Edited by Signal27, 14 February 2013 - 06:00 AM.
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How Much Damage At A Minimum Should A Player Do In Order To Be Considered A Credit To The Team?
#1
Posted 14 February 2013 - 05:48 AM
#2
Posted 14 February 2013 - 06:05 AM
#3
Posted 14 February 2013 - 06:07 AM
Its a bit disappointing though that match scores are basically damage +10 currently.
#4
Posted 14 February 2013 - 06:09 AM
#5
Posted 14 February 2013 - 06:09 AM
 Asmosis, on 14 February 2013 - 06:07 AM, said:
Asmosis, on 14 February 2013 - 06:07 AM, said:
Its a bit disappointing though that match scores are basically damage +10 currently.
That isn't true. Even in my Commando or Jenner I average around 300 damage.
#6
Posted 14 February 2013 - 06:11 AM
To be counted as a contributor to the win however, you have to kill/hurt more then your own weight class or enable your team to deal greater amounts of damage while not taking as much... like say light mech distraction as the enemy team plays catch the fast mech then your team rolls in for lovely back shots.
Edited by Kousagi, 14 February 2013 - 06:13 AM.
#7
Posted 14 February 2013 - 06:18 AM
How is that for the Minimum damage?
Damage is highly subjective to what weapons and which mech you are using. A Sniper with pinpoint damage could easily dominate a game with 300 damage if he were a good shot. An LRM boat with 300 Damage spread over every mech is underperforming on the other hand.
On top of that... being a credit to your team has absolutely nothing to do with damage. Do you really think the light mech behind enemy lines sneakily spotting for your LRM boats so that they can shoot without danger is not a credit to your team? That light would be stupid if he were to draw attention to himself out of some stupid idea that no damage = no use to the team.
#8
Posted 14 February 2013 - 06:20 AM
Damage done is only relevant as a broad generalization, but it doesn't give you a free pass to criticize someone who is helping the team win, nor does it give you a free pass to applaud someone who is raking lasers over the enemy all day long like a drunk and getting high damage numbers just by staying alive and doing some damage to every single body part on every single enemy mech. LRMs always get high damage numbers, even if it results in no kills and the carrier is just lightly buttering every single enemy for a few volleys.
What the individual actually did through the whole match is the only important thing.
#9
Posted 14 February 2013 - 06:24 AM
Sorry, couldn't vote. Plus, I honestly believe damage done is too heavily influenced by the weight class of the Mech involved in most cases.
#10
Posted 14 February 2013 - 06:24 AM
Damage is so overrated. I am usually more useful in the under 200 damage games by far, sure stuff dies with loads of damage but not quickly and efficiently without taking any return fire. Of course then there is the other under 200 damage games where I stroll into the enemy team and promptly overheat, not so useful there :/
#12
Posted 14 February 2013 - 06:26 AM
You get zero damage... but your team wins and you have a happy LRM squad.
#13
Posted 14 February 2013 - 06:27 AM
#14
Posted 14 February 2013 - 06:29 AM
Edited by Voridan Atreides, 14 February 2013 - 06:29 AM.
#15
Posted 14 February 2013 - 06:31 AM
I chose 200 damage as a good goal for every single pilot of every mech chassis.
#16
Posted 14 February 2013 - 06:31 AM
 SI The Joker, on 14 February 2013 - 06:26 AM, said:
SI The Joker, on 14 February 2013 - 06:26 AM, said:
You get zero damage... but your team wins and you have a happy LRM squad.
hmmm... i havent really seen tag used effectively by lights to help with lrm boats to counter ecm... come to think of it... none of my teammates use lrms anymore.
the minimum amount of dmg you should do in a match regardless of weight class is 200 damage. I consider myself a failure whenever I get sub 200 damage.. it means i was either not aggressive enough or being too aggressive and died early.
Edited by Lokust Davion, 14 February 2013 - 06:33 AM.
#17
Posted 14 February 2013 - 06:31 AM
 Voridan Atreides, on 14 February 2013 - 06:29 AM, said:
Voridan Atreides, on 14 February 2013 - 06:29 AM, said:
Sheesh on a mech like that I would say that 500 damage is the goal. It should be achievable, easily, or exceeded.
#18
Posted 14 February 2013 - 06:32 AM
Edited by Karl Streiger, 14 February 2013 - 06:33 AM.
#19
Posted 14 February 2013 - 06:32 AM
Was he doing right by scouting that tunnel?
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