Replaying Mechassault 2: We Need Tanks
#81
Posted 11 February 2013 - 07:26 AM
Well the aerofighters will make flight sim games players happy, and scream for that joystick support even more.
But no, I cannot see them being player controlled, especially aero fighters, forget about light mech scouting, you have fly boys!
And yes, sadly speaking when organized, vehicles will murder mechs to oblivion, a mech only has a situational terrain advantage over tanks, and will get poked to death by fly boys.
#82
Posted 11 February 2013 - 08:16 AM
KingNobody, on 10 February 2013 - 04:46 PM, said:
Yes to AI controlled tanks/vehicles, infantry, aircraft and emplaced defenses.
That will be all.
agreed, and that was basically what PGI said... not a guarantee that this will happen, but they said "IF, then AI"
#83
Posted 11 February 2013 - 08:19 AM
#85
Posted 11 February 2013 - 09:08 AM
As for planes, I think that the airstrikes will be sufficient, however if they eventually decide to take World of Airplanes idea of a separate aerospace simulator that integrates with the land game on some level that would be awesome.
#86
Posted 11 February 2013 - 09:24 AM
#87
Posted 11 February 2013 - 09:48 AM
Jade Kitsune, on 10 February 2013 - 04:25 PM, said:
#88
Posted 11 February 2013 - 10:13 AM
Jade Kitsune, on 10 February 2013 - 04:25 PM, said:
if you mean by killing an IP is that the game had more players than the mech warrior games than sure.
#89
Posted 11 February 2013 - 10:32 AM
Pinselborste, on 11 February 2013 - 10:13 AM, said:
if you mean by killing an IP is that the game had more players than the mech warrior games than sure.
and after that the IP was dumped,because the lot of people who appearently played it didn´t play it for the IP... and if it would have been so successful, MS wouldn´t have dumped it... but they did and were sitting on the rights, companies had to destroy the whole storyline and universe to be able to keep it on and ...ah forget it... even if we would agree that MA itself didn´t kill the IP , MechWarrior was in coma after that... for a very long time...
Edited by Alex Warden, 11 February 2013 - 10:34 AM.
#90
Posted 11 February 2013 - 01:08 PM
Ibex Armed SUV
http://camospecs.com...ure.asp?ID=5444
would you pilot this?
think about it; carry a single ppc and has virtually no armor (about the same or less than a spider) moves at about 120 kmph but can't climb anything remotely steep!
no torso twist! can't turn left or right if standing still
this armed suv would be a piece of crap
the only advantage to it over the mechs would be the ability to turn on a dime at full speed, unlike mechs
Edited by Mazzyplz, 11 February 2013 - 01:10 PM.
#92
Posted 11 February 2013 - 01:34 PM
Oni Ralas, on 11 February 2013 - 09:48 AM, said:
*claps slowly* And what do you want a medal? you have no proof to back your claim. Unless you want to post paystubs from CGL or PGI/IGP.
I don't care who you are or what you do, the proof is in the pudding, Microsoft pulled the plug on MW5 during devlopment because of the returns and backlash they got over MA2. to make matters worse MA3 was a DS game and barely anyone played it because it went to the DS.
Mechwarrior 4 sold plenty, so did MW3... and MW4 mercs did very well while being sold and going F2P with MekTek. Microsoft just didn't put the effort into marketing the product people wanted [Mechwarrior] and instead tried to make it a console kiddy, 3rd person shooter that was accessable to everyone, and while that's fine and dandy, that's not your core audience for the mechwarrior/battletech IP.
#93
Posted 11 February 2013 - 04:45 PM
TungstenWall, on 10 February 2013 - 08:48 PM, said:
Sadly i don't have much of a battletech/MW background, but i must argue with you here.
While tanks do offer FAR better weapon platforms in a vacuum, when you think about the maps we have now, this may not be the case.
As you must have noticed by now, Mechs have little to no trouble going up hill (even steep hills). They hardly even slow down when doing so!
Tanks would be forced to a crawl to get up such hills, and cliffs like in River City (at the broken bridge) tanks could only get up using the ramp.
Mechs also dont suffer as much from the ability to aim their weapons. They can easily shoot over small buildings and objects. They also can shoot almost straight up or down!
Tanks would have no such luxury. Getting on a hill/building next to a tank would effectively prevent the tanker from fighting back. You also would have to expose your entire vehicle to shoot down at something below you in a tank.
LRMS!
You think Mechs get hit hard? You know how Awesomes get hit easily due to their "broad side of a barn" bodies? Imagine being an Awesome that slid around the ground on it's back. Direct fire weapons would be harder to use against you, but missiles would likely hit 95% of the time on such a massive target.
Lastly
Situational Awareness!
Ever play World of Tanks? Ever play a round in WoT only in Gunner mode(1st person)? Its the definition of tunnel vision!
Mechs have cockpits, they have the ability to look over a relatively large area without moving, and can easily scan a massive area with torso twisting.
Tanks would only see the outside world through a tube. A clever Atlas could probably sneak up on you. That is why WoT uses 3rd person, because the game would be "WTF is shooting me?" half the time.
If tanks make it in game, Highlanders will be playing Super Mario.... Maybe tanks would be too underpowered for the game. "make sure to bring a heavy/assault with JJs to DFA all the enemy tanks like every 8v8 must have ECM"
Situation 1: Hill
Tank perches on hill; tank headshots Atlai from a kilometer away. The tanks can find a good spot early on and play the defensive game, blasting the enemy when they show themselves.
Situation 2: Aiming
What mech have you used that has a 360-degree rotation and can aim "straight up or down"? Last I checked mechs cannot aim at their feet (where a tank could roll up and shoot your legs out from under you, laughing the whole time) nor can they even look right behind them.
Situation 3: LRMs
I think 20-40 tons of armor would make survivability a non-issue. Tank finds cover, peeks over or around said cover and happily fires away at enemy mechs from safety or tank is mounting more LRMs than the enemy mech and simply out-damages him.
Situation 4: Situational awareness
We are getting 3rd person, so "tunnel vision" is a non issue
In all honesty, tanks would just dominate. MWO would become WoT 2.0 and I do not think anyone wants to see that nonsense replicated here lol
You made some valid points, though. Still I say tanks > mechs in every way but one: Cool Factor, because a tank will never be as epic as a 100-ton walking death machine!
#94
Posted 11 February 2013 - 04:55 PM
Khobai, on 10 February 2013 - 10:55 PM, said:
Except that they don't. Tanks might get more armor than mechs but they also get way less internal structure. Additionally, unlike a mech, whenever a single location on a Tank is destroyed, the entire Tank is destroyed.
In TT
How close is MWO to TT again? In this game, we would have tanks with tremendous armor and devastating weapons that could punch a hole through an Atlas' CT in a few shots. Any competent tanker could roflstomp enemy mechs, blasting them to bits from range and shrugging off the return fire or waiting in cover and legging mechs as they approached.
Low profile, higher armor, better weapons... 8 tanks would slaughter 8 mechs and that assumes PGI would ignore BVs, which if implemented would mean tanks outnumber mechs.
Regardless of what you or I or anyone thinks, though, PGI already said they will not be implementing player-controlled units other than mechs. Maybe as AI base guards, that would be cool.
#95
Posted 11 February 2013 - 05:11 PM
Tonosama, on 10 February 2013 - 01:59 PM, said:
I think that this is what is needed. Much like the missiles firing back and forth in river city, only on a grander scale. There doesn't need to be any real purpose to it, just window dressing for our mech battles.
#96
Posted 11 February 2013 - 07:00 PM
Alymbic, on 10 February 2013 - 01:57 PM, said:
Although I did just get a rather amusing mental image of a 'pet' system in which you have your own little tanks and helicopters to customise
This just gave me an (awesome?) idea for an MWO game type... Now hear me out:
2 bases on opposite sides of a map, with 3 distinct paths between said bases. Perhaps there could be small outposts with artillery along the way between each base which will need to be taken down as you make your way into enemy territory. To aid each team in the war effort, a series of small squad of tank, aircraft, and infantry units will spawn at designated intervals and assist each team's player-controlled 'mechs in the base assault.
Hmm, kind of sounds familiar...
#97
Posted 11 February 2013 - 09:13 PM
In all honesty, anything in Mech Assault 2 should probably not be in this game, especially tanks and 3rd person.
#98
Posted 11 February 2013 - 11:22 PM
Volthorne, on 10 February 2013 - 10:30 PM, said:
Well it would get interesting on conquest, since tanks don't float.... er well except for hovertanks. Then those tankers would have to use the two bridges to cross from one side to the other. Also I think in close confines tanks would have a problem hitting mechs above the knees, most weapons on tanks only traverse so far. Guess they could drive into a parking garage to go for a head shot . Plus traverse speed would be huge, especially for something like a Demolisher mounting 28 tons of AC in its turret, thats gotta turn pretty slow.
#99
Posted 12 February 2013 - 12:58 AM
TVMA Doc, on 11 February 2013 - 05:11 PM, said:
there is actuallymore than just missles on RC... there are aerospace fighters, anti-air cannons and so on... but i agree, we need more action theatre in the background
#100
Posted 12 February 2013 - 01:07 AM
http://www.sarna.net/wiki/Gurteltier
As much as I kind of am intrigued by the idea..... tanks can PACK armor on..... and even though they are more susceptible to motive hits, I really thing a game of pillboxtech would get stale quick......
As AI opponents, or similar? Maybe....... especially if they ever create PVE with cooperative mode options.....
More likely, though, it's just going to be mech vs. mech for the foreseeable future.
Nahuris
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