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How Much Damage At A Minimum Should A Player Do In Order To Be Considered A Credit To The Team?


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Poll: How much damage, at a minimum, should a player do in order to be considered a credit to the team? (385 member(s) have cast votes)

How much damage, at a minimum, should a player do in order to be considered a credit to the team?

  1. Total damage doesn't matter - anything they do helps. (140 votes [36.36%])

    Percentage of vote: 36.36%

  2. 50 (4 votes [1.04%])

    Percentage of vote: 1.04%

  3. 100 (36 votes [9.35%])

    Percentage of vote: 9.35%

  4. 150 (38 votes [9.87%])

    Percentage of vote: 9.87%

  5. 200 (86 votes [22.34%])

    Percentage of vote: 22.34%

  6. 250 (26 votes [6.75%])

    Percentage of vote: 6.75%

  7. 300 (30 votes [7.79%])

    Percentage of vote: 7.79%

  8. 350 (3 votes [0.78%])

    Percentage of vote: 0.78%

  9. 400 (4 votes [1.04%])

    Percentage of vote: 1.04%

  10. 450 (1 votes [0.26%])

    Percentage of vote: 0.26%

  11. 500 (3 votes [0.78%])

    Percentage of vote: 0.78%

  12. 550 (2 votes [0.52%])

    Percentage of vote: 0.52%

  13. 600 (0 votes [0.00%])

    Percentage of vote: 0.00%

  14. 650 (0 votes [0.00%])

    Percentage of vote: 0.00%

  15. 700 (0 votes [0.00%])

    Percentage of vote: 0.00%

  16. 750 (0 votes [0.00%])

    Percentage of vote: 0.00%

  17. 800 (0 votes [0.00%])

    Percentage of vote: 0.00%

  18. 850 (0 votes [0.00%])

    Percentage of vote: 0.00%

  19. 900 (0 votes [0.00%])

    Percentage of vote: 0.00%

  20. 1000+ (12 votes [3.12%])

    Percentage of vote: 3.12%

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#1 Signal27

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Posted 14 February 2013 - 05:48 AM

What's the minimum damage you believe a player should do in order to be considered to have contributed to winning the match, and not being a hindrance to the team?

Edited by Signal27, 14 February 2013 - 06:00 AM.


#2 Fungeh

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Posted 14 February 2013 - 06:05 AM

It's not all about damage, good snipers can get plenty of kills with very little damage

#3 Asmosis

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Posted 14 February 2013 - 06:07 AM

basically what your saying is the heavier the mech the better, thats not how MWO or MW works. Damage is relative to the role you play.

Its a bit disappointing though that match scores are basically damage +10 currently.

#4 Cataphract

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Posted 14 February 2013 - 06:09 AM

What matters is where the damage is placed. Now obviously a sub 100 damage round for anyone means they didn't do much but even a highly accurate player scoring 250 has done enough damage to core at least 2 Atlas. I agree on the match score part pointed by Asmosis. If match score ends up being a big part of your ELO rating then this games matchmaker is going to get astronomically worse.

#5 Congzilla

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Posted 14 February 2013 - 06:09 AM

View PostAsmosis, on 14 February 2013 - 06:07 AM, said:

basically what your saying is the heavier the mech the better, thats not how MWO or MW works. Damage is relative to the role you play.

Its a bit disappointing though that match scores are basically damage +10 currently.

That isn't true. Even in my Commando or Jenner I average around 300 damage.

#6 Kousagi

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Posted 14 February 2013 - 06:11 AM

Its not about Pure damage, but so long as you are able to kill 1 mech of the same weight class or higher on the enemy team, then you have pulled your weight. Which should land you somewhere in the 150 damage range, depending on how good of a shot ya are. Though you should have at least hurt some other mechs too so.

To be counted as a contributor to the win however, you have to kill/hurt more then your own weight class or enable your team to deal greater amounts of damage while not taking as much... like say light mech distraction as the enemy team plays catch the fast mech then your team rolls in for lovely back shots.

Edited by Kousagi, 14 February 2013 - 06:13 AM.


#7 Rushin Roulette

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Posted 14 February 2013 - 06:18 AM

Hmm. minimal damage? Id say 24 in one cockpit of one oponent should do the trick. if you want to be completely OP, then multiply that by 8 for the other opposing mechs... anything more than this damage is a pure waste of amnunition/heat.

How is that for the Minimum damage?

Damage is highly subjective to what weapons and which mech you are using. A Sniper with pinpoint damage could easily dominate a game with 300 damage if he were a good shot. An LRM boat with 300 Damage spread over every mech is underperforming on the other hand.

On top of that... being a credit to your team has absolutely nothing to do with damage. Do you really think the light mech behind enemy lines sneakily spotting for your LRM boats so that they can shoot without danger is not a credit to your team? That light would be stupid if he were to draw attention to himself out of some stupid idea that no damage = no use to the team.

#8 Odnir

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Posted 14 February 2013 - 06:20 AM

You can kill a light scout with less than 50 damage. You can stall the enemy capture while your own team is capturing, even if you don't have a single weapon left to deal damage with.

Damage done is only relevant as a broad generalization, but it doesn't give you a free pass to criticize someone who is helping the team win, nor does it give you a free pass to applaud someone who is raking lasers over the enemy all day long like a drunk and getting high damage numbers just by staying alive and doing some damage to every single body part on every single enemy mech. LRMs always get high damage numbers, even if it results in no kills and the carrier is just lightly buttering every single enemy for a few volleys.

What the individual actually did through the whole match is the only important thing.

#9 Lukoi Banacek

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Posted 14 February 2013 - 06:24 AM

I don't believe there are alot of quick metrics so simple as "damage" that you can honestly weigh a pilots worth in a match or two. Sometimes people have an off game or get cored quick but still accomplish something pretty important to help their team win. And sometime's someone can sit back earning hundreds of damage points in a match via sniping or LRM'ing but not actually kill anyone or turn the tide in a loss.

Sorry, couldn't vote. Plus, I honestly believe damage done is too heavily influenced by the weight class of the Mech involved in most cases.

#10 Wispsy

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Posted 14 February 2013 - 06:24 AM

If my aim is really spot on and I do not miss I am unlikely to break 200 damage? If I am playing casually and just shooting at enemy mechs then it will average around 300-400 reaching 600+?

Damage is so overrated. I am usually more useful in the under 200 damage games by far, sure stuff dies with loads of damage but not quickly and efficiently without taking any return fire. Of course then there is the other under 200 damage games where I stroll into the enemy team and promptly overheat, not so useful there :/

#11 Lukoi Banacek

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Posted 14 February 2013 - 06:25 AM

View PostOdnir, on 14 February 2013 - 06:20 AM, said:

....., even if it results in no kills and the carrier is just lightly buttering every single enemy for a few volleys.



Best line of the week.

#12 SI The Joker

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Posted 14 February 2013 - 06:26 AM

Damage doesn't matter in the slightest if for example, you're an ECM spider tagging away as your LRM lines rain down on the enemy.

You get zero damage... but your team wins and you have a happy LRM squad.

#13 Joseph Mallan

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Posted 14 February 2013 - 06:27 AM

We have a scout in Murphy's. He doesn't do much damage per match. but his stream of information is extremely effective. TAGging, Harassing, playing Squirrel! He is an asset to our team if he shows up and moves!

#14 Voridan Atreides

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Posted 14 February 2013 - 06:29 AM

Depends what you are running. If it is a brawler or damage oriented mech than please get no less than 200.

Edited by Voridan Atreides, 14 February 2013 - 06:29 AM.


#15 Zero Neutral

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Posted 14 February 2013 - 06:31 AM

Total damage doesn't matter? LOL? Can't tell if serious. Every mech can equip weapons and do damage...

I chose 200 damage as a good goal for every single pilot of every mech chassis.

#16 Lokust Davion

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Posted 14 February 2013 - 06:31 AM

View PostSI The Joker, on 14 February 2013 - 06:26 AM, said:

Damage doesn't matter in the slightest if for example, you're an ECM spider tagging away as your LRM lines rain down on the enemy.

You get zero damage... but your team wins and you have a happy LRM squad.


hmmm... i havent really seen tag used effectively by lights to help with lrm boats to counter ecm... come to think of it... none of my teammates use lrms anymore.

the minimum amount of dmg you should do in a match regardless of weight class is 200 damage. I consider myself a failure whenever I get sub 200 damage.. it means i was either not aggressive enough or being too aggressive and died early.

Edited by Lokust Davion, 14 February 2013 - 06:33 AM.


#17 Zero Neutral

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Posted 14 February 2013 - 06:31 AM

View PostVoridan Atreides, on 14 February 2013 - 06:29 AM, said:

Depends what you are running. If it is a brawler or damage oriented mech than please get no less than 200.


Sheesh on a mech like that I would say that 500 damage is the goal. It should be achievable, easily, or exceeded.

#18 Karl Streiger

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Posted 14 February 2013 - 06:32 AM

You can deal 24dmg that count or 500dmg that just look good...and after you have lost the game you can say - bah with all this noobs that could have only ended in this way.

Edited by Karl Streiger, 14 February 2013 - 06:33 AM.


#19 Scrawny Cowboy

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Posted 14 February 2013 - 06:32 AM

What about players that are just flat out stomped before they even had a chance? Like a match I had a couple nights ago, I entered the ice tunnel side entrance on Frozen City in DDC, enemy Wang rounded the corner. I alpha'ed, he barely managed to get an AC20 shot off that only struck my leg. My blast though took out a side torso.

Was he doing right by scouting that tunnel?

#20 Voridan Atreides

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Posted 14 February 2013 - 06:33 AM

View PostZero Neutral, on 14 February 2013 - 06:31 AM, said:


Sheesh on a mech like that I would say that 500 damage is the goal. It should be achievable, easily, or exceeded.


For newbie players that is stretching it.





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