Anyone Else Basically Waiting For Elo To Save The Game?
#41
Posted 11 February 2013 - 12:50 AM
#42
Posted 11 February 2013 - 01:26 AM
There is a merc corps. waiting for you... you just need to take this first step.
Ladies especially welcome <3
I must stipulate that the use of teamspeak is required for, at a minimum, listening to the group coordination.
Edited by Zero Neutral, 11 February 2013 - 01:30 AM.
#43
Posted 11 February 2013 - 01:33 AM
#44
Posted 11 February 2013 - 01:44 AM
#45
Posted 12 February 2013 - 05:38 PM
#46
Posted 12 February 2013 - 05:47 PM
#47
Posted 12 February 2013 - 05:54 PM
#48
Posted 12 February 2013 - 06:04 PM
armyof1, on 10 February 2013 - 07:47 PM, said:
Yes, ELO will make or break the game for me.
#50
Posted 13 February 2013 - 06:17 AM
I would like to be a spectator in one of those matches where they throw 16 bottom feeders into a match and let them slug it out. It would be funny to see a match end after 15 minutes in a 0-0 tie.
#51
Posted 13 February 2013 - 06:31 AM
That will be some real game balancing.
I love MWO.
#52
Posted 13 February 2013 - 06:51 AM
I think what most of you are focusing on is how ELO will affect you. What I'm worried about is will ELO make it were more new players stick around. 3 of 4 friends I pointed to the game stopped playing because the matchmaking was so bad that they didn't enjoy the games. That's a problem.
Will ELO save the game? (and yes, it needs saving if 75% of new players leave with a bad taste in their mouth) I don't know, but I hope it helps.
See you on the field Mechwarriors.
By the way, last night I played about 10 games (8-11 east coast time). I had someone mention that I was on their team 3 times, what does that say about numbers? And we had one match where the MM put 8 on 5 (luckily we had one DC on our team, but it still was far from fair).
#53
Posted 13 February 2013 - 06:58 AM
#54
Posted 13 February 2013 - 07:01 AM
#55
Posted 13 February 2013 - 07:06 AM
#56
Posted 13 February 2013 - 07:16 AM
This is a game of simulated warfare against real human opponents. Not against computer opponents who are dumb as rocks and who fail to adapt to you. Time and time again I read people complaining about how other people are abusing overpowered feature X or are unfairly conspiring to do Y.
Those people need to realise that in warfare, you need to adapt constantly and you need to employ whatever means necessary to beat your opponent.
There is absolutely no doubt that people who have trained together and have means to communicate/coordinate together in real-time will typically outperform people who don't. So if you're a lone wolf in MWO who refuses to acquire a headset and run a voice chat client and does not want to find people to group / train with, then you will be severely disadvantaged and if you perform poorly due to that, then you have noone to blame but yourself. I myself still play solo pug games to work on builds but I am under no illusion that I'm severely disdvantaged - OUT OF MY OWN CHOICE.
When ELO is in, hopefully people will finally realise that they are not held back by players who vastly outclass them, but by their own poor decisions. But to be fair, in reality they will find some other game feature to blame for their own failings. It's so much easier to point fingers than to find any fault with oneself.
-Armin
#57
Posted 13 February 2013 - 07:33 AM
HurlockHolmes, on 10 February 2013 - 11:28 PM, said:
I don't think there needs to be a seprate que, there is only ONE change that needs to be made to make all of this go away. Both. Teams. Get. Equal. Amounts. Of. Grouped. Players. And suddenly everything was much better.
And yeah you are right, elo isn't pefect and I will run into both much higher and lower elo players, but I think there is enough people playing,that elo will make a significant enough difference that it may sour my experience.
I hope I am wrong, but we will see on the 19th then eh?
This, I would trade ELO for this in a heart beat. Just balance the #@#$@#$ing teams on each side and 90% of the problems go away.
That this exceedingly simple fix hasn't be applied, or even acknowledge even though its being said again and again and again, from people on both the pugging and premade side of the fence... well let's just say it doesn't inspire much faith in PGI balancing the game with ELO.
ELO will hopefully make things better, especially during US primetime, but balacning premades would make me much much much happier.
#58
Posted 13 February 2013 - 10:20 AM
Serapth, on 13 February 2013 - 07:33 AM, said:
This, I would trade ELO for this in a heart beat. Just balance the #@#$@#$ing teams on each side and 90% of the problems go away.
That this exceedingly simple fix hasn't be applied, or even acknowledge even though its being said again and again and again, from people on both the pugging and premade side of the fence... well let's just say it doesn't inspire much faith in PGI balancing the game with ELO.
ELO will hopefully make things better, especially during US primetime, but balacning premades would make me much much much happier.
if PGI doesn't listen to feedback then they deserve what they get.
#59
Posted 13 February 2013 - 10:34 AM
Harmin, on 13 February 2013 - 07:16 AM, said:
This is a game of simulated warfare against real human opponents. Not against computer opponents who are dumb as rocks and who fail to adapt to you. Time and time again I read people complaining about how other people are abusing overpowered feature X or are unfairly conspiring to do Y.
Those people need to realise that in warfare, you need to adapt constantly and you need to employ whatever means necessary to beat your opponent.
There is absolutely no doubt that people who have trained together and have means to communicate/coordinate together in real-time will typically outperform people who don't. So if you're a lone wolf in MWO who refuses to acquire a headset and run a voice chat client and does not want to find people to group / train with, then you will be severely disadvantaged and if you perform poorly due to that, then you have noone to blame but yourself. I myself still play solo pug games to work on builds but I am under no illusion that I'm severely disdvantaged - OUT OF MY OWN CHOICE.
When ELO is in, hopefully people will finally realise that they are not held back by players who vastly outclass them, but by their own poor decisions. But to be fair, in reality they will find some other game feature to blame for their own failings. It's so much easier to point fingers than to find any fault with oneself.
-Armin
This only addresses one portion of the game, and completely ignores personal skill. Am I handicapping myself by not finding a team to regularly play with? A bit, yeah. Does that mean, as you seem to imply, that all people who PUG are also vastly inferior pilots to those who regularly play as part of a premade? Of course not. The suggestion is absurd.
There are a lot of terrible, terrible players out there, whether it's because they're playing their first few matches, are just terrible at video games in general, or whatever. There are also a lot of players much, much better than I am. I simply want to have teammates near my skill level, and play against people near my skill level. So you can take your condescending garbage somewhere else: We're trying to have a conversation here.
EDIT: Also, I don't mind it at all when I lose to someone because they were better than me. I mind it when I die after scoring two or three kills, and I begin spectating an atlas armed with two medium lasers, a small laser, and 2 LRM 20's, firing his lrms at the hunchback 20 meters in front of him and wildly missing with his lasers. I mind seeing the match summary come up and being the only person on the team to break 100 dmg. That's what I mind, and that's why I'm really looking forward to Elo.
Edited by Mackman, 13 February 2013 - 10:42 AM.
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