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How Much Damage At A Minimum Should A Player Do In Order To Be Considered A Credit To The Team?


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Poll: How much damage, at a minimum, should a player do in order to be considered a credit to the team? (385 member(s) have cast votes)

How much damage, at a minimum, should a player do in order to be considered a credit to the team?

  1. Total damage doesn't matter - anything they do helps. (140 votes [36.36%])

    Percentage of vote: 36.36%

  2. 50 (4 votes [1.04%])

    Percentage of vote: 1.04%

  3. 100 (36 votes [9.35%])

    Percentage of vote: 9.35%

  4. 150 (38 votes [9.87%])

    Percentage of vote: 9.87%

  5. 200 (86 votes [22.34%])

    Percentage of vote: 22.34%

  6. 250 (26 votes [6.75%])

    Percentage of vote: 6.75%

  7. 300 (30 votes [7.79%])

    Percentage of vote: 7.79%

  8. 350 (3 votes [0.78%])

    Percentage of vote: 0.78%

  9. 400 (4 votes [1.04%])

    Percentage of vote: 1.04%

  10. 450 (1 votes [0.26%])

    Percentage of vote: 0.26%

  11. 500 (3 votes [0.78%])

    Percentage of vote: 0.78%

  12. 550 (2 votes [0.52%])

    Percentage of vote: 0.52%

  13. 600 (0 votes [0.00%])

    Percentage of vote: 0.00%

  14. 650 (0 votes [0.00%])

    Percentage of vote: 0.00%

  15. 700 (0 votes [0.00%])

    Percentage of vote: 0.00%

  16. 750 (0 votes [0.00%])

    Percentage of vote: 0.00%

  17. 800 (0 votes [0.00%])

    Percentage of vote: 0.00%

  18. 850 (0 votes [0.00%])

    Percentage of vote: 0.00%

  19. 900 (0 votes [0.00%])

    Percentage of vote: 0.00%

  20. 1000+ (12 votes [3.12%])

    Percentage of vote: 3.12%

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#41 Haniwa

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Posted 14 February 2013 - 07:52 AM

over 9000

#42 Escef

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Posted 14 February 2013 - 07:58 AM

View PostEric darkstar Marr, on 14 February 2013 - 07:25 AM, said:

Okay for all the ones posting it doesn't matter you lie.

Take your slander and go elsewhere.

#43 FupDup

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Posted 14 February 2013 - 08:02 AM

Over 9000!



EDIT:

View PostHaniwa, on 14 February 2013 - 07:52 AM, said:

over 9000

DAMN YOU NINJA!!!!!

Edited by FupDup, 14 February 2013 - 08:03 AM.


#44 Kodiak Jorgensson

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Posted 14 February 2013 - 08:11 AM

personaly i go off how many assists a player has in a match.

#45 Eric darkstar Marr

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Posted 14 February 2013 - 08:13 AM

View PostEscef, on 14 February 2013 - 07:58 AM, said:

Take your slander and go elsewhere.

Libel is the word you are looking for as I wrote it down and did not say it to your face. I still stick to my guns and say the ones picking doesn't matter are liars and are most likely either not pulling their weight in fights or are the whiners trying to hide their whining by saying its okay so they can rage on people later.

Oh and a better statement from you would have been. Take your libelous statement and go elsewhere. However since it was spoken in general and not targeted at anyone in particular the most it could be considered is defamation of a groups character.

/Grammar **** rant over.

#46 PurpleNinja

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Posted 14 February 2013 - 08:13 AM

Two words.

Cap Race.

:lol: :ph34r:

#47 Ryokens leap

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Posted 14 February 2013 - 08:13 AM

I've gotten fed up with face hugger brawling and have altered my load outs to fight outside the circle. I like to deal with flankers trying to back shoot my teams assaults and brawlers, and take out LRM boats. When the brawlers focus on a target I will try to add fire at range but clear shots can be hard to come by. This play style has caused my damage and kills to drop while assists are way up. I recently had the opportunity to play with a team of players many levels above my skill set. They were not pleased with my build, not a brawler, and were top of stats at end of game. They were not rude or cruel but comments were made about lack of damage at bottom of team lists. I hope they were just unaware of how much flanking fire they didn't take because of my efforts, and my struggles with ECM Ravens, Commandos, and Cicaidas outside the circle of death. I always prefer to play with players better than me as it is a learning experience. Hopefully bigger maps with bring more strategic play and everyone will play a viable roll in the future, regardless of chassis or load out. If I'm alive and out team won I consider that a success.

#48 Havyek

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Posted 14 February 2013 - 08:13 AM

The issue that I have is that all damage done indicates is that you shot the enemy.

It doesn't account for spotting.

It doesn't account for standing on the enemy base to split up the enemy.

It doesn't account for scouting.

It doesn't account for doing the dozens of other things that scouts do that causes disruption to the enemy, but doesn't do damage (or much damage).

#49 NintenJoe

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Posted 14 February 2013 - 08:15 AM

There are many ways to be effective on the battle field and raw damage is only one of them. Granted it is an important factor but not the only one that shows 'credit' or 'merit'. A lighter mech with little firepower may harass and do little actual damage but take the attention of the enemy off of your stronger friendly unit giving them the chance to get those kill shots in.

All it takes to be a credit is doing the job your mech was designed to do.

#50 Escef

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Posted 14 February 2013 - 08:16 AM

View PostEric darkstar Marr, on 14 February 2013 - 08:13 AM, said:

Libel is the word you are looking for as I wrote it down and did not say it to your face. I still stick to my guns and say the ones picking doesn't matter are liars and are most likely either not pulling their weight in fights or are the whiners trying to hide their whining by saying its okay so they can rage on people later.

Oh and a better statement from you would have been. Take your libelous statement and go elsewhere. However since it was spoken in general and not targeted at anyone in particular the most it could be considered is defamation of a groups character.

/Grammar **** rant over.

Ok, how about this then?

I find your horrific mischaracterization of a large portion of the player base offensive, and would prefer if you kept such comments locked in that tiny mind of yours.

#51 Xyroc

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Posted 14 February 2013 - 08:18 AM

Damage is over rated ... if you can Fly around in a area with your spider and get the enemy team to come try and kill you and your team get positioned at their back I think you did a kick *** job.

#52 Hobo Dan

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Posted 14 February 2013 - 08:22 AM

I find this whole conversation ironic because back in the day (closed beta sometime) when the only after match stats displayed were kills, people were having this same argument about kills and contributing to the game.

I think it’s an incredibly subjective thing. I do not envy the devs at all trying to figure out the best way to reward people.

Clearly damage matters, but I don’t think it tells the whole picture and I personally don’t get upset when I see people in the stats with low damage. They may have been scouting, or on the receiving end of an awesome head shot; I don’t usually know. The only damage stat that really gets under my skin is 0, because that is almost impossible if you’re giving even the slightest effort.

But if I have to pick a number, I’d say most pilots should be able to throw out 75-100 points of damage before death no matter what they are driving.

#53 AlexEss

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Posted 14 February 2013 - 08:26 AM

As long as they do not shot me in the back, they will at worst provide another body, and as you learn in the army. The more friends you have around you the less likley you are to be shot.

Also when we are talking pugs no-one can actually demand anything. If you want to set rules and have a measuring stick... Well that is what "guilds" are for. In them you can set what ever rules you like.

#54 NKAc Street

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Posted 14 February 2013 - 09:43 AM

Depends. If you need to win by killing all the other team... iwould say 250. It could be zero if your light kept you in capture points in order to then win after you have killed most of the other team.

#55 Greyfyl

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Posted 14 February 2013 - 09:49 AM

I do much more damage in my ddc, yet get more kills with my 2xac-20 cat.

The dual ac-20 allows me to put the firepower where I need it and allows for 1-shot kills to the head.

I've seen players do tons of damage in a game that really didn't help much, they shot both arms, both side torsos, the legs and the back all before killing a single mech.

I like to do at least 300-400 damage per game in order to feel like I kept up my end of being a team player, but there are so many other ways to contribute that at the end of the day you can't just look at damage or kills.

#56 Wizard Steve

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Posted 14 February 2013 - 09:58 AM

Zero.

#57 Snib

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Posted 14 February 2013 - 09:59 AM

View PostEric darkstar Marr, on 14 February 2013 - 07:25 AM, said:

Okay for all the ones posting it doesn't matter you lie.

Those posting that damage is the relevant factor lie as well. Example:

Spoiler


Our team did 2,681 damage,
enemy team did only 2,072 damage.

So our team did nearly 30% more damage than enemy team. However, the enemy team wiped us out and won with half their mechs still alive. That's how much total damage matters.

Also individual battle results are meaningless without knowing the story. That screen might indicate that I don't have the much of a clue how to aim properly and kill a mech, or it might mean something else entirely.

Edited by Snib, 14 February 2013 - 10:10 AM.


#58 Gallowglas

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Posted 14 February 2013 - 10:05 AM

There are too many factors to consider. Is a light mech that never got into combat, but kept 3 bases for you in conquest an asset? How about a scout that kept tag on targets for your LRM boats? What about a mech that splits or disrupts the opposing team? What about the guy who defends the base just long enough for you to get the win? Wouldn't those be considered assets even if they only had 100 damage?

Additionally, who is the bigger asset: the guy who has 200 damage and 5 kills, or the guy who has 1000 damage and 2 kills? How do you know whether the first guy was just a really good sniper or just got lucky with kill steals?

Yes, I think it's safe to say that more damage is never bad, but I think it's impossible to say that lower damage is bad unless you know exactly what happened to contribute to the lower numbers.

#59 Grimlox

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Posted 14 February 2013 - 10:05 AM

I would say if your primary role is to do damage in a round then I go by a rule of 100dmg plus 100 per weight class. That means:

Lights = 200 dmg to be a decent contributor
Mediums = 300 dmg
Heavies = 400 dmg
Assaults = 500 dmg


It seems like a fair amount for most mechs. Of course if your role is to flank/disrupt, cap, escort/protect LRM boats etc, then this really isn't valid. In a general assault role the above numbers are fairly accurate. Also this is an average damage for a well rounded build. If you are A1 Splat catting (all SRM's) then your numbers better be a lot higher than a K2 dual AC20 Cat even though it is the same weight class.

I won't be voting because none of the options really work.

#60 Snib

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Posted 14 February 2013 - 10:06 AM

View PostNonsense, on 14 February 2013 - 07:48 AM, said:

But...I challenge you to find many examples where you had 3 or more people on your team do less than 150ish damage and you still win (via destroying the enemy).

Challenge accepted. Going through my screenshots I can come up with countless examples of that, actually the majority of battles seem to end that way. How about 6 of them under 150ish damage?

Spoiler


(obviously we had a trial, they had 2 trials and everyone was a noob, but that's the reality of random battles, we're not talking 8-mans here)

Edited by Snib, 14 February 2013 - 10:10 AM.






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