to another mech. Tag is not being countered... Please stop saying it is.
http://mwowiki.org/w...termeasure_(ECM)
Quote
When your Mech is disrupted by an enemy ECM:
- You will not know where your teammates are, and they won’t know where you are, unless you have direct line of sight to each other.
- You cannot share any targeting data with the rest of your team, and vice versa.
- Your Beagle Active Probe ceases to function.
- You cannot achieve any missile locks.
- Your TAG laser can still fire but provides no bonuses.
- Your battlegrid and targeting information will flicker.
Edited by Codejack, 10 February 2013 - 09:52 AM.
#39
Posted 10 February 2013 - 09:53 AM
Codejack, on 10 February 2013 - 09:50 AM, said:
~ lots of quotes ~
Ya know why theres no bonus? Cause your mech can't send out the target data... holy f**k you don't listen. Sorry that PGI is using tag as a personal target designator and not a target painter. Thats just how they are doing it. So if your Personal mechs targeting system can not pass its own personal targeting data to other mechs to help guide in their missiles, then how are they going to get the bonus from tag?......
Not sure I can get any more barney for ya.
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