Leave Ecm Alone
#1
Posted 11 February 2013 - 11:19 AM
The only time it becomes an issue is imbalanced matchmaking. When you face an opponent lance with 3 ECM Atlas's and 2 ECM Ravens compared to your own lance having 0 ECM capable mechs - THAT is when the game is unbalanced and can only have 1 outcome (unless you have 7 friends on chat and manage such a well oiled example of teamwork you could cure cancer in a fortnight if you could just get off this game)
The matchmaking system seems to work on strange unfathomable to humankind rules that dont take weight, firepower, ECM or any other possible balance into account and thats before the disconnects, AFK's and macro's
Only thing I would ask the devs to do is fix the cause not the symptom
#3
Posted 11 February 2013 - 11:26 AM
Volthorne, on 11 February 2013 - 11:24 AM, said:
This. The simple fact that the OP is saying "ECM is OK so long as each team has the same amount" but isn't complaining about any other piece of equipment tells me that ECM is unbalanced.
#5
Posted 11 February 2013 - 11:52 AM
But if matchmaking is improved (not just ELO, but ECM and tonnage as well), ECM would not have to be tweaked too much.
#6
Posted 11 February 2013 - 12:00 PM
Hotthedd, on 11 February 2013 - 11:52 AM, said:
But if matchmaking is improved (not just ELO, but ECM and tonnage as well), ECM would not have to be tweaked too much.
You do realize just how OP ECM is if it must be accounted for by the matchmaker, right?
#10
Posted 11 February 2013 - 12:13 PM
#11
Posted 11 February 2013 - 12:15 PM
#12
Posted 11 February 2013 - 12:18 PM
focuspark, on 11 February 2013 - 12:04 PM, said:
I did not explain myself well enough, I apologize.
I am not suggesting a Matchmaker fix INSTEAD of an ECM fix, rather a Matchmaker fix (for its own reasons) in the interim while ECM gets inevitably nerfed/buffed/nerfed again/tweaked.
#13
Posted 11 February 2013 - 12:41 PM
I'm still waiting for Command Chair post about ECM and its balancing/counters/whatever.
#14
Posted 11 February 2013 - 01:24 PM
#16
Posted 11 February 2013 - 01:46 PM
Krzysztof z Bagien, on 11 February 2013 - 12:41 PM, said:
I'm still waiting for Command Chair post about ECM and its balancing/counters/whatever.
I imagine this was it:
Paul Inouye said:
The PPC/ERPPC vs ECM
• Hitting an ECM enabled Mech with a PPC/ERPPC will disable the ECM functionality for 5 seconds.
• After 5 seconds, full ECM functionality returns.
• If an ECM is disabled and the ECM enabled Mech is hit with a PPC/ERPPC again, the 5 second counter resets to 5. It will be possible for a very skilled PPC/ERPPC shooter to disable ECM on a Mech for as long as they can keep chain hitting the ECM Mech.
• This will be going live on Feb 19th.
The modules "Sensor Range" and "Advanced Sensor Range"
• Will now affect ECM by increasing the detectable/targetable range of an ECM equipped Mech.
• "Sensor Range", the first tier, will allow players to detect/target an ECM equipped Mech 15% further away than normal (200m > 230m)
• "Advance Sensor Range", the second tier, will allow players to detect/target an ECM equipped Mech 25% further away than normal (200m > 250m)
How this affects gameplay:
• Normally an ECM equipped Mech can only be detected/targeted between 180m-200m. I.e. there was a 20m buffer where SSRMs/LRMs could lock and fire.
• With Sensor Range, that buffer is now 180-230m. A total of 50m buffer.
• With Advanced Sensor Range, that buffer becomes 180-250. A total of 70m buffer.
• Players will have an additional 50m of space to target and fire guided munitions on ECM enabled Mechs.
This too will be going live on Feb 19th.
Source: Weapon Balancing
Edited by StalaggtIKE, 11 February 2013 - 01:48 PM.
#17
Posted 11 February 2013 - 01:54 PM
#18
Posted 11 February 2013 - 02:11 PM
Roughneck45, on 11 February 2013 - 01:24 PM, said:
Streaks and ECM are both broken. The combination is exponentially worse than the sum. Each needs a fix independently and interdependently.
Edited by focuspark, 11 February 2013 - 02:11 PM.
#19
Posted 11 February 2013 - 03:41 PM
Krzysztof z Bagien, on 11 February 2013 - 12:41 PM, said:
I'm still waiting for Command Chair post about ECM and its balancing/counters/whatever.
Could you direct me to the post where the Devs have ruled that out?
I have not seen it. If that is the case, I am disappointed. It tells me that they refuse to acknowledge when things are unbalanced to the point that many games are predetermined.
#20
Posted 11 February 2013 - 03:53 PM
Hotthedd, on 11 February 2013 - 03:41 PM, said:
I have not seen it. If that is the case, I am disappointed. It tells me that they refuse to acknowledge when things are unbalanced to the point that many games are predetermined.
Either that or the devs know something that we do not; such as changes to ECM in the pipes or a proper set of counters to ECM, etc.
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