Jump to content

Replaying Mechassault 2: We Need Tanks


101 replies to this topic

#81 Wormrex

    Member

  • PipPipPipPipPip
  • Philanthropist
  • 164 posts

Posted 11 February 2013 - 07:26 AM

Then you're also asking for mine layers.

Well the aerofighters will make flight sim games players happy, and scream for that joystick support even more.

But no, I cannot see them being player controlled, especially aero fighters, forget about light mech scouting, you have fly boys!

And yes, sadly speaking when organized, vehicles will murder mechs to oblivion, a mech only has a situational terrain advantage over tanks, and will get poked to death by fly boys.

#82 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 11 February 2013 - 08:16 AM

View PostKingNobody, on 10 February 2013 - 04:46 PM, said:

No to player controlled tanks/vehicles,infantry,aircraft and emplaced defenses.

Yes to AI controlled tanks/vehicles, infantry, aircraft and emplaced defenses.

That will be all.

agreed, and that was basically what PGI said... not a guarantee that this will happen, but they said "IF, then AI"

#83 Havyek

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • 1,349 posts
  • LocationBarrie, ON

Posted 11 February 2013 - 08:19 AM

Hovertank following around a 150 km/h Spider?

#84 Zeh

    Member

  • PipPipPipPipPipPip
  • 343 posts

Posted 11 February 2013 - 08:27 AM

View PostVassago Rain, on 10 February 2013 - 02:40 PM, said:


People have this weird idea that tanks are second-rate units in the source material.


True dat. Freakin' dual AC20 demolishers were the WORST things to get ambushed by in MWLL.

#85 Steven Dixon

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 621 posts

Posted 11 February 2013 - 09:08 AM

I don't want playable tanks, but I did think that it would be neat if we had AI tanks guarding our base in assault and they rewarded base cap again or they created some new game mode. Or heck they could create a sort of first person LOL style game and have streams of AI tanks swarming from your base (ok now I'm just talking crazy).

As for planes, I think that the airstrikes will be sufficient, however if they eventually decide to take World of Airplanes idea of a separate aerospace simulator that integrates with the land game on some level that would be awesome.

#86 Greyfyl

    Member

  • PipPipPipPipPipPipPip
  • 983 posts

Posted 11 February 2013 - 09:24 AM

Just say no.

#87 Oni Ralas

    Member

  • PipPipPipPipPipPipPip
  • The Marauder
  • The Marauder
  • 762 posts

Posted 11 February 2013 - 09:48 AM

View PostJade Kitsune, on 10 February 2013 - 04:25 PM, said:

also @OP... y ou were playing "Mechassault" that alone is your problem... stop playing games that nearly killed this IP.
Mechassault is/was fun and a nice break from the norm. It's fun working for the company that actually owns the IP.

#88 Pinselborste

    Member

  • PipPipPipPipPipPipPip
  • 515 posts

Posted 11 February 2013 - 10:13 AM

View PostJade Kitsune, on 10 February 2013 - 04:25 PM, said:

also @OP... y ou were playing "Mechassault" that alone is your problem... stop playing games that nearly killed this IP.


if you mean by killing an IP is that the game had more players than the mech warrior games than sure.

#89 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 11 February 2013 - 10:32 AM

View PostPinselborste, on 11 February 2013 - 10:13 AM, said:


if you mean by killing an IP is that the game had more players than the mech warrior games than sure.

and after that the IP was dumped,because the lot of people who appearently played it didn´t play it for the IP... and if it would have been so successful, MS wouldn´t have dumped it... but they did and were sitting on the rights, companies had to destroy the whole storyline and universe to be able to keep it on and ...ah forget it... even if we would agree that MA itself didn´t kill the IP , MechWarrior was in coma after that... for a very long time...

Edited by Alex Warden, 11 February 2013 - 10:34 AM.


#90 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 11 February 2013 - 01:08 PM

Posted Image
Ibex Armed SUV
http://camospecs.com...ure.asp?ID=5444


would you pilot this?

think about it; carry a single ppc and has virtually no armor (about the same or less than a spider) moves at about 120 kmph but can't climb anything remotely steep!
no torso twist! can't turn left or right if standing still

this armed suv would be a piece of crap :(

the only advantage to it over the mechs would be the ability to turn on a dime at full speed, unlike mechs

Edited by Mazzyplz, 11 February 2013 - 01:10 PM.


#91 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 11 February 2013 - 01:27 PM

View PostZeh, on 11 February 2013 - 08:27 AM, said:


True dat. Freakin' dual AC20 demolishers were the WORST things to get ambushed by in MWLL.

Just below these other units>

powerglove
dual UAC20 faf
flying faf
flying beat stic

#92 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 11 February 2013 - 01:34 PM

MechAssault nearly killed this IP. And mechwarrior sat under MS' heel for almost 10 years before someone had the cahone's to actually try to do something with it outside of a group of fans that tried to keep MW4 up and running. [which might I had had a bigger playerbase than MWLL but that's a whole other can of worms.]


View PostOni Ralas, on 11 February 2013 - 09:48 AM, said:

Mechassault is/was fun and a nice break from the norm. It's fun working for the company that actually owns the IP.


*claps slowly* And what do you want a medal? you have no proof to back your claim. Unless you want to post paystubs from CGL or PGI/IGP.

I don't care who you are or what you do, the proof is in the pudding, Microsoft pulled the plug on MW5 during devlopment because of the returns and backlash they got over MA2. to make matters worse MA3 was a DS game and barely anyone played it because it went to the DS.

Mechwarrior 4 sold plenty, so did MW3... and MW4 mercs did very well while being sold and going F2P with MekTek. Microsoft just didn't put the effort into marketing the product people wanted [Mechwarrior] and instead tried to make it a console kiddy, 3rd person shooter that was accessable to everyone, and while that's fine and dandy, that's not your core audience for the mechwarrior/battletech IP.

#93 RagingOyster

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 462 posts
  • LocationBaltimore, Maryland

Posted 11 February 2013 - 04:45 PM

View PostTungstenWall, on 10 February 2013 - 08:48 PM, said:


Sadly i don't have much of a battletech/MW background, but i must argue with you here.

While tanks do offer FAR better weapon platforms in a vacuum, when you think about the maps we have now, this may not be the case.

As you must have noticed by now, Mechs have little to no trouble going up hill (even steep hills). They hardly even slow down when doing so!
Tanks would be forced to a crawl to get up such hills, and cliffs like in River City (at the broken bridge) tanks could only get up using the ramp.

Mechs also dont suffer as much from the ability to aim their weapons. They can easily shoot over small buildings and objects. They also can shoot almost straight up or down!
Tanks would have no such luxury. Getting on a hill/building next to a tank would effectively prevent the tanker from fighting back. You also would have to expose your entire vehicle to shoot down at something below you in a tank.

LRMS!
You think Mechs get hit hard? You know how Awesomes get hit easily due to their "broad side of a barn" bodies? Imagine being an Awesome that slid around the ground on it's back. Direct fire weapons would be harder to use against you, but missiles would likely hit 95% of the time on such a massive target.


Lastly
Situational Awareness!
Ever play World of Tanks? Ever play a round in WoT only in Gunner mode(1st person)? Its the definition of tunnel vision!
Mechs have cockpits, they have the ability to look over a relatively large area without moving, and can easily scan a massive area with torso twisting.
Tanks would only see the outside world through a tube. A clever Atlas could probably sneak up on you. That is why WoT uses 3rd person, because the game would be "WTF is shooting me?" half the time. :P


If tanks make it in game, Highlanders will be playing Super Mario.... Maybe tanks would be too underpowered for the game. "make sure to bring a heavy/assault with JJs to DFA all the enemy tanks like every 8v8 must have ECM" :P

Situation 1: Hill
Tank perches on hill; tank headshots Atlai from a kilometer away. The tanks can find a good spot early on and play the defensive game, blasting the enemy when they show themselves.

Situation 2: Aiming
What mech have you used that has a 360-degree rotation and can aim "straight up or down"? Last I checked mechs cannot aim at their feet (where a tank could roll up and shoot your legs out from under you, laughing the whole time) nor can they even look right behind them.

Situation 3: LRMs
I think 20-40 tons of armor would make survivability a non-issue. Tank finds cover, peeks over or around said cover and happily fires away at enemy mechs from safety or tank is mounting more LRMs than the enemy mech and simply out-damages him.

Situation 4: Situational awareness
We are getting 3rd person, so "tunnel vision" is a non issue


In all honesty, tanks would just dominate. MWO would become WoT 2.0 and I do not think anyone wants to see that nonsense replicated here lol
You made some valid points, though. Still I say tanks > mechs in every way but one: Cool Factor, because a tank will never be as epic as a 100-ton walking death machine!

#94 RagingOyster

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 462 posts
  • LocationBaltimore, Maryland

Posted 11 February 2013 - 04:55 PM

View PostKhobai, on 10 February 2013 - 10:55 PM, said:


Except that they don't. Tanks might get more armor than mechs but they also get way less internal structure. Additionally, unlike a mech, whenever a single location on a Tank is destroyed, the entire Tank is destroyed.

In TT

How close is MWO to TT again? In this game, we would have tanks with tremendous armor and devastating weapons that could punch a hole through an Atlas' CT in a few shots. Any competent tanker could roflstomp enemy mechs, blasting them to bits from range and shrugging off the return fire or waiting in cover and legging mechs as they approached.
Low profile, higher armor, better weapons... 8 tanks would slaughter 8 mechs and that assumes PGI would ignore BVs, which if implemented would mean tanks outnumber mechs.

Regardless of what you or I or anyone thinks, though, PGI already said they will not be implementing player-controlled units other than mechs. Maybe as AI base guards, that would be cool.

#95 TVMA Doc

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 342 posts
  • LocationThe People's Demokratik Socialist Republik of Kalifornistan

Posted 11 February 2013 - 05:11 PM

View PostTonosama, on 10 February 2013 - 01:59 PM, said:

I would like to see it in the background. Like if I look up I can see a firefight in the air.

I think that this is what is needed. Much like the missiles firing back and forth in river city, only on a grander scale. There doesn't need to be any real purpose to it, just window dressing for our mech battles.

#96 Vahnn

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 357 posts
  • Facebook: Link
  • LocationFargo

Posted 11 February 2013 - 07:00 PM

View PostAlymbic, on 10 February 2013 - 01:57 PM, said:

maybe as AI support vehicles in certain game types, but not playable.

Although I did just get a rather amusing mental image of a 'pet' system in which you have your own little tanks and helicopters to customise :P


This just gave me an (awesome?) idea for an MWO game type... Now hear me out:

2 bases on opposite sides of a map, with 3 distinct paths between said bases. Perhaps there could be small outposts with artillery along the way between each base which will need to be taken down as you make your way into enemy territory. To aid each team in the war effort, a series of small squad of tank, aircraft, and infantry units will spawn at designated intervals and assist each team's player-controlled 'mechs in the base assault.

Hmm, kind of sounds familiar...

:P

#97 Volume

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,097 posts

Posted 11 February 2013 - 09:13 PM

I don't think I'd even use 'Mechs anymore if I could join games in a Demo, Challenger, Ajax, Mars, etc.

In all honesty, anything in Mech Assault 2 should probably not be in this game, especially tanks and 3rd person.

#98 Tincan Nightmare

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,069 posts

Posted 11 February 2013 - 11:22 PM

View PostVolthorne, on 10 February 2013 - 10:30 PM, said:

Excuse me, but on maps like River City, why would you even LEAVE the tight confines of the city corridors while playing as a tank? Move as a convoy, take out any spotters that try and get close, wait-out the LRM boats, attain victory. On maps like Caustic, sure, they'd be SOL, but OP as F*** on anything that has even a small, tightly packed industrial complex (not like the one on Caustic, that one is much too wide-open).


Well it would get interesting on conquest, since tanks don't float.... er well except for hovertanks. Then those tankers would have to use the two bridges to cross from one side to the other. Also I think in close confines tanks would have a problem hitting mechs above the knees, most weapons on tanks only traverse so far. Guess they could drive into a parking garage to go for a head shot :). Plus traverse speed would be huge, especially for something like a Demolisher mounting 28 tons of AC in its turret, thats gotta turn pretty slow.

#99 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 12 February 2013 - 12:58 AM

View PostTVMA Doc, on 11 February 2013 - 05:11 PM, said:

I think that this is what is needed. Much like the missiles firing back and forth in river city, only on a grander scale. There doesn't need to be any real purpose to it, just window dressing for our mech battles.

there is actuallymore than just missles on RC... there are aerospace fighters, anti-air cannons and so on... but i agree, we need more action theatre in the background :)

#100 Nahuris

    Member

  • PipPipPipPipPip
  • 123 posts
  • LocationWashington

Posted 12 February 2013 - 01:07 AM

There really is only one answer to this......

http://www.sarna.net/wiki/Gurteltier

As much as I kind of am intrigued by the idea..... tanks can PACK armor on..... and even though they are more susceptible to motive hits, I really thing a game of pillboxtech would get stale quick......

As AI opponents, or similar? Maybe....... especially if they ever create PVE with cooperative mode options.....

More likely, though, it's just going to be mech vs. mech for the foreseeable future.

Nahuris





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users