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Leave Ecm Alone


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#1 Fealth

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Posted 11 February 2013 - 11:19 AM

I cannot be the only player who thinks while the current ECM implementation may not be perfect its not all that bad...

The only time it becomes an issue is imbalanced matchmaking. When you face an opponent lance with 3 ECM Atlas's and 2 ECM Ravens compared to your own lance having 0 ECM capable mechs - THAT is when the game is unbalanced and can only have 1 outcome (unless you have 7 friends on chat and manage such a well oiled example of teamwork you could cure cancer in a fortnight if you could just get off this game)

The matchmaking system seems to work on strange unfathomable to humankind rules that dont take weight, firepower, ECM or any other possible balance into account and thats before the disconnects, AFK's and macro's

Only thing I would ask the devs to do is fix the cause not the symptom

#2 Volthorne

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Posted 11 February 2013 - 11:24 AM

View PostFealth, on 11 February 2013 - 11:19 AM, said:

Only thing I would ask the devs to do is fix the cause not the symptom

ECM is the cause. The symptom is unbalanced distribution of information. Facts have now been corrected.

#3 focuspark

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Posted 11 February 2013 - 11:26 AM

View PostVolthorne, on 11 February 2013 - 11:24 AM, said:

ECM is the cause. The symptom is unbalanced distribution of information. Facts have now been corrected.

This. The simple fact that the OP is saying "ECM is OK so long as each team has the same amount" but isn't complaining about any other piece of equipment tells me that ECM is unbalanced.

#4 StalaggtIKE

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Posted 11 February 2013 - 11:30 AM

View PostVolthorne, on 11 February 2013 - 11:24 AM, said:

ECM is the cause. The symptom is unbalanced distribution of information. Facts have now been corrected.

/thread

#5 Hotthedd

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Posted 11 February 2013 - 11:52 AM

Fealth and focuspark are both correct.

But if matchmaking is improved (not just ELO, but ECM and tonnage as well), ECM would not have to be tweaked too much.

#6 Volthorne

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Posted 11 February 2013 - 12:00 PM

View PostHotthedd, on 11 February 2013 - 11:52 AM, said:

Fealth and focuspark are both correct.

But if matchmaking is improved (not just ELO, but ECM and tonnage as well), ECM would not have to be tweaked too much.

You do realize just how OP ECM is if it must be accounted for by the matchmaker, right?

#7 Hotthedd

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Posted 11 February 2013 - 12:04 PM

View PostVolthorne, on 11 February 2013 - 12:00 PM, said:

You do realize just how OP ECM is if it must be accounted for by the matchmaker, right?


Yes.

But in the absence of a fix, MM is a good remedy.

#8 focuspark

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Posted 11 February 2013 - 12:04 PM

View PostHotthedd, on 11 February 2013 - 12:04 PM, said:


Yes.

But in the absence of a fix, MM is a good remedy.

A gloss over gives the devs a pass to do nothing, bad idea.

#9 Codejack

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Posted 11 February 2013 - 12:10 PM

View PostHotthedd, on 11 February 2013 - 12:04 PM, said:


Yes.

But in the absence of a fix, MM is a good remedy.


Summon Bigger Fish!

That's all they seem to know how to do.

#10 Ipecac

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Posted 11 February 2013 - 12:13 PM

ECM is an awesome part of the game.. as is, it is a match wrecker. It needs to be tweaked to be less debilitating to the other team.

#11 General Taskeen

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Posted 11 February 2013 - 12:15 PM

Posted Image

#12 Hotthedd

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Posted 11 February 2013 - 12:18 PM

View Postfocuspark, on 11 February 2013 - 12:04 PM, said:

A gloss over gives the devs a pass to do nothing, bad idea.


I did not explain myself well enough, I apologize.

I am not suggesting a Matchmaker fix INSTEAD of an ECM fix, rather a Matchmaker fix (for its own reasons) in the interim while ECM gets inevitably nerfed/buffed/nerfed again/tweaked.

#13 Krzysztof z Bagien

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Posted 11 February 2013 - 12:41 PM

Devs stated that ECM won't be accounted by matchmaker. Period.
I'm still waiting for Command Chair post about ECM and its balancing/counters/whatever.

#14 Roughneck45

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Posted 11 February 2013 - 01:24 PM

Streak dependancy for lights is the problem, not ECM.

#15 Codejack

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Posted 11 February 2013 - 01:28 PM

View PostRoughneck45, on 11 February 2013 - 01:24 PM, said:

Streak dependancy for lights is the problem, not ECM.


Well, given that capping the speed didn't work and they don't seem to be able to fix the netcode, what do you suggest?

#16 StalaggtIKE

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Posted 11 February 2013 - 01:46 PM

View PostKrzysztof z Bagien, on 11 February 2013 - 12:41 PM, said:

Devs stated that ECM won't be accounted by matchmaker. Period.
I'm still waiting for Command Chair post about ECM and its balancing/counters/whatever.

I imagine this was it:

Paul Inouye said:

You will see these changes in the next patch on Feb 5th and the exact numbers will be in the patch notes.

The PPC/ERPPC vs ECM

• Hitting an ECM enabled Mech with a PPC/ERPPC will disable the ECM functionality for 5 seconds.
• After 5 seconds, full ECM functionality returns.
• If an ECM is disabled and the ECM enabled Mech is hit with a PPC/ERPPC again, the 5 second counter resets to 5. It will be possible for a very skilled PPC/ERPPC shooter to disable ECM on a Mech for as long as they can keep chain hitting the ECM Mech.
• This will be going live on Feb 19th.

The modules "Sensor Range" and "Advanced Sensor Range"

• Will now affect ECM by increasing the detectable/targetable range of an ECM equipped Mech.
• "Sensor Range", the first tier, will allow players to detect/target an ECM equipped Mech 15% further away than normal (200m > 230m)
• "Advance Sensor Range", the second tier, will allow players to detect/target an ECM equipped Mech 25% further away than normal (200m > 250m)

How this affects gameplay:

• Normally an ECM equipped Mech can only be detected/targeted between 180m-200m. I.e. there was a 20m buffer where SSRMs/LRMs could lock and fire.
• With Sensor Range, that buffer is now 180-230m. A total of 50m buffer.
• With Advanced Sensor Range, that buffer becomes 180-250. A total of 70m buffer.
• Players will have an additional 50m of space to target and fire guided munitions on ECM enabled Mechs.
This too will be going live on Feb 19th.


Source: Weapon Balancing

Edited by StalaggtIKE, 11 February 2013 - 01:48 PM.


#17 Krzysztof z Bagien

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Posted 11 February 2013 - 01:54 PM

I know this post, just didn't think that was it. On the other hand it sure is in line with every previous "tweak" to ECM, isn't it?

#18 focuspark

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Posted 11 February 2013 - 02:11 PM

View PostRoughneck45, on 11 February 2013 - 01:24 PM, said:

Streak dependancy for lights is the problem, not ECM.

Streaks and ECM are both broken. The combination is exponentially worse than the sum. Each needs a fix independently and interdependently.

Edited by focuspark, 11 February 2013 - 02:11 PM.


#19 Hotthedd

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Posted 11 February 2013 - 03:41 PM

View PostKrzysztof z Bagien, on 11 February 2013 - 12:41 PM, said:

Devs stated that ECM won't be accounted by matchmaker. Period.
I'm still waiting for Command Chair post about ECM and its balancing/counters/whatever.

Could you direct me to the post where the Devs have ruled that out?

I have not seen it. If that is the case, I am disappointed. It tells me that they refuse to acknowledge when things are unbalanced to the point that many games are predetermined.

#20 focuspark

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Posted 11 February 2013 - 03:53 PM

View PostHotthedd, on 11 February 2013 - 03:41 PM, said:

Could you direct me to the post where the Devs have ruled that out?

I have not seen it. If that is the case, I am disappointed. It tells me that they refuse to acknowledge when things are unbalanced to the point that many games are predetermined.

Either that or the devs know something that we do not; such as changes to ECM in the pipes or a proper set of counters to ECM, etc.





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